When you enroll through our links, we may earn a small commission—at no extra cost to you. This helps keep our platform free and inspires us to add more value.

Blender and Motion Capture
Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography. Explore thousands of engaging courses and develop new skills at�your�own�pace!

This Course Includes
skillshare
0 (0 reviews )
2 hours 52 minutes
english
Online - Self Paced
course
SkillShare
About Blender and Motion Capture
01 Introduction
02 Creating a Character in CC3
03 Modifying the Character's Face
04 Bringing the CC3 Character into Blender
05 Removing the CC3 Rig
06 Deleting the Hidden Faces
07 Adjusting the Materials
08 Creating the Reference Bones
09 Placing the Joints
10 Generating the Rig and Binding the Character
11 Setting up the Eyes
12 Parenting the Teeth and Binding the Tongue
13 Adjusting the Shirt and Parenting the Hat
14 Putting on the Motion Capture Suit
15 Connecting the Suit in Axis Neuron
16 Calibrating the Suit
17 Recording Motion and Exporting a Take
18 Importing the Motion Capture File
19 Building the Bones List
20 Retargeting and Interactive Tweaks
21 Fixing Deformation Problems
22 Placing and Parenting a Prop
23 Bringing the Character into an Existing Scene
24 Animating the Camera in Blender
25 Rendering the Animation
26 Conclusion
27 Bonus Lecture: Retargeting Mixamo Animations
What You Will Learn?
- Using motion capture data in Blender is a great way to create amazing animations, and it has never been easier to get started. In this course you’ll learn how to create, import, and configure motion capture data to be used in Blender..
- To do this we will need a character, so we'll use Character Creator 3 to quickly create a character to be used for this process. You can also just download the finished character, or use a character of your own..
- We will then import the character into Blender and set-up the rig using a Blender add-on called Auto-Rig Pro. It has some great tools to retarget the motion capture data to the character, and to adjust the character to get good looking animation..
- Next we'll use the Perception Neuron motion capture suit to create character animations. It’s a relatively low-cost system that allows you to get some really nice motion capture for your characters. But in a bonus lecture at the end of the course, I’ll also show you how to use a pre-made motion capture file downloaded from the Mixamo website..
- In the next section you’ll learn how to import the motion capture file and retarget it to your Blender character. We’ll talk about how to create a Bones List preset file and how to use Auto-Rig Pro’s Interactive Tweak tool to adjust the rig for better animation. And we will do a bit of Weight Painting to fix any deformation issues..
- Finally, you’ll learn how to bring your animated character into an existing scene and render out the final animation to a video file..
- The Project Files for this course can be found at:Â https://drive.google.com/drive/folders/1t_hOdNo13C35-U6lQ0QYoX9HUTaLCmjP?usp=sharing.