When you enroll through our links, we may earn a small commission—at no extra cost to you. This helps keep our platform free and inspires us to add more value.

SkillShare logo

Character Modeling & Texturing For Game - Sculpting

Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography. Explore thousands of engaging courses and develop new skills at�your�own�pace!

     0 |
  • Reviews ( 0 )
Free

This Course Includes

  • iconskillshare
  • icon0 (0 reviews )
  • icon8 hours 56 minutes
  • iconenglish
  • iconOnline - Self Paced
  • iconcourse
  • iconSkillShare

About Character Modeling & Texturing For Game - Sculpting

Stylized character promo Updated

Customizing Zbrush For Speed

Setting Reference Image in Zbrush

Different Ways to Block the Body

Block the Body Using Zsphere

Blocking the Basic Shapes with Dynamesh

Blocking the Hand Using Dynamesh

Blocking the Head and Wrap up

Pant Blocking

Shoe Blocking

Jacket Blocking

Tshirt Blocking

Scraf Blocking

Gloves Blocking and Wrap Up

Introduction to Sculptris Pro

Correcting Face Proportion

Making the Eyes

Detailing the Nose

Detailing the Lip

Creating the Eyebrow

Detailing the Hand and Wrap Up

Downloading and Installing Useful Brushes for Hair

Creating and Saving your Own Hair Blocking Brush

Using Gizmo to Bend and Manipulate Hair Clump

Blocking the Hair Style

Creating Sharp Edges for Stylized Look

Creating Hair Strand lines

Polishing Hair and Wrap up

Creating the Pant Belt

Adjusting Proportion at this Stage

Creating Belt Straps

Sculpting Pant Torn Part

Sculpting Pockets and Seams

Sculpting Stylized Folds

Refining Shoe Shapes

Adding Leather Folds

Modeling Strap and Buckle

Detailing the Tshirt

Jacket Basic Shapes Adjustment

Fur Collar Sculpting

Adding Folds to the Jacket

Blocking the Scarf Folds

Polishing the Scarf Folds

Gloves Detailing Wrap Up

Blocking the Bomb Holster

Detailing the Bomb Holster

Modeling the Scifi Bomb Clamp

Detailing the Scifi Bomb Using Panel Loop

Blocking the Head Phone

Detailing the Head Phone Ear Part

Defining the Back Part

Blocking the Back Fly Machine Strap and Body

Detailing the Fly Machine Body

Connecting the Strap to the Fly Machine

Blocking the Hand Machine Part01

Blocking the Hand Machine Part02

Detailing the Hand Machine Part01

Creating the Circle

Detailing the Hand Machine Part02

Detailing the Hand Machine Part03

Creating the Pipe and Strap

Final Touch and Wrap up of High poly Sculpting in Zbrush Chapter

Decimating Highpoly Model for Retopo

Exporting Decimated Model for Maya and Wrap up

What You Will Learn?

  • Hi, Welcome to Character Modeling & Texturing For Game - Complete Pipeline course. In this course you will learn how to model and sculpt a stylized character from scratch using Zbrush..
  • Do you manage to model characters but they don’t look like production level quality ? If so, then this is the perfect course for you..
  •  .
  • Welcome and Instructor Intro .
  • My name is Nalin, I am a 3d Modelling and Texturing Artist and Educator..
  • I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive..
  •  .
  • Benefits.
  • At the end of the course, you will be able to model and sculpt beautiful looking stylized characters and Hard surface props for game using the powerful Zbrush 2018..
  •  .
  • List of Major Components.
  • Let’s see how the course is designed and what’s there for you. There would be 7 modules..
  • In the first module, you will learn Zbrush from scratch,  Sculpting and poly painting basics by working on a small stylized head project..
  • And then In the second module I am going to start the main character project and you will learn how to start and block in the character from scratch using dynamesh and zsphere..
  • Then in the third module you will learn how to block in the clothing of the character using different method I use in production..
  • In the 4th module you will learn how to define the face features and  making it look beautiful..
  • In the 5th module you will learn how to sculpt stylized hair using zmodeler and some specific brush.
  • Then in the 6th module, I will show you how to sculpt stylized clothing wrinkles..
  • Then in the final module, you will learn all about modelling and sculpting hard surface object zmodeler, dynamesh and some other technics..
  •  .
  • Ideal Students .
  • I have designed this course for beginners to Intermediate level 3d modelling students and artist who wants to model Stylized characters but struggles with  making the character look beautiful and production ready..
  •  .