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Blender From Zero

Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography.

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Free

This Course Includes

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  • icon3 hours 25 minutes
  • iconenglish
  • iconOnline - Self Paced
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About Blender From Zero

Blender From Zero Introduction

Interface Part 1

Interface Part 2

Interface Part 3

Viewport Options

Outliner Part 1

Outliner Part 2

Navigation Part 1

Navigation Part 2

Navigation Part 3

Navigation Part 4 Alt Q Pie Menu

Transforming Objects Part 1

Transforming Objects Part 2 Precision

Transforming Objects Part 3 More Precision

Transforming Objects Part 4 Gizmos

Global Vs Local Coordinates

Global Vs Local Coordinates Gizmos

Snap Menu and Pivot Point

Adding Objects Part 1

Adding Objects Part 2

Adding Objects Part 3 Last Operation Menu

Align Objects to a Surface Part 1

Align Objects to a Surface Part 2 Snapping

Draw Objects

Extra Objects

Object Vs Edit Mode Part 1

Modelling Tools Extrude

Modelling Tools Extrude Toolbar

Modelling Tools Inset

Modelling Tools Loop Cuts

Modelling Tools Bevel

Apply Object Scale Part 1

Apply Object Scale Part 2

Apply Object Scale Part 3

Object Vs Edit Mode Part 2

Object Vs Edit Mode Part 3

Separate, Delete, Grid Fill

Proportional Editing

Parenting Objects

Modifiers Part 1

Modifiers Part 2

Modifiers Part 3

Bool Tool

Vertex Groups

Assigning Materials

Materials Orphan Data And Fake Users

Metallic Materials

Transparent Materials

Image Based Materials Part 1

Mapping Textures

Image Based Materials Part 2

Image Based Materials Part 3

Procedural Materials Wood Part 1

Procedural Materials Wood Part 2

World Lighting Part 1

World Lighting with HDRIs

Adding Lights

Adding Lights Part 2

Render Settings Part 1

Render Settings Part 2

Render Settings Part 3

What You Will Learn?

  • If you’re brand new to 3d, or Blender, or both, this is the one for you!.
  • This chunky foundational class is three things at once: .
  • What you'll learn:.
  • Interface.
  • Gain a thorough understanding of Blender’s UI.
  • 3d Navigation.
  • How to move through 3d scenes, manipulate cameras, perspective and orthographic modes and all the shortcuts you need to work snappily..
  • Object Mode.
  • How to add and transform objects in a scene..
  • ModellingWe’ll cover the essentials of Blender’s terrific direct polygon modelling toolset..
  • Modifiers.
  • Automatic tools which can be used to quickly and radically alter your models in a non-permanent, or non-destructive way..
  • Vertex Groups.
  • Isolate parts of your models so you can apply multiple materials..
  • Materials.
  • In this ten-part section we’ll break down this complex topic into its basic parts. We’ll see how to assign materials, and make metallic, transparent, and procedural or mathematically based textures, as well as take a thorough look at how to start using images as textures, and how they are applied, or mapped onto surfaces..
  • Lighting.
  • The interplay of light and surfaces is at the heart of making 3d images: we’ll explore HDRIs - specialised photographic images of the real world that are used to bring incredible realism to your images. We’ll also bring extra lights into the scene to precisely add accents and highlights..
  • Rendering.
  • This is the final process of creating a 2D image from the 3D scene you've built..
  • We’ll explore some of the differences between Blender’s two render engines: the blazing-fast realtime Eevee, and the movie production-level photo-real-capable Cycles..
  • If you’ve ever wanted to get into 3d, but have felt overwhelmed, then this step-by-step course is the perfect place to start..