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3D Modeling using SketchUp Pro 2022

Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography.

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Free

This Course Includes

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  • icon19 hours 33 minutes
  • iconenglish
  • iconOnline - Self Paced
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About 3D Modeling using SketchUp Pro 2022

Introduction

The Welcome Window

User Interface

Customizing The Toolbars

Customizing The Trays

Customizing The Preferences

SketchUp on a Mac

Navigation in SketchUp

Understanding The Axes in SketchUp

Understanding how to create Elements in SketchUp

Understanding The Faces in SketchUp

The Snaps or References

Selecting Elements in SketchUp

Standard Selection

Changing The Preferences (The Mouse and Lasso)

Saving and Opening The Files

General Preferences

Changing the Units

Using the Measurements

Creating Lines

Creating Rectangles

Creating Circles

Creating Arcs

Drawing Basics

Using Options to edit Lines

Editing a Drawing using the Entity Info Panel

Copy, Cut and Paste

Undo and Redo

Hiding and Unhiding Elements

The Move Tool

The Push and Pull Tool

The Rotate Tool

The Follow Me Tool

The Scale Tool

The Offset Tool

Creating a Basic Roof using the Drawing and Edit Toolbars

The Search Tool

The Views

The View Styles

Exercise (Creating a Table)

The Groups

The Components

The Flip Along

Qualities of The Components

The Guide Lines and The Guide Points

The Basic Options on the Create Component Window

Editing the Components Information

Gluing Components

The Cut Opening Option

Changing The Axes

The Component and Group Editing on the Model Info Window

Intersecting Faces

The Solids

The Solid Tools

The Arrays in SketchUp

The Arrays (Example)

Importing 2D Graphics (CAD/AutoCAD)

Importing 2D Graphics (Images)

Importing 3D Graphics (Collada)

Lock and Unlock Elements or Entities in SketchUp

Exporting 3D Graphics

The Outliner Panel

Managing the Groups and Components with The Outliner

Architectural Model (Modeling based on Existing References and The Outliner Part 1)

Architectural Model (Modeling based on Existing References and The Outliner Part 2)

The Tags Panel

The Tag Folder

The Tag Tool

Architectural Model (Modeling based on Existing References and The Tags Part 1)

Architectural Model (Modeling based on Existing References and The Tags Part 2)

The Design Options

Sections Overview

Using Sections on a Project

Using the Section Slice

The Materials

Assigning Materials

The Default Material

Editing the Materials

Using Images on the Materials

Creating Collections and Editing the Material Library

Aditional options or ways to Edit the Materials

Open GL on SketchUp

Assigning an Image to the Tags

Editing the Position of the Texture

Creating Terrains

The Tools on The Sandbox Toolbar Part 1

The Tools on The Sandbox Toolbar Part 2

The Tools on The Sandbox Toolbar Part 3

The Soften Edges Panel

A Sanbox Tool use outside of the Terrains

The Geo location

Creating Terrains using the Images

Topographic Pattern using the Images

The Shadows

The Fog

The Styles (Edge Settings)

The Styles (Face Settings)

The Styles (Background and Watermark Settings)

The Styles (Modeling Settings)

Use and Save The Styles

Changing the Camera Position

Creating Scenes

The Options on the Scenes Panel

Changing what Elements can you see on the Scenes

Creating Animations

Creating a Solar Study

Creating A Mechanical Part (Type 1)

Creating A Mechanical Part (Type 2)

Creating A Door Hinge

Creating A Hinge for a Glass Door Part 1

Creating A Hinge for a Glass Door Part 2

Creating a Vault

Creating alternative Sofa Seats

Creating a Truss

Creating alternative Sofa Cushions

Creating a Truss using Individual Elements

Creating a Gazebo

Creating Another Gazebo base on the Existing one Part 1

Creating Another Gazebo base on the Existing one Part 2

Creating a Sofa with a Low Polygon Count

Creating The Sofa Seat

Creating another Cushion for The Sofa

Creating Other Cushions for the Sofa

What You Will Learn?

  • New Course!.
  • Autodesk Revit For Beginners Using Revit 2024.
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  • Resource Folder:.
  • The main objective of the SketchUp course is to allow new students to learn by understanding the fundamental aspects of the software in order to carry out engineering models and architectural projects..
  • It will begin with the user interface for both Windows and Mac with a greater focus on windows due to the few differences between the two without leaving aside what is important to learn from SketchUp regardless of the interface because of this it will also cover how a user can change the interface and other aspects of SketchUp..
  • Then it will continue with the drawing and modeling of objects or elements created in SketchUp from the simplest to some more complex while using different tools and methods that will be covered during the course as the theoretical lessons progress. This Course will also be cover how these objects or elements are organized in the SketchUp files through an architectural model created with references provided in the course. And it will also cover how the different models created in SketchUp can be documented through the rest of the software installed together with SketchUp Pro, so it will be covered in the course how a model is prepared for Layout and how you can take advantage of the Style Builder to present and document a model or project..
  • What will the course include:.
  • Theoretical Lessons.
  • Several Examples..
  • Various Exercises..
  • Tips and Recommendations..
  • An Architectural Exercise..