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Boost Your C# With Structural And Creational Design Patterns

A complete guide to the first 12 structural and creational design patterns from the famous book by the Gang Of Four.

     
  • 4.4
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  • Reviews ( 878 )
₹599

This Course Includes

  • iconudemy
  • icon4.4 (878 reviews )
  • icon4h 5m
  • iconenglish
  • iconOnline - Self Paced
  • iconprofessional certificate
  • iconUdemy

About Boost Your C# With Structural And Creational Design Patterns

In 1994 the "Gang of Four" published a book titled _"Design Patterns: Elements of Reusable Object-Oriented Software"._ This book contains 23 fundamental software design patterns. It is regarded as the

standard reference manual

for object-oriented design theory and practice. In this course I will teach you the first 12 design patterns. These are all 5 creational- and all 7 structural design patterns. You use these patterns to create new objects efficiently and to create structure in your application architecture. By the end of the course you will be

fluent

in all 12 design patterns. With this knowledge you will be well on your way to become a Senior Application Architect.

Why should you take this course?

You should take this course if you are a beginner or intermediate C# developer and want to take your career to the next level. Some of the patterns (e.g. 'Bridge') might sound very complicated, but all of my lectures are very easy to follow, and I explain all topics with clear code and many instructive diagrams. You'll have no trouble following along. Or maybe you're working on the application architecture of a large project, and you need to create a robust design that is instantly clear to your team members? The patterns in this course will help you immensely. Or maybe you're preparing for a C# related job interview? This course will give you an excellent foundation to answer any software architecture questions they might throw at you.

What You Will Learn?

  • Learn all 12 Structural and Creational Design Patterns .
  • What's up with Singletons? .
  • The benefit of the Prototype pattern .
  • Reduce memory with a Flyweight .
  • Expose subsystems with a Facade .
  • Wrap legacy components with the Adapter pattern .
  • The pros and cons of the Composite child management interface .
  • Multi-step object construction with the Builder pattern .
  • ... and much more!.