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Blender 3 Motorcycle Creation

Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography. Explore thousands of engaging courses and develop new skills at�your�own�pace!

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Free

This Course Includes

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  • icon19 hours 5 minutes
  • iconenglish
  • iconOnline - Self Paced
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About Blender 3 Motorcycle Creation

Course Overview

Reference Images and Scene Scale

Setting Up the Reference Images

Beginning the Chassis of the Bike

Continuing the Chassis

Finishing the Chassis

Blocking In the Gas Tank

Beginning the Seat

Blender's Modifier Stack

Blocking in the Tires

Beginning the Fender

Creating the Fenders

Modeling the Headlight

Creating the Handlebars

Beginning the Front Brackets

Continuing the Front Brackets

Finishing the Front Brackets

Beginning the Horn

Finishing the Horn

Modeling the Front Coils

Adding Detail to the Horn

Modeling the Front Fork

Modeling the Fork Bracket

Connecting the Chassis Pieces

Modeling the Handlebar Connection

Adding Detail to the Handlebars

More Details on the Handlebars

Continuing with Connecting Details

Finishing Details Around the Handlebars

Beginning the Speedometer

Continuing the Speedometer

Finishing the Speedometer

Beginning the Chain Cover

Finishing the Chain Cover

Beginning the Oil Tank and Battery

Finishing the Oil Tank and Battery

Creating the Air Cleaner Cover

Beginning the Knuckleheads

Finishing the Knuckleheads

Between the Cylinders

Beginning the Engine Cylinders

Finishing the Engine Cylinders

Beginning the Engine Case

Beginning the Case Cover

Finishing the Engine Case Cover

Modeling the Rod Bases

Finishing the Engine Case

Beginning the Transmission

Continuing the Transmission

Finishing the Transmission

Beginning the Kickstart Pedal

Finishing the Kickstart Pedal

Beginning the Exhaust Pipes

Modeling the Tool Box

Beginning the Circuit Breaker

Continuing the Circuit Breaker

Finishing the Circuit Breaker

Continuing the Exhaust Pipes

Connecting the Exhaust Pipes

Beginning the Rocker Clutch Pedal

Finishing the Rocker Clutch Pedal

Beginning the Engine Guards

Finishing the Engine Guards

Beginning the Gear Shift

Continuing the Gear Shift

Adding to the Transmission

Finishing the Gear Shift Connections

Beginning the Wheels and Spokes

Finishing the Wheels and Spokes

Beginning the Tire Treads

Finishing the Tire Treads

Beginning the Drive Chain

Finishing the Drive Chain

Modeling the Tail Pipe

Using the Boolean Modifier on the Gas Tank

Appending Objects Into Your Scene

Applying the Modifiers and Converting the Paths

Special Cases When Applying Modifiers

A Quick Introduction to UV Mapping

UV Mapping the Exhaust Pipes

Beginning the UV Map of the Fenders

Finishing the UVs of the Fenders

UV Mapping the Chassis

UV Mapping the Wheels and Tires

UV Mapping the Horn and Handlebars

UV Mapping the Headlight and Gas Tank

UV Mapping the Front Fork and the Oil Tank

UV Mapping the Engine

UV Mapping the Transmission and Circuit Breaker

UV Mapping the Chain and Chain Cover

Finishing the UV Maps

Creating the Materials in Blender

Exporting to Substance Painter

Using the Poly Fill Tool

Texturing the Chassis and Front Fork

Using a Generator in Substance Painter

Continuing with the Black Metal

Fixing UV Errors and Reimporting to SP

Adding Materials to the Handlebars

Adding Materials to the Chain Guard and Exhaust Pipes

Using Generators, Groups, and Grunge

Using the Generator to Add Dirt

Texturing the Fenders and Taillight

Painting the Trim on the Fenders

Painting Normal Information

Adding a Decal to the Gas Tank

Texturing the Speedometer and Headlight

Exporting the Texture Maps from Substance Painter

Assigning the Texture Maps in Blender

Adding an HDR Image in Blender

Adjusting the Lighting and Rendering an Image

Setting up to Render an Animation

Rendering an Animation in Blender

Editing Video Clips in Blender

Rendering the Edited Video

Conclusion

What You Will Learn?

  • In this course we will use Blender and Substance Painter to create a classic 1936 Harley-Davidson Knucklehead motorcycle. You will learn about 3D modeling and UV mapping in Blender, as well as creating materials and textures in Substance Painter. We will also go over lighting and rendering in Blender; and even use Blender’s Video Sequence Editor to edit our final video..
  • This course contains 116 videos totaling more than 18 hours of content. You will also have access to the course project files which include the Blender scene files, the reference images, and HDR images..
  • We will begin by setting up our reference images in Blender. We will import side, front, and back views to help us with the creation and placement of our 3D models. You’ll learn about Blender’s modifier stack, how uniform scale can improve the effectiveness of Blender’s tools, and some tips and tricks about staying organized during a large project such as this..
  • Once the modeling is complete, we will work on UV mapping each of the objects that make up the motorcycle. You’ll learn about the different methods of UV mapping that Blender has to offer, and how to efficiently pack your UV islands within the UV texture space..
  • Then it’s time to export our model out of Blender and bring it into Substance Painter for texturing. You’ll learn how to use layer masks, and generators, and grunge maps to create detailed, realistic textures. And when the textures are complete, you’ll learn how to export Color, Normal, Metallic, and Roughness maps that are compatible with Blender and set them up to the appropriate materials..
  • Finally, we will use HDR images to light the scene and then render multiple shots that can be edited together in Blender Video Sequence Editor..
  • If you’ve ever wanted to create detailed, realistic objects in Blender then this course is for you. You’ll learn all of the modeling techniques and texturing tools you’ll need to create impressive, complex models for games and animations. This is a comprehensive course that takes you from the first polygon to the final render and gives you all the tools you need to create your own amazing projects..