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Blender 3. 0 Vintage Car Creation

Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography. Explore thousands of engaging courses and develop new skills at�your�own�pace!

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Free

This Course Includes

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  • icon18 hours 37 minutes
  • iconenglish
  • iconOnline - Self Paced
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About Blender 3. 0 Vintage Car Creation

Course Overview

Preparing the Reference Images

Setting up Reference Images in Blender

Beginning the Modeling

Modeling the Hood

Extruding the Hood Vent

Using the Shrinkwrap Modifier for Smoothing

Beginning the Front Fender

Continuing the Fender

Beginning the Side of the Car

Continuing with the Side

Connecting the Fender and Hood

Extending the Hood to the Cab

Beginning the Back of the Car

Starting the Rear Fender

Working on the Rear Fender

Finishing the Back

Creating the Exterior Panels

Conforming the Front Panels

Finishing Conforming the Panels

Modeling the Grill Rim

Creating the Headlights

Grill Rim Redux

Modeling the Grill Bars and Emblem

Creating the Front Bumper

Modeling the Front Turn Signal

Using the Boolean Modifier

Using Blender's Path Tool

Creating the Windshield with NURBS Surfaces

Modeling the Windshield Frame

Creating the Hood Ornament

Beginning the Rear Bumper

Finishing the Rear Bumper

Beginning the Tail Lights

Finishing the Tail Lights

Modeling the Rear Fender Lights

Creating the License Plate Light

Creating the Trunk Latch

Beginning the Tires and Wheels

Modeling the Hub Caps

Beginning the Hub Cap Spokes

Finishing the Spokes

Modeling the Cab Trim

Beginning the Seats

Continuing the Seats

Continuing the Seats

Finishing the Seats

Beginning the Dashboard

Finishing the Dashboard Base

Adding the Interior Floor

Modeling the Interior Door Panel

Beginning the Steering Wheel

Continuing the Steering Wheel new

More Work on the Steering Wheel

Finishing the Steering Wheel

Adding Details to the Dash

Adding More Details to the Dash

Modeling the AM Radio

More Details to the Dashboard

Beginning the Glove Compartment

Finishing the Glove Compartment

Modeling the Gas Pedal

Using the Spin Tool

Creating Details Under the Dash

Modeling the Rear View Mirror

Modeling the Gear Shift

Creating the Door Latch

Finishing the Door Latch

Finishing the Interior Modeling

Modeling the Oil Pan

Working on the Rear Axle

Continuing the Undercarriage

More Work on the Undercarriage

Modeling the Wheel Wells

Finishing the Undercarriage

Beginning the Tire Treads

Finishing the Tire Treads

Adding the Side Trim

Finishing the Side Trim

Adding Thickness to the Car Body

Adjusting the Undercarriage and Bumper Plate

Final Fixes for the Tires

Making More Adjustments and Fixes

Finishing the Fixes and Adjustments

Beginning to Add Materials

Assigning Multiple Materials to an Object

Adding Materials to the Tires and Wheels

Adding Materials to the Interior

Finishing the Chrome Material

Creating Textures for the Seats

Adding More Materials for the Interior

Creating the Floor Texture

Adding Textures to the Radio and Dials

Adding the Textures for the Headlights and Emblem

Making the Car Paint Material

Creating a Glass Material

Adding Materials to the Tail Lights

Creating the Materials for the Undercarriage

Getting the Car Ready for Rendering

Setting Up the Interface for Rendering

Rendering Images of the Car

Using Depth of Field and Glare

Rendering an Animation

Using the Video Sequence Editor

Exporting Video File of the Animation

Adding the "N" Logo To the Hub Caps

Conclusion

What You Will Learn?

  • In this course we will create a 1952 Nash-Healey Roadster. This is a rare gem of a car; only about 500 were ever made. But we’re going to create one using Blender 3.0, from the first polygon to the final rendered animation. If you've ever wanted to create realistic, detailed models of complex objects, then this course is for you. Not only will you learn modeling tools and techniques, but you will also learn how to use reference images, stay organized, and manage a large project in Blender..
  • We will begin with the body of the car, creating the underlying shape. And then, using Blender’s Shrink Wrap modifier, we will mold each panel to that shape, so we get a precise fit between each of the pieces. Next we will work on modeling the various external parts of the car. We will create the chrome details using Blender’s Subdivision Surface modifier. And we will create the tire treads and spoked hubcaps using the Array Modifier. We will then model the various pieces of the car’s interior, keeping an eye on our reference images to bring the details to life..
  • When the modeling is complete, we will create materials and textures for the car, using Blender’s Node Editor. And finally, we will light and render the scene using the Cycles render engine. We’ll also have some fun animating the camera around the car and create a short video using Blender’s Video Sequence Editor..
  • Learn fundamental Blender tools and techniques while creating this rare classic car, with "Blender 3.0 Vintage Car Creation.".