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BLENDER: Learn how to create utility knife from A to Z

Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography.

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This Course Includes

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  • icon8 hours 32 minutes
  • iconenglish
  • iconOnline - Self Paced
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About BLENDER: Learn how to create utility knife from A to Z

The intro

Before you start

Adding the reference image

004 Start modeling the handle

Creating the low poly shape of the handle

Using Bevel to define the edges sharpness

Finishing one side of the handle

Creating metal plate under the handle

Creating the handle ring

Creating the plate holder step one

Creating a crack for the blade

Creating the nail nick

Creating the release button

Using bevel modefire on the nail nick and the release button

Creating the blade and mirror the nail nick

Adding holes for the pivot circle

Creating the lock button hole

Creating the screws holes

Creating the lock button and the screws

Adding new holes to the grip blade

Working on the other side of the grip and make it ready

Creating the pocket clip

Fixing some shading issue using Data Transfer modifier

Setting up the scene and adding an HDRI image with a light source

Creating a material for the ground

Creating material to the handle

Creating radial brushed metal material

Creating brushed material for the blade and the blade holder

Creating material to the pocket clip and for the screws

Adding edge wear for the handle

Adding edge wear for the other parts

Adding Blender logo to the blade

Preparing the environment and the lights to render the first image

Render the final image

What You Will Learn?

  • Class Overview:.
  • Hello everyone, my name is Marwan Hussein, I'm a 3D artist, and I have been in this field for 10 years now, I would like to welcome you to my new Blender course, in this course we will learn how to create a Utility knife from start to finish using Blender 3.3.
  • What You Will Learn: .
  • in this course, we will focus on modeling, and we will learn how to create hard-surface modeling using simple easy techniques,.
  • in the modeling section, we have a lot of tools makes the modeling process faster and easier, we will focus on that to get a nice-looking 3D model without any shading issues..
  • after the modeling section, we will learn how to create simple nice realistic materials for the knife, I'm not going to unwrap the model but I will teach you how to create procedural textures and I will teach you how to apply these materials on the objects without unwrapping them..
  • after that we will learn how to create a nice simple scene to take the final shot for the knife, we will learn how to create soft lighting with a nice camera depth-of-field effect to make the final result looks more professional..
  • After that, we will learn how to use the compositor to post-process the final image and we will use Photoshop as well in case you want to use photoshop for post-processing..
  • Why You Should Take This Class:.
  • If you are interested to create products with nice real presentations this course might be useful for you..
  • If you want to learn hard-surface modeling this course might be useful as well.
  • If you are looking for short straight-to-point courses this course might work for you..
  • Who This Class is For:.
  • This course is for anyone who wants to use Blender to create hard-surface modeling and get realistic render results..
  • If you are a beginner you should know the basics before you start, because it might be a bit difficult to you to follow me..
  • Materials/Resources:.
  • I will leave the resources inside a section I will call ( Resources ).