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Character Animation Physics for Beginners - 2D frame by frame in Open Toonz - part 1 laws of physics

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About Character Animation Physics for Beginners - 2D frame by frame in Open Toonz - part 1 laws of physics

Animation physics for beginner animators

Basics of Physics: Duration reveals scale

Getting started in OpenToonz

Free Fall: Odd rule for realistic spacing

Free Fall: Halfing and terminal velocity

Resistance to forces, momentum

Pushing a light object

Pushing a heavy object

The bounce reveals the mass

Two very different ball bounces

Character design and key thumbnails

Crafting the key poses

Breakdowns to flavor the motion

Timing the animation, spacing patterns

Anticipation

Inbetweens for the orc

Inbetweens for the goblin

Coloring

Export as MP4 video file

What You Will Learn?

  • Do you want to become an animator? To create epic, heavy monsters or tiny, cute creatures you need to understand how and why they move differently..
  • If you get it right, your audience will believe that they have beings with a real physical presence in front of them..
  • Weight in animation is tough to get right, but by practicing and building a solid foundation you are getting ready for even the most difficult challenges..
  • This beginner course is the first step to truly master basic animation principles of physics and body mechanics..
  • And we will not stop at the usual practice animations (the famous bouncing ball) like most beginner tutorials do. We will create a cool looping character animation to see the principles in action..
  • This class will work you through a very organized animation workflow in a free, open-source 2D animation software called Open Toonz..