
ArmEducationX: Teaching with Physical Computing: Practical application and classroom strategies for PBL
This course guides you in using real-world problems to spark your learnersâ creativity and empower them to develop their own solutions using Physical Computing.
Learning Journey Context
Works well as a continuation after mastering Computer Science fundamentals. It bridges the gap toward advanced, production-level engineering.
Relevant for professionals pursuing roles within Computer Science.
Quick Facts
What Youâll Learn
Brought to you by Arm, this course guides you through the practical application of Project-Based Learning (PBL) theory using a range of tools and techniques.
The course takes educators on a deep dive into Project-Based Learning, enabled by Physical Computing devices such as Arduino, Micro:bit and Raspberry Pi. We look at the role of the teacher in the PBL classroom, and the planning required to ensure inclusive, collaborative learning experiences.
You will also learn how Physical Computing differs from traditional approaches. This course covers all the practical elements you need to successfully deliver PBL experiences in the classroom.
Outcomes
- Develop the skills, strategies and confidence you need to apply Project-Based Learning in the classroom..
- Acquire a toolkit of best practice, which you can apply again and again to plan and deliver engaging classes for learners across all ages.
- Explore how to integrate Project-Based Learning into the formal curriculum.
- Gain techniques to develop resilience in your learners, encouraging them to âfail oftenâ and keep motivated while developing solutions to real-world problems.
- Learn about managing teamwork and independent learning in the PBL classroom.
- Explore how to âpitchâ Project-Based Learning to your colleagues and encourage them to become PBL advocates.
- Finish the course with a classroom investigation, which helps you put your learning into practice.
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