When you enroll through our links, we may earn a small commission—at no extra cost to you. This helps keep our platform free and inspires us to add more value.

Blender 3. 0 Vintage Car Creation
Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography. Explore thousands of engaging courses and develop new skills at�your�own�pace!

This Course Includes
skillshare
0 (0 reviews )
18 hours 37 minutes
english
Online - Self Paced
course
SkillShare
About Blender 3. 0 Vintage Car Creation
Course Overview
Preparing the Reference Images
Setting up Reference Images in Blender
Beginning the Modeling
Modeling the Hood
Extruding the Hood Vent
Using the Shrinkwrap Modifier for Smoothing
Beginning the Front Fender
Continuing the Fender
Beginning the Side of the Car
Continuing with the Side
Connecting the Fender and Hood
Extending the Hood to the Cab
Beginning the Back of the Car
Starting the Rear Fender
Working on the Rear Fender
Finishing the Back
Creating the Exterior Panels
Conforming the Front Panels
Finishing Conforming the Panels
Modeling the Grill Rim
Creating the Headlights
Grill Rim Redux
Modeling the Grill Bars and Emblem
Creating the Front Bumper
Modeling the Front Turn Signal
Using the Boolean Modifier
Using Blender's Path Tool
Creating the Windshield with NURBS Surfaces
Modeling the Windshield Frame
Creating the Hood Ornament
Beginning the Rear Bumper
Finishing the Rear Bumper
Beginning the Tail Lights
Finishing the Tail Lights
Modeling the Rear Fender Lights
Creating the License Plate Light
Creating the Trunk Latch
Beginning the Tires and Wheels
Modeling the Hub Caps
Beginning the Hub Cap Spokes
Finishing the Spokes
Modeling the Cab Trim
Beginning the Seats
Continuing the Seats
Continuing the Seats
Finishing the Seats
Beginning the Dashboard
Finishing the Dashboard Base
Adding the Interior Floor
Modeling the Interior Door Panel
Beginning the Steering Wheel
Continuing the Steering Wheel new
More Work on the Steering Wheel
Finishing the Steering Wheel
Adding Details to the Dash
Adding More Details to the Dash
Modeling the AM Radio
More Details to the Dashboard
Beginning the Glove Compartment
Finishing the Glove Compartment
Modeling the Gas Pedal
Using the Spin Tool
Creating Details Under the Dash
Modeling the Rear View Mirror
Modeling the Gear Shift
Creating the Door Latch
Finishing the Door Latch
Finishing the Interior Modeling
Modeling the Oil Pan
Working on the Rear Axle
Continuing the Undercarriage
More Work on the Undercarriage
Modeling the Wheel Wells
Finishing the Undercarriage
Beginning the Tire Treads
Finishing the Tire Treads
Adding the Side Trim
Finishing the Side Trim
Adding Thickness to the Car Body
Adjusting the Undercarriage and Bumper Plate
Final Fixes for the Tires
Making More Adjustments and Fixes
Finishing the Fixes and Adjustments
Beginning to Add Materials
Assigning Multiple Materials to an Object
Adding Materials to the Tires and Wheels
Adding Materials to the Interior
Finishing the Chrome Material
Creating Textures for the Seats
Adding More Materials for the Interior
Creating the Floor Texture
Adding Textures to the Radio and Dials
Adding the Textures for the Headlights and Emblem
Making the Car Paint Material
Creating a Glass Material
Adding Materials to the Tail Lights
Creating the Materials for the Undercarriage
Getting the Car Ready for Rendering
Setting Up the Interface for Rendering
Rendering Images of the Car
Using Depth of Field and Glare
Rendering an Animation
Using the Video Sequence Editor
Exporting Video File of the Animation
Adding the "N" Logo To the Hub Caps
Conclusion
What You Will Learn?
- In this course we will create a 1952 Nash-Healey Roadster. This is a rare gem of a car; only about 500 were ever made. But we’re going to create one using Blender 3.0, from the first polygon to the final rendered animation. If you've ever wanted to create realistic, detailed models of complex objects, then this course is for you. Not only will you learn modeling tools and techniques, but you will also learn how to use reference images, stay organized, and manage a large project in Blender..
- We will begin with the body of the car, creating the underlying shape. And then, using Blender’s Shrink Wrap modifier, we will mold each panel to that shape, so we get a precise fit between each of the pieces. Next we will work on modeling the various external parts of the car. We will create the chrome details using Blender’s Subdivision Surface modifier. And we will create the tire treads and spoked hubcaps using the Array Modifier. We will then model the various pieces of the car’s interior, keeping an eye on our reference images to bring the details to life..
- When the modeling is complete, we will create materials and textures for the car, using Blender’s Node Editor. And finally, we will light and render the scene using the Cycles render engine. We’ll also have some fun animating the camera around the car and create a short video using Blender’s Video Sequence Editor..
- Learn fundamental Blender tools and techniques while creating this rare classic car, with "Blender 3.0 Vintage Car Creation.".