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Blender 3 Motorcycle Creation
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This Course Includes
skillshare
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19 hours 5 minutes
english
Online - Self Paced
course
SkillShare
About Blender 3 Motorcycle Creation
Course Overview
Reference Images and Scene Scale
Setting Up the Reference Images
Beginning the Chassis of the Bike
Continuing the Chassis
Finishing the Chassis
Blocking In the Gas Tank
Beginning the Seat
Blender's Modifier Stack
Blocking in the Tires
Beginning the Fender
Creating the Fenders
Modeling the Headlight
Creating the Handlebars
Beginning the Front Brackets
Continuing the Front Brackets
Finishing the Front Brackets
Beginning the Horn
Finishing the Horn
Modeling the Front Coils
Adding Detail to the Horn
Modeling the Front Fork
Modeling the Fork Bracket
Connecting the Chassis Pieces
Modeling the Handlebar Connection
Adding Detail to the Handlebars
More Details on the Handlebars
Continuing with Connecting Details
Finishing Details Around the Handlebars
Beginning the Speedometer
Continuing the Speedometer
Finishing the Speedometer
Beginning the Chain Cover
Finishing the Chain Cover
Beginning the Oil Tank and Battery
Finishing the Oil Tank and Battery
Creating the Air Cleaner Cover
Beginning the Knuckleheads
Finishing the Knuckleheads
Between the Cylinders
Beginning the Engine Cylinders
Finishing the Engine Cylinders
Beginning the Engine Case
Beginning the Case Cover
Finishing the Engine Case Cover
Modeling the Rod Bases
Finishing the Engine Case
Beginning the Transmission
Continuing the Transmission
Finishing the Transmission
Beginning the Kickstart Pedal
Finishing the Kickstart Pedal
Beginning the Exhaust Pipes
Modeling the Tool Box
Beginning the Circuit Breaker
Continuing the Circuit Breaker
Finishing the Circuit Breaker
Continuing the Exhaust Pipes
Connecting the Exhaust Pipes
Beginning the Rocker Clutch Pedal
Finishing the Rocker Clutch Pedal
Beginning the Engine Guards
Finishing the Engine Guards
Beginning the Gear Shift
Continuing the Gear Shift
Adding to the Transmission
Finishing the Gear Shift Connections
Beginning the Wheels and Spokes
Finishing the Wheels and Spokes
Beginning the Tire Treads
Finishing the Tire Treads
Beginning the Drive Chain
Finishing the Drive Chain
Modeling the Tail Pipe
Using the Boolean Modifier on the Gas Tank
Appending Objects Into Your Scene
Applying the Modifiers and Converting the Paths
Special Cases When Applying Modifiers
A Quick Introduction to UV Mapping
UV Mapping the Exhaust Pipes
Beginning the UV Map of the Fenders
Finishing the UVs of the Fenders
UV Mapping the Chassis
UV Mapping the Wheels and Tires
UV Mapping the Horn and Handlebars
UV Mapping the Headlight and Gas Tank
UV Mapping the Front Fork and the Oil Tank
UV Mapping the Engine
UV Mapping the Transmission and Circuit Breaker
UV Mapping the Chain and Chain Cover
Finishing the UV Maps
Creating the Materials in Blender
Exporting to Substance Painter
Using the Poly Fill Tool
Texturing the Chassis and Front Fork
Using a Generator in Substance Painter
Continuing with the Black Metal
Fixing UV Errors and Reimporting to SP
Adding Materials to the Handlebars
Adding Materials to the Chain Guard and Exhaust Pipes
Using Generators, Groups, and Grunge
Using the Generator to Add Dirt
Texturing the Fenders and Taillight
Painting the Trim on the Fenders
Painting Normal Information
Adding a Decal to the Gas Tank
Texturing the Speedometer and Headlight
Exporting the Texture Maps from Substance Painter
Assigning the Texture Maps in Blender
Adding an HDR Image in Blender
Adjusting the Lighting and Rendering an Image
Setting up to Render an Animation
Rendering an Animation in Blender
Editing Video Clips in Blender
Rendering the Edited Video
Conclusion
What You Will Learn?
- In this course we will use Blender and Substance Painter to create a classic 1936 Harley-Davidson Knucklehead motorcycle. You will learn about 3D modeling and UV mapping in Blender, as well as creating materials and textures in Substance Painter. We will also go over lighting and rendering in Blender; and even use Blender’s Video Sequence Editor to edit our final video..
- This course contains 116 videos totaling more than 18 hours of content. You will also have access to the course project files which include the Blender scene files, the reference images, and HDR images..
- We will begin by setting up our reference images in Blender. We will import side, front, and back views to help us with the creation and placement of our 3D models. You’ll learn about Blender’s modifier stack, how uniform scale can improve the effectiveness of Blender’s tools, and some tips and tricks about staying organized during a large project such as this..
- Once the modeling is complete, we will work on UV mapping each of the objects that make up the motorcycle. You’ll learn about the different methods of UV mapping that Blender has to offer, and how to efficiently pack your UV islands within the UV texture space..
- Then it’s time to export our model out of Blender and bring it into Substance Painter for texturing. You’ll learn how to use layer masks, and generators, and grunge maps to create detailed, realistic textures. And when the textures are complete, you’ll learn how to export Color, Normal, Metallic, and Roughness maps that are compatible with Blender and set them up to the appropriate materials..
- Finally, we will use HDR images to light the scene and then render multiple shots that can be edited together in Blender Video Sequence Editor..
- If you’ve ever wanted to create detailed, realistic objects in Blender then this course is for you. You’ll learn all of the modeling techniques and texturing tools you’ll need to create impressive, complex models for games and animations. This is a comprehensive course that takes you from the first polygon to the final render and gives you all the tools you need to create your own amazing projects..