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Advanced Texture Character Creation

Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography. Explore thousands of engaging courses and develop new skills at�your�own�pace!

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This Course Includes

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  • icon23 hours 10 minutes
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  • iconOnline - Self Paced
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About Advanced Texture Character Creation

Introduction

Projet Setup

Retopology Process in Maya

Maya Auto Remesher

Skull Retopology

Skull Retopology Details

Blender Retopoflow

Retopoflow Tools

Jaw Retopology

Skull Blades

Skull Armor

Skull Teeth

Uvs and Bakes

Face Retopology

Nose Retopology

Mouth Retopology

Head Retopology

Ear Retopology

Chest Retopology

Horns Retopology

Horns Details Retopology

Inner Mouth

Hands Retopology

Hand Armor Retopology

Hand Detail Retopology

Hand Nails Retopology

Axe Retopology

Axe Details Retopology

Axe Bandages Cleanup

Belt Retopology Analysis

Leather Skirts Retopology

Left Skirt Retopology

Left Skirt Retopology

Belt Buckle Retopology

Belt Retopology

Legs Retopology

Leg Details Retopology

Ankle Details Retopology

Knee Armor Retopology

Tail Retopology

Tails Details Retopology

Chest Details Zremesher

Chest Details Retopology

Belts Retopology

Fur Patch Modelling

Extra Props Modelling

Necklace Retopology

LowPoly CleanUp

Preparing High Polys

Understanding Bakes

UV Process

High Poly Materials

Axe Final Bake

Body UVs

Leg UVs

Proper UVs

Defining Materials

Preparing Material Sets

Finishing Material Sets

Final Export for Bakes

Texturing the Axe

Texturing the Axe Details

Skin Texturing Basics

Skin Texturing Advance

Skin Texturing Details

Horn Texturing

Teeth Texturing

Tattoes Texturing

Leather Texturing

Belts Texturing

Skull Texturing

Bottom Props Texturing

Tail Texturing

Skin Refinment

Exporting Textures

Extra Touches

Maya Setup

Eye Modelling

Eye Texturing

Eye Setup

Xgen Basics

Xgen Masks and Modifiers

Moustache Block In

Beard Block In

Side Beard Block In

Eyebrows Block In

Beard Breakup

Four Patches

Fur Skirt

Unreal Engine Setup

Preparing to Pose

Posing the Character

Unreal Engine Lights

Fixing the Mesh

Importing Fur

Exporting Videos

What You Will Learn?

  • Hey Guys ! Welcome to Advanced Texture Character Creation! the second part of this MasterClass. My name is Abraham Leal and in this class I will be sharing my workflow for texturing a game ready character. In this class we will explore the retopology, texturing and material process of our character. I will be sharing pretty much all the knowledge I have gathered in my 12 years of experience and I will guide you so that you too can create amazing looking characters..
  • Note: In this class, We will only retopo, UV, bake and texture the character. The high poly sculpting part is done in another class called "Advance Zbrush Character Creation"..
  • You don't need that class to follow along this one, as we have included the high poly in this class resource files. but watching that class is highly recommended to learn the entire pipeline of character creation..
  • By the End Of This Class, You Will Be Able To:.
  • Retopology your high poly model with animation reddy edge flow..
  • Texture characters in a way that they are aesthetically looking good..
  • Texturing costumes and Props with matching the overall look..
  • In this class you will learn:.
  • Retopology.
  • Uving.
  • Baking.
  • Texturing.
  • Xgen Hair Creation.
  • Posing.
  • and Rendering.
  • Class Project Overview:.
  • We will start the project by going over the retopology process of our high poly assets, we will focus on generating proper animation topology, good edge flow and optimised assets..
  • After that we will jump into Uving and prepare our assets for texturing. We will go over efficient ways to pack and bake all of our props inside of Substance Painter and I will share all of my tricks to generate great looking textures..
  • Finally we will create the hair using Xgen and we will pose our character to create great renders inside of Maya and Unreal Engine..
  • Who is This Class For?.
  • This class is for those who wants to become a professional character artist. Who wants to texture their 3d characters in a professional way..
  • Who is Not The Ideal Student For This Class?.
  • This class is not ideal for absolute beginners..
  • What Are The Requirements Or Prerequisites For Taking This Class?.
  • You should have basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter and Photoshop.
  • Basic knowledge of Blender is recommended but not necessary.
  • Covering the first part of the series is recommended but not necessary.
  • Join Me Now:.
  • If you want to increase your 3D Level and become a master at Character Production this is the class for you! Join me and learn how to create amazing looking characters in no Time!.