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Blender 2. 8 Character Creation
Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography.

This Course Includes
skillshare
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16 hours 34 minutes
english
Online - Self Paced
course
SkillShare
About Blender 2. 8 Character Creation
001 Welcome to the Course
002 A Brief Introduction to Blender 2 8
003 Importing Reference Images edit
004 Beginning the Face
005 Establishing the Face Loops
006 Completing the Loop Mask
007 Adjusting the Face
008 Creating the Top of the Head
009 Modeling the Eyes
010 Placing the Eyes
011 Creating the Side of the Head and Neck
012 Modeling the Ears
013 Creating the Nostrils
014 Beginning the Lips
015 Extruding the Inner Mouth
016 Creating the Gums
017 Beginning the Teeth
018 Finishing the Teeth
019 Modeling the Eye Lids
020 Extruding the Torso
021 Creating the Legs
022 Modeling the Arms and Adjusting Ponits
023 Beginning the Fingers
024 Continuing the Fingers
025 Extruding the Hand
026 Modeling the Thumb
027 Connecting the Hand
028 Beginning the Foot
029 Finishing the Feet
030 Beginning the Body Suit
031 Finishing the Body Suit
032 Beginning the Space Suit
033 Creating the Sole of the Boot
034 Modeling the Boots
035 Creating the Glove
036 Continuing the Space Suit
037 Working on the Breast Plate and Belt
038 Finishing the Breastplate and Belt
039 Creating the Knee and Elbow Pads
040 Preparing to Sculpt
041 Beginning the Legs
042 Sculpting the Upper Legs and Hips
043 Sculpting the Torso and Arms
044 Sculpting the Boots
045 Sculpting the Gloves
046 Finishing the Sculpting
047 Beginning the Helmet
048 Continuing the Helmet
050 Finishing the Helmet
049 Adding Thickness to the Helmet
051 Starting the Snoopy Cap
052 Continuing the Snoopy Cap
053 Modeling the Cap Mics New
054 Creating the Chin Strap
055 Beginning to Organize the Model
056 Finishing the Organization
057 UV Mapping the Suit
058 UV Mapping the Cap
059 UV Mapping the Head
060 Baking a Normal Map
061 Assigning Materials for the Suit
062 Assigning Materials to the Head
063 Adjusting the Materials
064 Adding Textures to the Suit and Eyes
065 Texturing the Snoopy Cap
066 Beginning to Texture the Face
067 Finishing the Face Textures
068 Texture Painting Details on the Suit
069 Modeling the Eyelashes
070 Texturing the Eyelashes
071 Beginning to Texture the Eyebrows new
072 Finishing the Eyebrow Textures new
073 Modeling and UV Mapping the Bangs new
074 Texturing the Bangs
075 Preparing the Character for Rigging
076 Creating the Armature and Adjusting Joints
077 Placing the Joints of the Hands
078 Adjusting the Joints of the Face
079 Placing the Joints for the Mouth and Eyes
080 Generating the Rig and Binding the Mesh
081 Parenting the Eyes and Teeth
082 Adjusting Weights of the Face
083 Testing the Face Controls
084 Adjusting the Neck and Chest Weights
085 Painting the Weights of the Hand
086 Painting Weights for the Elbows and Knees
087 Weight Painting the Torso and Hips
088 Adjusting the Weights of the Boots
089 Posing the Character
090 Lighting the Scene
091 Setting Up the Transparent Glass Material
092 Animating the Camera
093 Rendering the Animation
094 Conclusion and Thank You
What You Will Learn?
- Blender 2.8 Character Creation takes you through everything you need to know to create your own 3D characters..
- You'll learn how to:.
- Model a 3D Character.
- Use the Sculpt Tools in Blender 2.8.
- Bake a Normal Map and apply it to a low poly object.
- Create PBR Materials with the new Eevee Render engine.
- Use Krita to paint textures.
- Rig a 3D Character in Blender 2.8.
- Light and Render a Turntable Animation with Eevee.
- Blender 2.8 is an exciting milestone in the history of Blender. And there's no better time to start learning its new tools and workflows. So join me as we explore the amazing new frontiers of Blender 2.8 Character Creation!.