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Advanced Texture Character Creation
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This Course Includes
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23 hours 10 minutes
english
Online - Self Paced
course
SkillShare
About Advanced Texture Character Creation
Introduction
Projet Setup
Retopology Process in Maya
Maya Auto Remesher
Skull Retopology
Skull Retopology Details
Blender Retopoflow
Retopoflow Tools
Jaw Retopology
Skull Blades
Skull Armor
Skull Teeth
Uvs and Bakes
Face Retopology
Nose Retopology
Mouth Retopology
Head Retopology
Ear Retopology
Chest Retopology
Horns Retopology
Horns Details Retopology
Inner Mouth
Hands Retopology
Hand Armor Retopology
Hand Detail Retopology
Hand Nails Retopology
Axe Retopology
Axe Details Retopology
Axe Bandages Cleanup
Belt Retopology Analysis
Leather Skirts Retopology
Left Skirt Retopology
Left Skirt Retopology
Belt Buckle Retopology
Belt Retopology
Legs Retopology
Leg Details Retopology
Ankle Details Retopology
Knee Armor Retopology
Tail Retopology
Tails Details Retopology
Chest Details Zremesher
Chest Details Retopology
Belts Retopology
Fur Patch Modelling
Extra Props Modelling
Necklace Retopology
LowPoly CleanUp
Preparing High Polys
Understanding Bakes
UV Process
High Poly Materials
Axe Final Bake
Body UVs
Leg UVs
Proper UVs
Defining Materials
Preparing Material Sets
Finishing Material Sets
Final Export for Bakes
Texturing the Axe
Texturing the Axe Details
Skin Texturing Basics
Skin Texturing Advance
Skin Texturing Details
Horn Texturing
Teeth Texturing
Tattoes Texturing
Leather Texturing
Belts Texturing
Skull Texturing
Bottom Props Texturing
Tail Texturing
Skin Refinment
Exporting Textures
Extra Touches
Maya Setup
Eye Modelling
Eye Texturing
Eye Setup
Xgen Basics
Xgen Masks and Modifiers
Moustache Block In
Beard Block In
Side Beard Block In
Eyebrows Block In
Beard Breakup
Four Patches
Fur Skirt
Unreal Engine Setup
Preparing to Pose
Posing the Character
Unreal Engine Lights
Fixing the Mesh
Importing Fur
Exporting Videos
What You Will Learn?
- Hey Guys ! Welcome to Advanced Texture Character Creation! the second part of this MasterClass. My name is Abraham Leal and in this class I will be sharing my workflow for texturing a game ready character. In this class we will explore the retopology, texturing and material process of our character. I will be sharing pretty much all the knowledge I have gathered in my 12 years of experience and I will guide you so that you too can create amazing looking characters..
- Note: In this class, We will only retopo, UV, bake and texture the character. The high poly sculpting part is done in another class called "Advance Zbrush Character Creation"..
- You don't need that class to follow along this one, as we have included the high poly in this class resource files. but watching that class is highly recommended to learn the entire pipeline of character creation..
- By the End Of This Class, You Will Be Able To:.
- Retopology your high poly model with animation reddy edge flow..
- Texture characters in a way that they are aesthetically looking good..
- Texturing costumes and Props with matching the overall look..
- In this class you will learn:.
- Retopology.
- Uving.
- Baking.
- Texturing.
- Xgen Hair Creation.
- Posing.
- and Rendering.
- Class Project Overview:.
- We will start the project by going over the retopology process of our high poly assets, we will focus on generating proper animation topology, good edge flow and optimised assets..
- After that we will jump into Uving and prepare our assets for texturing. We will go over efficient ways to pack and bake all of our props inside of Substance Painter and I will share all of my tricks to generate great looking textures..
- Finally we will create the hair using Xgen and we will pose our character to create great renders inside of Maya and Unreal Engine..
- Who is This Class For?.
- This class is for those who wants to become a professional character artist. Who wants to texture their 3d characters in a professional way..
- Who is Not The Ideal Student For This Class?.
- This class is not ideal for absolute beginners..
- What Are The Requirements Or Prerequisites For Taking This Class?.
- You should have basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter and Photoshop.
- Basic knowledge of Blender is recommended but not necessary.
- Covering the first part of the series is recommended but not necessary.
- Join Me Now:.
- If you want to increase your 3D Level and become a master at Character Production this is the class for you! Join me and learn how to create amazing looking characters in no Time!.