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Character Modeling & Texturing For Game - Retopology

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This Course Includes

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  • icon5 hours 12 minutes
  • iconenglish
  • iconOnline - Self Paced
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About Character Modeling & Texturing For Game - Retopology

Stylized character Retopology promo

Why Retopo

Head Retopology - Part1

Head Retopology - Part2

Head Retopology - Part3

Using Topogun for Retopo

Body Retopology in Topogun- Torso Part01

Body Retopology in Topogun- Torso Part02

Body Retopology in Topogun- Torso Part03

Body Retopology in Topogun - Arm

Body Retopology in Topogun- Leg

Body Retopology in Topogun- Shoe

Body Retopology in Topogun- Hand and Fingers Part01

Body Retopology in Topogun- Hand and Fingers Part02

Body Retopology in Topogun - Leg Joint and Straps

Body Retopology in Topogun - Scraf

Retopology in Maya-Head phone

Retopology in Maya - Back Fly Machine

Retopology in Maya - Hand Machine Part01

Retopology in Maya - Hand Machine Part02

Retopology in Topogun - Hand Machine Pipe

Retopology in Zbrush - Hair Part01

Final Adjustments to the Hair

Retopology in Maya - Holster Part01

Retopology in Maya - Holster Part02

Refining the Body Low Poly

Retopology Small Parts

Clean Up Low Poly Mesh and Wrap Up

What You Will Learn?

  • Hi, Welcome to Character Modeling & Texturing For Game - Retopology course. In this course you will learn how to retopology using Maya, Topogun and Zbrush..
  • Do you manage to model characters but they don’t look like production level quality ? If so, then this is the perfect course for you..
  •  .
  • Welcome and Instructor Intro .
  • My name is Nalin, I am a 3d Modelling and Texturing Artist and Educator..
  • I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive..
  •  .
  • Benefits.
  • At the end of the course, you will be able to model and sculpt beautiful looking stylized characters and Hard surface props for game using the powerful Zbrush 2018..
  •  .
  • Let’s see how the course is designed and what’s there for you. There would be 7 modules..
  • In the first module, you will learn Zbrush from scratch,  Sculpting and poly painting basics by working on a small stylized head project..
  • And then In the second module I am going to start the main character project and you will learn how to start and block in the character from scratch using dynamesh and zsphere..
  • Then in the third module you will learn how to block in the clothing of the character using different method I use in production..
  • In the 4th module you will learn how to define the face features and  making it look beautiful..
  • In the 5th module you will learn how to sculpt stylized hair using zmodeler and some specific brush.
  • Then in the 6th module, I will show you how to sculpt stylized clothing wrinkles..
  • Then in the final module, you will learn all about modelling and sculpting hard surface object zmodeler, dynamesh and some other technics..
  •  .
  • Ideal Students .
  • I have designed this course for beginners to Intermediate level 3d modelling students and artist who wants to model Stylized characters but struggles with  making the character look beautiful and production ready..
  •  .
  • Thank you.
  • Regards,.
  • Nalini kanta jena.