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Blender & Substance: Modeling and texturing videogame props
Learn the complete workflow of the models for videogames and create ¡five assets! using Blender and Substance Painter

This Course Includes
udemy
4.5 (515 reviews )
14h 29m
english
Online - Self Paced
professional certificate
Udemy
About Blender & Substance: Modeling and texturing videogame props
Along this course you will learn
the complete workflow
to create assets from scratch using two of the most powerful programs for 3D creation. Include the following topics:
The fundamental theory of creating models for
next-generation games
The fundamental theory of the
PBR materials
rendering method (currently the most used in the industry)
All the fundamental aspects of
Blender
to navigate fluidly in the interface
All the principal modeling tools
Several of the most important
modifiers
to create specific forms and surfaces
How to use the
Sculpt mode
and how to use it to add sculpted details to our models
How to create
High poly
models
How to create, clean and optimize a
Low poly
model
How to
UV unwrap
a model to project textures in it
How to project all the details from a High poly model into a Low poly model (
Baking
) using "matching by names" in Substance Painter
How to create and detail different
PBR materials
in Substance Painter
How to
export all the texture maps
to use them in any rendering engine
How to visualize any asset in
Marmoset Toolbag
to create high quality renders and export files for real-time visualization
How to import any asset in the game engine
Unreal engine
and how to configure the materials
How to set and render our models in Blender with the render engines
Eevee
and
Cycles
What You Will Learn?
- Blender 2.8x fundamentals and principal modeling tools. .
- All the modeling workflow for videogames .
- Optimization for videogames .
- UV unwrapping for videogames .
- Substance Painter fundamentals .
- PBR texture creation for videogames .
- 5 epic game-ready assets step by step .
- Rendering in real-time with Blender Eevee and Cycles .
- Rendering in real-time with Marmoset Toolbag .
- Set the models in Unreal Engine.