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Architectural visualization with 3ds Max 2022 and Corona Renderer 7

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  • icon12 hours 55 minutes
  • iconenglish
  • iconOnline - Self Paced
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About Architectural visualization with 3ds Max 2022 and Corona Renderer 7

Introduction

Conventions, disclaimer, and exercise files

3ds Max UI

Viewport Navigation

Alternative navigation methods

Display settings and startup file

Create and modifiy objects

Object selection

Transformation

Pivot point

Transformation settings

Modifier

Object duplication

Managing objects

Scene explorer

Layer management

Selection set and Group

Primitive vs Editable

Editable poly basic operations

Sub-object basic selection

Ring and Loop selection

Selection conversion and preferences

Normal direction and backface culling

Edge modeling techniques

Cut and slice techniques

Surface smooth shading

Capping holes and edge extrusion

Bridge

Polygon modeling techniques

Measurement unit

Scale modes

Resetting transformation

Resizing objects precisely

Snapping

Smart Extrude

Aligning objects

Project: The picture frame

Project: The coffee table

Project: The shelves

Project: The TV

Project: The room and ceiling

Project: The door

Project: The window

Introduction to spline

Line creation and Spline vertex types

Spline creation exercise

Adding and Deleting

Spline modification

Spline Boolean

Cross insert, Weld, and Trim

Extrude modifier

Lathe modifier

Bevel profile modifier

Project: the curtain

Using reference image

Project: The Bow floor lamp Part 1

Project: The Bow floor lamp Part 2

Project: Tileable 3D pattern

Project: The backdrop

Project: Echasse vase

Project: The crown molding and plinth

Project: The loudspeaker

Project: Placing the furniture

Subdivision modeling introduction

Using non quad polygons

Avoiding concave polygons

Project: Teacup

Project: The sofa Part 1

Project: The sofa Part 2

Project: The sofa Part 3

Project: The sofa Part 4

Renderer basics

Material basic concepts

Material editor

Material browser categories

Assigning and picking materials

Sample slots

Material library

Multi sub-object material

Color models

Bit depth and high-range images

Corona Renderer basics

Corona IR Sun and Sky

Viewport IR and high-range image lighting

Corona light and mesh light

Corona physical material Part 1

Corona physical material Part 2

Rendering limits and Denoising

Material override, Render elements, and Masking

Nonphysical light properties

Reviewing the changes

Project: Adding the camera

Project: Basic lights

Project: Decorative lights and backlight

Project: Basic materials

Procedural vs Image textures

Applying textures

Using PBR textures

Basic UV mapping

Unwrap UV mapping

Real-world map size

Project: Using Corona library materials

Project: The shelves and backdrop textures

Project: The floor and carpet textures

Project: The TV and picture frame textures

Project: Importing free assets

Project: The armchair UV unwrapping

Project: rendering and post processing

Project: Fixing the floor reflection

What You Will Learn?

  • In this online course, you will learn how to use 3ds Max and Corona renderer to create an interior scene from scratch. If you never used 3ds Max before or even used any 3d software before, don't worry, because we will start from level zero. We will cover the essentials and then move up gradually to the more advanced stuff. This is the final result of the interior project that you will create in this course. .
  • I guarantee you, in sha Allah, you will be able to create this 3d rendering if you follow the course from start to finish. Besides access to the lesson videos, you will also get the project files. They are 3ds Max files with all the related files such as textures and Photoshop files..
  •  .
  • THE CURRICULUM.
  • There are so many things that you will learn from this course. It will be too long to explain all of them in this short video. You can check the curriculum section if you want to dig deeper. But, just for a quick preview. There are a total of 15 chapters in this course..
  • In the first chapter, you will learn the UI of 3ds Max. You will learn viewport navigation and different display settings. In the second chapter, you will learn basic object operations such as creating, modifying, transformations, selecting, duplicating, etc. In the third chapter, you will learn scene management techniques, such as using the scene explorer, using layer, grouping, etc. In the fourth chapter, you will start learning 3D modeling using the editable poly object. You will learn different ways to create selections. And many different modeling commands such as extrude, inset, bevel, bridge, connect, cut, slice, and so on. Next, in chapter 5, you will learn precision modeling techniques. You will learn how to use the real measurement units, learn to use snapping, object alignment, etc. Then in chapter 6, You will start working on the interior project. You will model the picture frame, the coffee table, the TV, the shelves, the floor, the wall, the ceiling, the door, and the window. In chapter 7, you will learn 3d modeling using spline objects. You will learn different spline vertex types. Learn to create splines and modify them using many different techniques. And then learn to use modifiers to convert the splines into 3d objects. In chapter 8, you will continue working on the interior project. You will create the curtain, the floor lamp, the 3d pattern, the backdrop, the crown molding, the plinth, the loudspeaker, and so on. In the next chapter or chapter 9. You will learn the basics of subdivision modeling techniques. And then in chapter 10, you will apply the subdivision techniques to model a teacup object. And then model the sofa for the interior project. You will start with the leg, then the seating, the cushion, and finally the backrest part. In chapter 11, you will start learning how to use materials. Starting from the basic concepts. How to use the material editor, material map browser, using multi-sub-object material, creating your own material library, and so on. In chapter 12, you will learn the essentials of the Corona renderer. Learn how to create different lighting types, learn to use the Corona physical material, Corona interactive rendering, render element, masking, etc. In chapter 13, you will continue the interior project. You will add the Corona camera to the scene. Adding the environment lighting, and then the interior lights. And also adding basic materials. Next, in chapter 14, you will learn texturing and UV mapping. Learn how to use PBR textures with the Corona material, UV projection mapping, UV unwrapping, and the real-world map size feature, etc. Finally, in chapter 15, you will add textures to the interior scene. You will learn how to use the Corona material library. Add custom PBR textures to the floor and carpet. Learn how to optimize instantiated multi sub-object materials. Learn how to UV unwrap the armchair model. And then finally, render the project and create the final composition in Photoshop.     .
  • After completing the course, in sha Allah, you will have solid skills in using 3ds Max and Corona Renderer. You can apply the skills later not only for interior projects but also for other architectural visualization projects in general. I hope you find this course interesting and beneficial..