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BLENDER: Learn how to create utility knife from A to Z
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This Course Includes
skillshare
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8 hours 32 minutes
english
Online - Self Paced
course
SkillShare
About BLENDER: Learn how to create utility knife from A to Z
The intro
Before you start
Adding the reference image
004 Start modeling the handle
Creating the low poly shape of the handle
Using Bevel to define the edges sharpness
Finishing one side of the handle
Creating metal plate under the handle
Creating the handle ring
Creating the plate holder step one
Creating a crack for the blade
Creating the nail nick
Creating the release button
Using bevel modefire on the nail nick and the release button
Creating the blade and mirror the nail nick
Adding holes for the pivot circle
Creating the lock button hole
Creating the screws holes
Creating the lock button and the screws
Adding new holes to the grip blade
Working on the other side of the grip and make it ready
Creating the pocket clip
Fixing some shading issue using Data Transfer modifier
Setting up the scene and adding an HDRI image with a light source
Creating a material for the ground
Creating material to the handle
Creating radial brushed metal material
Creating brushed material for the blade and the blade holder
Creating material to the pocket clip and for the screws
Adding edge wear for the handle
Adding edge wear for the other parts
Adding Blender logo to the blade
Preparing the environment and the lights to render the first image
Render the final image
What You Will Learn?
- Class Overview:.
- Hello everyone, my name is Marwan Hussein, I'm a 3D artist, and I have been in this field for 10 years now, I would like to welcome you to my new Blender course, in this course we will learn how to create a Utility knife from start to finish using Blender 3.3.
- What You Will Learn: .
- in this course, we will focus on modeling, and we will learn how to create hard-surface modeling using simple easy techniques,.
- in the modeling section, we have a lot of tools makes the modeling process faster and easier, we will focus on that to get a nice-looking 3D model without any shading issues..
- after the modeling section, we will learn how to create simple nice realistic materials for the knife, I'm not going to unwrap the model but I will teach you how to create procedural textures and I will teach you how to apply these materials on the objects without unwrapping them..
- after that we will learn how to create a nice simple scene to take the final shot for the knife, we will learn how to create soft lighting with a nice camera depth-of-field effect to make the final result looks more professional..
- After that, we will learn how to use the compositor to post-process the final image and we will use Photoshop as well in case you want to use photoshop for post-processing..
- Why You Should Take This Class:.
- If you are interested to create products with nice real presentations this course might be useful for you..
- If you want to learn hard-surface modeling this course might be useful as well.
- If you are looking for short straight-to-point courses this course might work for you..
- Who This Class is For:.
- This course is for anyone who wants to use Blender to create hard-surface modeling and get realistic render results..
- If you are a beginner you should know the basics before you start, because it might be a bit difficult to you to follow me..
- Materials/Resources:.
- I will leave the resources inside a section I will call ( Resources ).