When you enroll through our links, we may earn a small commission—at no extra cost to you. This helps keep our platform free and inspires us to add more value.

Complete Character Creation in Maya for Beginners
Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography. Explore thousands of engaging courses and develop new skills at�your�own�pace!

This Course Includes
skillshare
0 (0 reviews )
1d 4 hours 7 minutes
english
Online - Self Paced
course
SkillShare
About Complete Character Creation in Maya for Beginners
Introduction
What are in Project Files Folder
User Interface Overview
Viewpot Navigation
Creating Objects
Saving and Opening Files
Selecting Objects and Components
Using Move, Rotate and Scale Tool
Using Layers
Soft Selection and Symmetry
Hide and Show Objects
Intro to Outliner
Using Pivot Point
Group Objects
Using Marking Menu
Using Hotbox and Wrap Up
Creating a Project Folder
Reference Image Setup in Maya
Block Out The Torso
Block Out The Arm
Block Out The Leg
Block Out The Hand
Define The Hand
Block Out The Face Eye Topology
Block Out The Face Mouth Topology
Block Out The Face Head Topology
Modeling The Ear
Modeling The Nose
Modeling Mouth Bag
Adjusting The Head With Even Polygons
Conecting The Head With Body
Conecting The Head With Body
Modeling Gum
Modeling Gum Part02
Modeling Teeth
Modeling Tounge
Blocking The Foot
Defining The Lip
Defining The Nose
Defining the Eye
Defining The Head
Defining The Body
Correcting The Pose For Rigging
Mirroring The Character
Mirroring The Eye
Modeling The T shirt
Modeling The Pant
Blocking The Shoe
Creating Curves For Hair
Creating Curves For Hair Part02
Creating Curves For Hair Part03
Generating Geometry From Curves
Generating Geometry from Curves Part02
Adjusting Hair Clumps
Converting Hair Into Polygons
Making The Eyebrows
Creating The Hair Filler
Final Check
UV Unwrapping Basics
Unwrapping Shirt UVs
Unwrapping Pant UVs
Unwrapping The Head UVs
Unwrapping The Torso UVs
Unwrapping the Hand UVs
Unwrapping The Leg UVs
Unwrapping The Eye UVs
Unwrapping the Hair UVs
Unwrapping Mouth UVs
Packing Uvs For The Cloth Texture
Packing Uvs For The Body Texture
Packing UVs for the Mouth Texture
Packing Uvs For The Eye Texture
Packing Uvs For The Hair Texture
Clean Up And Exporting The Model
Creating a Project
Interface Overview
Navigating Viewport
Adding Base Skin Color
Adding Base Color
Adding Skin Tone
Adding Skin Flaws
Eye Texturing
Tshirt Texturing
Pant Texturing
Socks Texturing
Shoe Texturing
Adding Dirt To The Shoes
Mouth Texturing
Hair Texture Painting
Hair Alpha Painting
Final Touch on Texturing
Rendering In Substance Painter
Exporting Textures From Substance Painter
Import And Assign Textures In Maya
Rendering Setup Using Arnold
Organising The Scene For Rigging
Creating Leg Joints
Mirroring Leg Joints
Creating Spine Joints
Creating The Head Joints
Creating Arm Joints
Binding Skin With The Joints
Fixing Skin Deformation on Leg
Fixing Skin Deformation On Hand
Fixing Skin Deformation On Head
Creating Global Control
Creating Torso Controls
Fixing Torso Skin Diformation
Creating Head Controls
Creating Eye Controls
Creating Clavicle And Wrist Controls
Elbow And Knee Control
Creating Foot Ik Groups
Creating The Foot Control With Costum Attributes
Creating Foot Roll And Toe Roll
Creating Finger Costume Attributes
Creating An Eye Close Blendshape
Creating A Smile Blendshape
Creating A Surprise Blendshape
Connecting Control Curves With Blendshapes
Final Tweak To All The Controlers
Animation Basics
Correcting The Rig For Animation
Creating The Contact Pose
Creating The Middle Contact Pose
Creating The Down Pose
Creating The Passing Pose
Creating The Peak Point Pose
Fine Tuning The Animation Using Graph Editor
Making The Animation Cycle
Making A Highpoly Version Of The Pant
Making the Low Poly Pant a Ncloth
Transforing The Ncloth Simulation To The High Poly
Making A Highpoly Version Of The Tshirt
Making The Low Poly Shirt A Ncloth
Transforing the Ncloth Simulation to the High Poly
Simulating Hair With Ncloth Part 01
Simulating Hair With Ncloth Part 02
Transforing Hair Simulation To High Poly
Creating A Clean Scene With Cache Data
Setting Up A Backdrop And Camera
Adjusting Render Settings To Get Good Quality
Rendering Sequence Images
Conclusion
What You Will Learn?
- Are you a beginner and want to learn complete character creation process in Maya for production ? I mean Everything from modeling, texturing, rigging, animation, cloth and hair simulation and rendering.                                                                                    .
- Instructor : My name is Nalini kanta jena, I am a 3d Instructor. I have been working since 2008. I have worked as game artist in Lakshya Digital and Dhruva Interactive, two Gaming studios based in India. I have also taught at Arena animation, ZICA and Reliance Education as a 3d instructor. I have also taught more than 30,000 students all around the world through my online courses..
- Course Goal : At the end of this course, you will be able to Model, Texture, Rig, Animate, Simulate Cloth and Hair and Render Cartoon characters using Maya and Substance Painter..
- Key Topics : In this course, you will be learning:.
- Character Modeling in Maya.
- UV Unwrapping in Maya.
- Texturing in Substance Painter.
- Rigging.
- Walk Cycle Animation.
- Creating Cloth and Hair Using ncloth.
- Rendering Animation.
- I will start the course with Maya basics in case you have never used Maya before. Then I will model the character in Maya. After that I will unwrap UVs in Maya and then I will Switch to Substance painter and texture the character there. Then I will export textures into Maya and setup Lights, material and texture there. Then I will rig the character and then I will animate the character and create a walk cycle. After that I will work on the cloth so I will use ncloth for both the cloth and the hair simulation. at the end we are gonna render the animation sequence using Arnold..
- This Course is for Whom : I have designed this course for beginner students who wants to create characters for film and short films but struggles to do it because they lack the experience and knowledge of all these topics needed to create a character..
- Enroll Now : So if you are interested then enroll now and be able to create your own characters for film and short films today..