When you enroll through our links, we may earn a small commission—at no extra cost to you. This helps keep our platform free and inspires us to add more value.

Blender 2.8 Game Vehicle Creation
Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography. Explore thousands of engaging courses and develop new skills at�your�own�pace!

This Course Includes
skillshare
0 (0 reviews )
22 hours 33 minutes
english
Online - Self Paced
course
SkillShare
About Blender 2.8 Game Vehicle Creation
001 Introduction to the Course
002 Importing Background Images
003 Considering Scale
004 Beginning the Hood
005 Extruding the Hood
006 Finishing the Hood
007 Modeling the Fender
008 Finishing the Front Fenders
009 Beginning the Front Bumper
010 Continuing the Front Bumper
011 Front Bumper Details
012 Booleans, Ngons, and Tris
013 Blocking Out the Cab
014 Creating the Front Door new
014 Creating the Front Door
015 Modeling the Back Door
016 Creating the Windows
017 Beginning the Back Storage Area
018 Using the Array Modifier
019 Creating the Vertical Supports
020 Continuing the Back Storage Area
021 Modeling the Back Container
022 More of the Back Details
023 Beginning the Tailgate Area
024 Continuing with the Tailgate new
024 Continuing with the Tailgate
025 Adding Detail to the Back
026 Beginning the Gun Turret
027 Continuing the Gun Turret
028 Adding more to the Turret
029 Creating the Windows of the Turret
030 Modeling the Front Panel Window
031 Creating the Windshield
032 Starting the Vehicle Steps
033 Continuing with the Steps
034 Beginning the Chains for the Steps
035 Finishing the Chains
036 Extending the Hood
037 Cleaning Up the Fender
038 Beginning the Wheels and Tires
039 Creating the Bolts of the Wheel
040 Beginning the Tire Treads
041 Finishing the Tires and Wheels
042 Filling In Underneath the Vehicle
043 Creating a Spring for the Shock Absorbers
044 Adding Details to the Front Axle
045 Adding Detail to the Front Bumper
046 More Detail to the Front and Side
047 Modeling the Headlights
048 Finishing Up the Front Undercarriage
049 Beginning the Rear Axle
050 Continuting with the Rear Axle
051 Adding Rear Shock Absorbers
052 Adding Parts to the Back
053 Modeling the Trailer Hitch
054 Modeling the Spare Tire Strap
055 Creating the Gun Support
056 Beginning the Gun
057 Modeling the Gun Grips
058 Adding Details to the Gun
059 Creating the Side Crank
060 Modeling the Ammo Box
061 Beginning the Gun Support
062 Finishing the Gun Support
063 Beginning the Rear View Mirrors
064 Continuing the Rear View Mirror
065 Finishing the Rear View Mirrors
066 Adding the Door Hinges
067 Beginning the Antenae Supports
068 Finishing the Antennae Supports
069 Modeling the Door Handles
070 Creating the Front Light Platforms
071 Modeling the Light Fixture
072 Finishing the Lights and Starting the Fender
073 Finishing the Modeling
074 Preparing for UV Mapping
075 UV Mapping the Cab and Doors
076 UV Mapping the Door Handles
077 UV Mapping Windows and Hinges
078 UV Mapping the Hinges and Steps
079 Smart UV Project and Optimizing the UV Map
080 UV Mapping the Cab Details
081 UV Mapping the Gun Turret
082 Beginning to UV Map the Machine Gun
083 Continuing the Machine Gun
084 More UV Mapping the Gun
085 Continuing with the UV Map of the Gun
086 Finishing the UV Map of the Gun
087 Finalizing the Last of the Cab
088 UV Mapping the Hood and Fenders
089 UV Mapping the Front Bumper
090 Finishing the Front Bumper
091 UV Mapping the Front Axle
092 UV Mapping the Storage Area
093 Continuing with the Storage Area
094 UV Mapping the Back of the Vehicle
095 Finishing the UV Maps for the Vehicle
096 UV Mapping the Wheel
097 Using Follow Active Quads
098 Organizing the UV Mapss
099 Beginning the Color ID Map
100 Continuing the Color ID Map
101 Finishing the Color ID Map for the Vehicle
102 Creaing the Color ID Map for the Gun
103 Exporting the Models as FBX
104 Importing Files into Substance Painter
105 Beginning the Textures for the Vehicle
106 Texturing the Handles, Fenders, and Windows
107 Texturing the Lights and Mirrors
108 Finishing the Textures of the Vehicle
109 Beginning to Texture the Gun
110 Finishing the Gun Textures
111 Reimporting a Mesh Into Substance Painter
112 Baking a Normal Map in Substance Painter
113 Texturing the Spare Tire
114 Hand Painting the Dirt Textures
115 Exporting Texture Maps from Substance Painter
116 Exporting FBX Files from Blender new
116 Exporting FBX Files from Blender
117 Importing Assets into Unity
118 Configuring the Vehicle in Unity
119 Configuring the Vehicle Controls
120 Testing the Vehicle Controls
121 Conclusion
What You Will Learn?
- Welcome to Blender 2.8 Game Vehicle Creation! In this course you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine. You will learn:.
- Blender 2.8 Modeling Tools and Modifiers.
- UV Mapping a Complex 3D Model in Blender 2.8.
- Creating a Color IDÂ Map.
- Exporting FBX files from Blender.
- Texturing in Substance Painter.
- Baking a Normal Map in Substance Painter.
- Configuring a Vehicle in Unity.
- If you’re interested in creating and setting up game vehicles, and are looking for a comprehensive course to take you through every step of the process, then join me for Blender 2.8 Game Vehicle Creation..