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Blender 2. 8 Character Creation

Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography.

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Free

This Course Includes

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  • icon16 hours 34 minutes
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  • iconOnline - Self Paced
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About Blender 2. 8 Character Creation

001 Welcome to the Course

002 A Brief Introduction to Blender 2 8

003 Importing Reference Images edit

004 Beginning the Face

005 Establishing the Face Loops

006 Completing the Loop Mask

007 Adjusting the Face

008 Creating the Top of the Head

009 Modeling the Eyes

010 Placing the Eyes

011 Creating the Side of the Head and Neck

012 Modeling the Ears

013 Creating the Nostrils

014 Beginning the Lips

015 Extruding the Inner Mouth

016 Creating the Gums

017 Beginning the Teeth

018 Finishing the Teeth

019 Modeling the Eye Lids

020 Extruding the Torso

021 Creating the Legs

022 Modeling the Arms and Adjusting Ponits

023 Beginning the Fingers

024 Continuing the Fingers

025 Extruding the Hand

026 Modeling the Thumb

027 Connecting the Hand

028 Beginning the Foot

029 Finishing the Feet

030 Beginning the Body Suit

031 Finishing the Body Suit

032 Beginning the Space Suit

033 Creating the Sole of the Boot

034 Modeling the Boots

035 Creating the Glove

036 Continuing the Space Suit

037 Working on the Breast Plate and Belt

038 Finishing the Breastplate and Belt

039 Creating the Knee and Elbow Pads

040 Preparing to Sculpt

041 Beginning the Legs

042 Sculpting the Upper Legs and Hips

043 Sculpting the Torso and Arms

044 Sculpting the Boots

045 Sculpting the Gloves

046 Finishing the Sculpting

047 Beginning the Helmet

048 Continuing the Helmet

050 Finishing the Helmet

049 Adding Thickness to the Helmet

051 Starting the Snoopy Cap

052 Continuing the Snoopy Cap

053 Modeling the Cap Mics New

054 Creating the Chin Strap

055 Beginning to Organize the Model

056 Finishing the Organization

057 UV Mapping the Suit

058 UV Mapping the Cap

059 UV Mapping the Head

060 Baking a Normal Map

061 Assigning Materials for the Suit

062 Assigning Materials to the Head

063 Adjusting the Materials

064 Adding Textures to the Suit and Eyes

065 Texturing the Snoopy Cap

066 Beginning to Texture the Face

067 Finishing the Face Textures

068 Texture Painting Details on the Suit

069 Modeling the Eyelashes

070 Texturing the Eyelashes

071 Beginning to Texture the Eyebrows new

072 Finishing the Eyebrow Textures new

073 Modeling and UV Mapping the Bangs new

074 Texturing the Bangs

075 Preparing the Character for Rigging

076 Creating the Armature and Adjusting Joints

077 Placing the Joints of the Hands

078 Adjusting the Joints of the Face

079 Placing the Joints for the Mouth and Eyes

080 Generating the Rig and Binding the Mesh

081 Parenting the Eyes and Teeth

082 Adjusting Weights of the Face

083 Testing the Face Controls

084 Adjusting the Neck and Chest Weights

085 Painting the Weights of the Hand

086 Painting Weights for the Elbows and Knees

087 Weight Painting the Torso and Hips

088 Adjusting the Weights of the Boots

089 Posing the Character

090 Lighting the Scene

091 Setting Up the Transparent Glass Material

092 Animating the Camera

093 Rendering the Animation

094 Conclusion and Thank You

What You Will Learn?

  • Blender 2.8 Character Creation takes you through everything you need to know to create your own 3D characters..
  • You'll learn how to:.
  • Model a 3D Character.
  • Use the Sculpt Tools in Blender 2.8.
  • Bake a Normal Map and apply it to a low poly object.
  • Create PBR Materials with the new Eevee Render engine.
  • Use Krita to paint textures.
  • Rig a 3D Character in Blender 2.8.
  • Light and Render a Turntable Animation with Eevee.
  • Blender 2.8 is an exciting milestone in the history of Blender. And there's no better time to start learning its new tools and workflows. So join me as we explore the amazing new frontiers of Blender 2.8 Character Creation!.