When you enroll through our links, we may earn a small commission—at no extra cost to you. This helps keep our platform free and inspires us to add more value.

SkillShare logo

Blender 2. 8 Game Character Creation

Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography. Explore thousands of engaging courses and develop new skills at�your�own�pace!

     0 |
  • Reviews ( 0 )
Free

This Course Includes

  • iconskillshare
  • icon0 (0 reviews )
  • icon9 hours 7 minutes
  • iconenglish
  • iconOnline - Self Paced
  • iconcourse
  • iconSkillShare

About Blender 2. 8 Game Character Creation

01 Introduction

02 Modeling the Head

03 Creating the Torso

04 Modeling the Legs

05 Creating the Arm

06 Beginning the Hand

07 Finishing the Hand

08 Beginning the Hair

09 Finishing the Hair

10 UV Mapping the Hips

11 UV Mapping the Head and Torso

12 UV Mapping the Leg and Arm

13 Creating a Unified UV Map

14 Beginning to Texture Paint

15 Finishing the Base Colors

16 Painting the Jacket Detail

17 Texturing the Zipper and Belt

18 Adding Sculpt Detail to the Hair

19 Baking a Normal Map

20 Beginning the Rig

21 Creating the Arm and Leg Bones

22 Adjusting Roll and Mirroring

23 Binding the Character to the Rig

24 Weight Painting the Character

25 Adjusting and Testing Weights

26 Setting Up IK Legs

27 Creating the Foot Roll Bones

28 Foot Roll Parenting and Constraints

29 Setting Up the Toe and Knee Controls

30 Finishing the Weight Painting

31 Creating the Control Object Bones

32 Finishing the Control Object Bones

33 Mirroring and Parenting Control Bones

34 Placing the Custom Shapes

35 Finishing the Rig

36 Setting Up for Animation

37 Finishing the Interface Set up

38 Drawing the 2D Face

39 Creating the Idle Animation

40 Animating the Head Turns and Blinks

41 Rendering and Testing the 2D Animation

42 Starting the Run Animation Cycle

43 Continuing the Run Animation

44 Finishing the Run Cycle

45 Creating the Jump Animation

46 Animating the Face for the Jump

47 Exporting Assets to Unity

48 Creating and Importing the Sprite Sheets

49 Configuring the Character in Unity

50 Retargeting Animations onto Our Character

51 Setting Up the Animator Controller

52 Beginning the Player Script

53 Animating the Sprite Sheets

54 Activating the Face Objects

55 Configuring the Character Movement

56 Conclusion

What You Will Learn?

  • In this course we’ll create a game character using Blender 2.8, and we'll export it to Unity and configure it so we can control it in the game engine..
  • Throughout the course, you will learn:.
  • 3D Modeling in Blender 2.8.
  • UV Mapping.
  • Texturing and Sculpting.
  • Baking a Normal Map.
  • Rigging a Character in Blender 2.8.
  • Animating a 2D Face with Grease Pencil.
  • Creating Animation Cycles for a Video Game.
  • Exporting a Character and Animations from Blender 2.8 to Unity.
  • Creating a C# Script in Unity to Control a Game Character.
  • If you’ve ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8..