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Blender Strategies for Modeling and Texturing

Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography. Explore thousands of engaging courses and develop new skills at�your�own�pace!

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Free

This Course Includes

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  • icon3 hours 2 minutes
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  • iconOnline - Self Paced
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About Blender Strategies for Modeling and Texturing

Introduction

The Bevel and Spin Tools

Blocking in the Basic Shapes

Pivot Points and the 3D Cursor

The Boolean Modifier

The Subdivision Surface Modifier

Normals and the Array Modifier

Blender's Modifier Stack

Adding External Details

Adding Internal Details

Geometry Issues

Fixing Geometry Issues

Finishing the Modeling

Adding Materials

More Materials and UV Mapping

Adding Image Textures

Using a Displacement Map

Finishing the Texturing

Setting Scale and Using an HDRI

Adjusting the Lighting

Adding Grunge and Rendering

Adjusting Depth of Field

Conclusion

What You Will Learn?

  • Are you just beginning in Blender and having trouble putting all the pieces together to create a finished scene? Would you like to learn how to create a realistic render from start to finish? How to approach a complex project? And also learn some strategies and tips along the way?.
  • This course will take you through the entire process of creating a scene in Blender, from the first polygon to the final render. And as we go I'll explain my thought processes and workflows so you can adopt and adapt these techniques to your own projects. You will have access to all of the Project Files for the course, including the Blender Scene files, the reference images, and the textures; allowing you to examine the Blender files each step of the way and follow along at your own pace..
  • For our project we will create a Dualit toaster; using reference images, Blender’s modeling tools, and its modifiers stack. We will be talking about Pivot Points and Normals, and fixing geometry issues. We’ll use Blender’s Shader Editor to create materials and textures. You will learn about Displacement Maps and Grunge maps. And in the end we will set-up an HDR image for lighting and reflections, adjust our Depth of Field, and render a final image..
  • So join me, as we explore Blender Strategies for Modeling and Texturing..