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3D character rigging for animation in Cinema 4D Masterclass
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8 hours 5 minutes
english
Online - Self Paced
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About 3D character rigging for animation in Cinema 4D Masterclass
Promo
Before we start
Setting up the Cinema 4D file
Character symmetry
Optimizing the character
Creating the rig base
C4D backups
Working with layers in Cinema 4D
Adjusting the character object - Fitting the Legs
Adjusting the character object - Fitting the arms
Adjusting the character object - Fitting the fingers and eyes
Binding the character
Working with the cloth surface object
Weighting the character - Weighting basics
Weighting the character - Weighting the head elements
The Weight Tool explained
Normalization basics
Auto Normalization
Weighting the character - Weighting the eyes, ring and belt
Weighting the character - Weighting the legs
Weighting the character - Weighting the torso
Adjusting the upper body controllers
Adjusting the finger controllers
Adjusting the arms and legs controllers
Inverse Kinematics and Forward Kinematics explained
Adjusting the Forward Kinematics controllers
Weighting the character - Weighting the left hand
Weighting the character - Weighting the right hand
Weighting the character - Weighting the boots
Using the update command
Weighting the character - Weighting the jacket
Weighting the character - Weighting the buttons
Organizing the file
Gathering references to pose the character
Running pose - Posing the legs and arms
Running pose - Posing the head fingers and eyes
What You Will Learn?
- Create professional full body character rigs in Cinema 4D - Get your 3D characters to another level. Rigging Masterclass..
- In this course you will learn everything you need to know to rig a 3D character in Cinema 4D using the Character Object. I'm going to cover everything, from the very basics, all the way to the more advanced stuff..
- We will start by learning about the great importance of character symmetry and character optimization. And you will learn how to properly optimize your characters before rigging them..
- Then, we will create the base rig using the Character Object. We will create the full skeleton including the spline, legs, arms, fingers, head and eyes. And to make the rig more useful, it will have both IK and FK controllers which we will be able to switch with just one button..
- After that, you will learn how to adjust the Character Object, so the skeleton fits the character mesh. Then, we will bind the Character Rig and the character mesh together. Later, you will learn different techniques to properly weight your character. And, as a bonus, we will pose the character in a very dynamic running pose..
- Those are the main topics we will cover, but you will also learn how to work with the Cloth Surface Object when rigging a character. How to properly use the Weight Tool. You will also learn the basics of normalization and auto-normalization in Cinema 4D. And of course, you will also learn about Inverse Kinematics (IK) and Forward Kinematics (FK)..
- This course is packed with lots of valuable information that you'll be able to apply in any character rigging project you work in the future..
- By the end of this course you will have a clear understanding of how the 3D character rigging process works in Cinema 4D, and you will also be able to create your own rigs for your own characters..
- So, get ready to learn a lot, and I'll see you inside..