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Character Animation Physics for Beginners - 2D frame by frame in Open Toonz - part 1 laws of physics
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2 hours 39 minutes
english
Online - Self Paced
course
SkillShare
About Character Animation Physics for Beginners - 2D frame by frame in Open Toonz - part 1 laws of physics
Animation physics for beginner animators
Basics of Physics: Duration reveals scale
Getting started in OpenToonz
Free Fall: Odd rule for realistic spacing
Free Fall: Halfing and terminal velocity
Resistance to forces, momentum
Pushing a light object
Pushing a heavy object
The bounce reveals the mass
Two very different ball bounces
Character design and key thumbnails
Crafting the key poses
Breakdowns to flavor the motion
Timing the animation, spacing patterns
Anticipation
Inbetweens for the orc
Inbetweens for the goblin
Coloring
Export as MP4 video file
What You Will Learn?
- Do you want to become an animator? To create epic, heavy monsters or tiny, cute creatures you need to understand how and why they move differently..
- If you get it right, your audience will believe that they have beings with a real physical presence in front of them..
- Weight in animation is tough to get right, but by practicing and building a solid foundation you are getting ready for even the most difficult challenges..
- This beginner course is the first step to truly master basic animation principles of physics and body mechanics..
- And we will not stop at the usual practice animations (the famous bouncing ball) like most beginner tutorials do. We will create a cool looping character animation to see the principles in action..
- This class will work you through a very organized animation workflow in a free, open-source 2D animation software called Open Toonz..