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Blender 2.8 Game Vehicle Creation

Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography. Explore thousands of engaging courses and develop new skills at�your�own�pace!

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This Course Includes

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  • icon22 hours 33 minutes
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  • iconOnline - Self Paced
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About Blender 2.8 Game Vehicle Creation

001 Introduction to the Course

002 Importing Background Images

003 Considering Scale

004 Beginning the Hood

005 Extruding the Hood

006 Finishing the Hood

007 Modeling the Fender

008 Finishing the Front Fenders

009 Beginning the Front Bumper

010 Continuing the Front Bumper

011 Front Bumper Details

012 Booleans, Ngons, and Tris

013 Blocking Out the Cab

014 Creating the Front Door new

014 Creating the Front Door

015 Modeling the Back Door

016 Creating the Windows

017 Beginning the Back Storage Area

018 Using the Array Modifier

019 Creating the Vertical Supports

020 Continuing the Back Storage Area

021 Modeling the Back Container

022 More of the Back Details

023 Beginning the Tailgate Area

024 Continuing with the Tailgate new

024 Continuing with the Tailgate

025 Adding Detail to the Back

026 Beginning the Gun Turret

027 Continuing the Gun Turret

028 Adding more to the Turret

029 Creating the Windows of the Turret

030 Modeling the Front Panel Window

031 Creating the Windshield

032 Starting the Vehicle Steps

033 Continuing with the Steps

034 Beginning the Chains for the Steps

035 Finishing the Chains

036 Extending the Hood

037 Cleaning Up the Fender

038 Beginning the Wheels and Tires

039 Creating the Bolts of the Wheel

040 Beginning the Tire Treads

041 Finishing the Tires and Wheels

042 Filling In Underneath the Vehicle

043 Creating a Spring for the Shock Absorbers

044 Adding Details to the Front Axle

045 Adding Detail to the Front Bumper

046 More Detail to the Front and Side

047 Modeling the Headlights

048 Finishing Up the Front Undercarriage

049 Beginning the Rear Axle

050 Continuting with the Rear Axle

051 Adding Rear Shock Absorbers

052 Adding Parts to the Back

053 Modeling the Trailer Hitch

054 Modeling the Spare Tire Strap

055 Creating the Gun Support

056 Beginning the Gun

057 Modeling the Gun Grips

058 Adding Details to the Gun

059 Creating the Side Crank

060 Modeling the Ammo Box

061 Beginning the Gun Support

062 Finishing the Gun Support

063 Beginning the Rear View Mirrors

064 Continuing the Rear View Mirror

065 Finishing the Rear View Mirrors

066 Adding the Door Hinges

067 Beginning the Antenae Supports

068 Finishing the Antennae Supports

069 Modeling the Door Handles

070 Creating the Front Light Platforms

071 Modeling the Light Fixture

072 Finishing the Lights and Starting the Fender

073 Finishing the Modeling

074 Preparing for UV Mapping

075 UV Mapping the Cab and Doors

076 UV Mapping the Door Handles

077 UV Mapping Windows and Hinges

078 UV Mapping the Hinges and Steps

079 Smart UV Project and Optimizing the UV Map

080 UV Mapping the Cab Details

081 UV Mapping the Gun Turret

082 Beginning to UV Map the Machine Gun

083 Continuing the Machine Gun

084 More UV Mapping the Gun

085 Continuing with the UV Map of the Gun

086 Finishing the UV Map of the Gun

087 Finalizing the Last of the Cab

088 UV Mapping the Hood and Fenders

089 UV Mapping the Front Bumper

090 Finishing the Front Bumper

091 UV Mapping the Front Axle

092 UV Mapping the Storage Area

093 Continuing with the Storage Area

094 UV Mapping the Back of the Vehicle

095 Finishing the UV Maps for the Vehicle

096 UV Mapping the Wheel

097 Using Follow Active Quads

098 Organizing the UV Mapss

099 Beginning the Color ID Map

100 Continuing the Color ID Map

101 Finishing the Color ID Map for the Vehicle

102 Creaing the Color ID Map for the Gun

103 Exporting the Models as FBX

104 Importing Files into Substance Painter

105 Beginning the Textures for the Vehicle

106 Texturing the Handles, Fenders, and Windows

107 Texturing the Lights and Mirrors

108 Finishing the Textures of the Vehicle

109 Beginning to Texture the Gun

110 Finishing the Gun Textures

111 Reimporting a Mesh Into Substance Painter

112 Baking a Normal Map in Substance Painter

113 Texturing the Spare Tire

114 Hand Painting the Dirt Textures

115 Exporting Texture Maps from Substance Painter

116 Exporting FBX Files from Blender new

116 Exporting FBX Files from Blender

117 Importing Assets into Unity

118 Configuring the Vehicle in Unity

119 Configuring the Vehicle Controls

120 Testing the Vehicle Controls

121 Conclusion

What You Will Learn?

  • Welcome to Blender 2.8 Game Vehicle Creation! In this course you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine. You will learn:.
  • Blender 2.8 Modeling Tools and Modifiers.
  • UV Mapping a Complex 3D Model in Blender 2.8.
  • Creating a Color ID Map.
  • Exporting FBX files from Blender.
  • Texturing in Substance Painter.
  • Baking a Normal Map in Substance Painter.
  • Configuring a Vehicle in Unity.
  • If you’re interested in creating and setting up game vehicles, and are looking for a comprehensive course to take you through every step of the process, then join me for Blender 2.8 Game Vehicle Creation..