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Blender & Substance: Modeling and texturing videogame props

Learn the complete workflow of the models for videogames and create ¡five assets! using Blender and Substance Painter

     
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₹669

This Course Includes

  • iconudemy
  • icon4.5 (515 reviews )
  • icon14h 29m
  • iconenglish
  • iconOnline - Self Paced
  • iconprofessional certificate
  • iconUdemy

About Blender & Substance: Modeling and texturing videogame props

Along this course you will learn

the complete workflow

to create assets from scratch using two of the most powerful programs for 3D creation. Include the following topics:

The fundamental theory of creating models for

next-generation games

The fundamental theory of the

PBR materials

rendering method (currently the most used in the industry)

All the fundamental aspects of

Blender

to navigate fluidly in the interface

All the principal modeling tools

Several of the most important

modifiers

to create specific forms and surfaces

How to use the

Sculpt mode

and how to use it to add sculpted details to our models

How to create

High poly

models

How to create, clean and optimize a

Low poly

model

How to

UV unwrap

a model to project textures in it

How to project all the details from a High poly model into a Low poly model (

Baking

) using "matching by names" in Substance Painter

How to create and detail different

PBR materials

in Substance Painter

How to

export all the texture maps

to use them in any rendering engine

How to visualize any asset in

Marmoset Toolbag

to create high quality renders and export files for real-time visualization

How to import any asset in the game engine

Unreal engine

and how to configure the materials

How to set and render our models in Blender with the render engines

Eevee

and

Cycles

What You Will Learn?

  • Blender 2.8x fundamentals and principal modeling tools. .
  • All the modeling workflow for videogames .
  • Optimization for videogames .
  • UV unwrapping for videogames .
  • Substance Painter fundamentals .
  • PBR texture creation for videogames .
  • 5 epic game-ready assets step by step .
  • Rendering in real-time with Blender Eevee and Cycles .
  • Rendering in real-time with Marmoset Toolbag .
  • Set the models in Unreal Engine.