When you enroll through our links, we may earn a small commission—at no extra cost to you. This helps keep our platform free and inspires us to add more value.

SkillShare logo

Blender 2. 8 & Unity 3D - Sci-Fi Hallway Game Asset Creation

Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography.

     0 |
  • Reviews ( 0 )
Free

This Course Includes

  • iconskillshare
  • icon0 (0 reviews )
  • icon5 hours 21 minutes
  • iconenglish
  • iconOnline - Self Paced
  • iconcourse
  • iconSkillShare

About Blender 2. 8 & Unity 3D - Sci-Fi Hallway Game Asset Creation

Class Trailer

Class Intro

Modeling The Wall - Part 1

Modeling The Wall - Part 2

Modeling The Wall - Part 3

Modeling The Floor & Ceiling

Modeling The Door - Part 1

Modeling The Door - Part 2

Modeling The Door - Part 3

Modeling Final Details - Part 1

Modeling Final Details - Part 2

Modeling Final Details - Part 3

Final Modeling Tweaks

Creating Low Poly Meshes - Part 1

Creating Low Poly Meshes - Part 2

UV Unwrapping

Creating Materials - Part 1

Creating Materials - Part 2

Texture Baking

Rigging & Animating The Door

Exporting From Blender

Importing To Unity

What You Will Learn?

  • What you will learn.
  • high poly modeling to create all parts of the animated hallway (Wall, Floor, Ceiling, Door, Light Panels, Buttons).
  • converting the high poly model into a game engine optimized low poly version.
  • creating a clean UV unwrap for texturing.
  • creating realistic metal materials using PBR textures.
  • creating emission shader for the light panels.
  • texture baking from high poly to low poly (Albedo, Metallness, Roughness, Normal).
  • rigging and animating door mechanism.
  • exporting the hallway as .FBX file.
  • importing the .FBX file to Unity.
  • scene building in Unity.
  • Instructor.
  • Merlin Peppler - Founder of CGI-Guy, Sci-Fi Nerd and 3D Artist @ CREATE 3D.
  • Software needed.
  • Blender 2.81 or beyond & Unity (both available for free).
  • Recommended skills.
  • navigating in 3D Viewport.
  • difference between Verticies, Edges and Faces.
  • usage of Modifiers (Mirror).
  • usage of Perspective and Orthographic Views.
  • If you never used Blender before.
  • Catch up all the basics for free trough my website - check my profile to find the link..
  • Bonus.
  • You will receive my original .blend file with the finished project..
  • We will use screenshots from a AAA Game as modeling reference..
  • Everything I used to create this course.
  • Assets (Free Licence).
  • Fonts: Bebas Neue by Ryoichi Tsunekawa (dafont), Star Jedi by Boba Fonts (dafont).
  • Assets (Licensed).
  • Music: Cyberpunk Sci Fi Ambient Intro by TITAN SLAYER (audiojungle).
  • Music: ES Rise Of The Velcro by Gabriel Lewis (Epidemic Sound‎).
  • Software (Open Source).
  • Blender 2.81 by The Blender Foundation (3D Modeling).
  • Unity 2019.2.19 by Unity Technologies (Game Engine).
  • Open Broadcaster Software by Jim (Video Capturing).
  • Software (Licensed).
  • Vegas Pro 14 by MAGIX Software GmbH (Video Editing).
  • ERA-D by Accusonus (Audio Editing).