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Archviz in Blender 2. 80 / Class 3: Lighting & Materials
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26 minutes
english
Online - Self Paced
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About Archviz in Blender 2. 80 / Class 3: Lighting & Materials
Class3 intro
Class3 lighting
Class3 woodfloor
Class3 wallmaterial
Class3 background
What You Will Learn?
- Hello everyone!.
- In this 3rd class you'll learn how to set base lighting to your project using HDRI environment to achieve photorrealistic results and other different methods of lighting your interiors. .
- We will also take a look on how to set up your materials (floor and walls in this case) with proffesional textures, using Color, Roughness/Glossines, Bump, and Normal maps to achieve more realism in a fast and accurate way. As well as some trick for the window glass! .
- On the other hand, you'll learn how to add a background image to the scene to nail the overal realism and sell better the image..
- Where I get textures and HDRI's for my projects? Take a look at this resources:Â .
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- *Beginner-Intermediate level.
- By the way, this is the third part of a series I'm preparing where you'll learn the steps to achieve realistic interior renders. Having a look on placing doors, windows, details, setting materials, lighting (EEVEE?), rendering and postproduction. .
- All in the brand new Blender 2.8!.