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Character Modeling & Texturing For Game - Retopology
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This Course Includes
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5 hours 12 minutes
english
Online - Self Paced
course
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About Character Modeling & Texturing For Game - Retopology
Stylized character Retopology promo
Why Retopo
Head Retopology - Part1
Head Retopology - Part2
Head Retopology - Part3
Using Topogun for Retopo
Body Retopology in Topogun- Torso Part01
Body Retopology in Topogun- Torso Part02
Body Retopology in Topogun- Torso Part03
Body Retopology in Topogun - Arm
Body Retopology in Topogun- Leg
Body Retopology in Topogun- Shoe
Body Retopology in Topogun- Hand and Fingers Part01
Body Retopology in Topogun- Hand and Fingers Part02
Body Retopology in Topogun - Leg Joint and Straps
Body Retopology in Topogun - Scraf
Retopology in Maya-Head phone
Retopology in Maya - Back Fly Machine
Retopology in Maya - Hand Machine Part01
Retopology in Maya - Hand Machine Part02
Retopology in Topogun - Hand Machine Pipe
Retopology in Zbrush - Hair Part01
Final Adjustments to the Hair
Retopology in Maya - Holster Part01
Retopology in Maya - Holster Part02
Refining the Body Low Poly
Retopology Small Parts
Clean Up Low Poly Mesh and Wrap Up
What You Will Learn?
- Hi, Welcome to Character Modeling & Texturing For Game - Retopology course. In this course you will learn how to retopology using Maya, Topogun and Zbrush..
- Do you manage to model characters but they don’t look like production level quality ? If so, then this is the perfect course for you..
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- Welcome and Instructor Intro .
- My name is Nalin, I am a 3d Modelling and Texturing Artist and Educator..
- I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive..
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- Benefits.
- At the end of the course, you will be able to model and sculpt beautiful looking stylized characters and Hard surface props for game using the powerful Zbrush 2018..
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- Let’s see how the course is designed and what’s there for you. There would be 7 modules..
- In the first module, you will learn Zbrush from scratch, Sculpting and poly painting basics by working on a small stylized head project..
- And then In the second module I am going to start the main character project and you will learn how to start and block in the character from scratch using dynamesh and zsphere..
- Then in the third module you will learn how to block in the clothing of the character using different method I use in production..
- In the 4th module you will learn how to define the face features and making it look beautiful..
- In the 5th module you will learn how to sculpt stylized hair using zmodeler and some specific brush.
- Then in the 6th module, I will show you how to sculpt stylized clothing wrinkles..
- Then in the final module, you will learn all about modelling and sculpting hard surface object zmodeler, dynamesh and some other technics..
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- Ideal Students .
- I have designed this course for beginners to Intermediate level 3d modelling students and artist who wants to model Stylized characters but struggles with making the character look beautiful and production ready..
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- Thank you.
- Regards,.
- Nalini kanta jena.