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Blender and Motion Capture

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This Course Includes

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  • icon2 hours 52 minutes
  • iconenglish
  • iconOnline - Self Paced
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About Blender and Motion Capture

01 Introduction

02 Creating a Character in CC3

03 Modifying the Character's Face

04 Bringing the CC3 Character into Blender

05 Removing the CC3 Rig

06 Deleting the Hidden Faces

07 Adjusting the Materials

08 Creating the Reference Bones

09 Placing the Joints

10 Generating the Rig and Binding the Character

11 Setting up the Eyes

12 Parenting the Teeth and Binding the Tongue

13 Adjusting the Shirt and Parenting the Hat

14 Putting on the Motion Capture Suit

15 Connecting the Suit in Axis Neuron

16 Calibrating the Suit

17 Recording Motion and Exporting a Take

18 Importing the Motion Capture File

19 Building the Bones List

20 Retargeting and Interactive Tweaks

21 Fixing Deformation Problems

22 Placing and Parenting a Prop

23 Bringing the Character into an Existing Scene

24 Animating the Camera in Blender

25 Rendering the Animation

26 Conclusion

27 Bonus Lecture: Retargeting Mixamo Animations

What You Will Learn?

  • Using motion capture data in Blender is a great way to create amazing animations, and it has never been easier to get started.  In this course you’ll learn how to create, import, and configure motion capture data to be used in Blender..
  • To do this we will need a character, so we'll use Character Creator 3 to quickly create a character to be used for this process. You can also just download the finished character, or use a character of your own..
  • We will then import the character into Blender and set-up the rig using a Blender add-on called Auto-Rig Pro. It has some great tools to retarget the motion capture data to the character, and to adjust the character to get good looking animation..
  • Next we'll use the Perception Neuron motion capture suit to create character animations. It’s a relatively low-cost system that allows you to get some really nice motion capture for your characters. But in a bonus lecture at the end of the course, I’ll also show you how to use a pre-made motion capture file downloaded from the Mixamo website..
  • In the next section you’ll learn how to import the motion capture file and retarget it to your Blender character. We’ll talk about how to create a Bones List preset file and how to use Auto-Rig Pro’s Interactive Tweak tool to adjust the rig for better animation. And we will do a bit of Weight Painting to fix any deformation issues..
  • Finally, you’ll learn how to bring your animated character into an existing scene and render out the final animation to a video file..
  • The Project Files for this course can be found at: https://drive.google.com/drive/folders/1t_hOdNo13C35-U6lQ0QYoX9HUTaLCmjP?usp=sharing.