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Architectural visualization with 3ds Max 2022 and Corona Renderer 7
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12 hours 55 minutes
english
Online - Self Paced
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About Architectural visualization with 3ds Max 2022 and Corona Renderer 7
Introduction
Conventions, disclaimer, and exercise files
3ds Max UI
Viewport Navigation
Alternative navigation methods
Display settings and startup file
Create and modifiy objects
Object selection
Transformation
Pivot point
Transformation settings
Modifier
Object duplication
Managing objects
Scene explorer
Layer management
Selection set and Group
Primitive vs Editable
Editable poly basic operations
Sub-object basic selection
Ring and Loop selection
Selection conversion and preferences
Normal direction and backface culling
Edge modeling techniques
Cut and slice techniques
Surface smooth shading
Capping holes and edge extrusion
Bridge
Polygon modeling techniques
Measurement unit
Scale modes
Resetting transformation
Resizing objects precisely
Snapping
Smart Extrude
Aligning objects
Project: The picture frame
Project: The coffee table
Project: The shelves
Project: The TV
Project: The room and ceiling
Project: The door
Project: The window
Introduction to spline
Line creation and Spline vertex types
Spline creation exercise
Adding and Deleting
Spline modification
Spline Boolean
Cross insert, Weld, and Trim
Extrude modifier
Lathe modifier
Bevel profile modifier
Project: the curtain
Using reference image
Project: The Bow floor lamp Part 1
Project: The Bow floor lamp Part 2
Project: Tileable 3D pattern
Project: The backdrop
Project: Echasse vase
Project: The crown molding and plinth
Project: The loudspeaker
Project: Placing the furniture
Subdivision modeling introduction
Using non quad polygons
Avoiding concave polygons
Project: Teacup
Project: The sofa Part 1
Project: The sofa Part 2
Project: The sofa Part 3
Project: The sofa Part 4
Renderer basics
Material basic concepts
Material editor
Material browser categories
Assigning and picking materials
Sample slots
Material library
Multi sub-object material
Color models
Bit depth and high-range images
Corona Renderer basics
Corona IR Sun and Sky
Viewport IR and high-range image lighting
Corona light and mesh light
Corona physical material Part 1
Corona physical material Part 2
Rendering limits and Denoising
Material override, Render elements, and Masking
Nonphysical light properties
Reviewing the changes
Project: Adding the camera
Project: Basic lights
Project: Decorative lights and backlight
Project: Basic materials
Procedural vs Image textures
Applying textures
Using PBR textures
Basic UV mapping
Unwrap UV mapping
Real-world map size
Project: Using Corona library materials
Project: The shelves and backdrop textures
Project: The floor and carpet textures
Project: The TV and picture frame textures
Project: Importing free assets
Project: The armchair UV unwrapping
Project: rendering and post processing
Project: Fixing the floor reflection
What You Will Learn?
- In this online course, you will learn how to use 3ds Max and Corona renderer to create an interior scene from scratch. If you never used 3ds Max before or even used any 3d software before, don't worry, because we will start from level zero. We will cover the essentials and then move up gradually to the more advanced stuff. This is the final result of the interior project that you will create in this course. .
- I guarantee you, in sha Allah, you will be able to create this 3d rendering if you follow the course from start to finish. Besides access to the lesson videos, you will also get the project files. They are 3ds Max files with all the related files such as textures and Photoshop files..
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- THE CURRICULUM.
- There are so many things that you will learn from this course. It will be too long to explain all of them in this short video. You can check the curriculum section if you want to dig deeper. But, just for a quick preview. There are a total of 15 chapters in this course..
- In the first chapter, you will learn the UI of 3ds Max. You will learn viewport navigation and different display settings. In the second chapter, you will learn basic object operations such as creating, modifying, transformations, selecting, duplicating, etc. In the third chapter, you will learn scene management techniques, such as using the scene explorer, using layer, grouping, etc. In the fourth chapter, you will start learning 3D modeling using the editable poly object. You will learn different ways to create selections. And many different modeling commands such as extrude, inset, bevel, bridge, connect, cut, slice, and so on. Next, in chapter 5, you will learn precision modeling techniques. You will learn how to use the real measurement units, learn to use snapping, object alignment, etc. Then in chapter 6, You will start working on the interior project. You will model the picture frame, the coffee table, the TV, the shelves, the floor, the wall, the ceiling, the door, and the window. In chapter 7, you will learn 3d modeling using spline objects. You will learn different spline vertex types. Learn to create splines and modify them using many different techniques. And then learn to use modifiers to convert the splines into 3d objects. In chapter 8, you will continue working on the interior project. You will create the curtain, the floor lamp, the 3d pattern, the backdrop, the crown molding, the plinth, the loudspeaker, and so on. In the next chapter or chapter 9. You will learn the basics of subdivision modeling techniques. And then in chapter 10, you will apply the subdivision techniques to model a teacup object. And then model the sofa for the interior project. You will start with the leg, then the seating, the cushion, and finally the backrest part. In chapter 11, you will start learning how to use materials. Starting from the basic concepts. How to use the material editor, material map browser, using multi-sub-object material, creating your own material library, and so on. In chapter 12, you will learn the essentials of the Corona renderer. Learn how to create different lighting types, learn to use the Corona physical material, Corona interactive rendering, render element, masking, etc. In chapter 13, you will continue the interior project. You will add the Corona camera to the scene. Adding the environment lighting, and then the interior lights. And also adding basic materials. Next, in chapter 14, you will learn texturing and UV mapping. Learn how to use PBR textures with the Corona material, UV projection mapping, UV unwrapping, and the real-world map size feature, etc. Finally, in chapter 15, you will add textures to the interior scene. You will learn how to use the Corona material library. Add custom PBR textures to the floor and carpet. Learn how to optimize instantiated multi sub-object materials. Learn how to UV unwrap the armchair model. And then finally, render the project and create the final composition in Photoshop. .
- After completing the course, in sha Allah, you will have solid skills in using 3ds Max and Corona Renderer. You can apply the skills later not only for interior projects but also for other architectural visualization projects in general. I hope you find this course interesting and beneficial..