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Complete Character Creation in Maya for Beginners

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About Complete Character Creation in Maya for Beginners

Introduction

What are in Project Files Folder

User Interface Overview

Viewpot Navigation

Creating Objects

Saving and Opening Files

Selecting Objects and Components

Using Move, Rotate and Scale Tool

Using Layers

Soft Selection and Symmetry

Hide and Show Objects

Intro to Outliner

Using Pivot Point

Group Objects

Using Marking Menu

Using Hotbox and Wrap Up

Creating a Project Folder

Reference Image Setup in Maya

Block Out The Torso

Block Out The Arm

Block Out The Leg

Block Out The Hand

Define The Hand

Block Out The Face Eye Topology

Block Out The Face Mouth Topology

Block Out The Face Head Topology

Modeling The Ear

Modeling The Nose

Modeling Mouth Bag

Adjusting The Head With Even Polygons

Conecting The Head With Body

Conecting The Head With Body

Modeling Gum

Modeling Gum Part02

Modeling Teeth

Modeling Tounge

Blocking The Foot

Defining The Lip

Defining The Nose

Defining the Eye

Defining The Head

Defining The Body

Correcting The Pose For Rigging

Mirroring The Character

Mirroring The Eye

Modeling The T shirt

Modeling The Pant

Blocking The Shoe

Creating Curves For Hair

Creating Curves For Hair Part02

Creating Curves For Hair Part03

Generating Geometry From Curves

Generating Geometry from Curves Part02

Adjusting Hair Clumps

Converting Hair Into Polygons

Making The Eyebrows

Creating The Hair Filler

Final Check

UV Unwrapping Basics

Unwrapping Shirt UVs

Unwrapping Pant UVs

Unwrapping The Head UVs

Unwrapping The Torso UVs

Unwrapping the Hand UVs

Unwrapping The Leg UVs

Unwrapping The Eye UVs

Unwrapping the Hair UVs

Unwrapping Mouth UVs

Packing Uvs For The Cloth Texture

Packing Uvs For The Body Texture

Packing UVs for the Mouth Texture

Packing Uvs For The Eye Texture

Packing Uvs For The Hair Texture

Clean Up And Exporting The Model

Creating a Project

Interface Overview

Navigating Viewport

Adding Base Skin Color

Adding Base Color

Adding Skin Tone

Adding Skin Flaws

Eye Texturing

Tshirt Texturing

Pant Texturing

Socks Texturing

Shoe Texturing

Adding Dirt To The Shoes

Mouth Texturing

Hair Texture Painting

Hair Alpha Painting

Final Touch on Texturing

Rendering In Substance Painter

Exporting Textures From Substance Painter

Import And Assign Textures In Maya

Rendering Setup Using Arnold

Organising The Scene For Rigging

Creating Leg Joints

Mirroring Leg Joints

Creating Spine Joints

Creating The Head Joints

Creating Arm Joints

Binding Skin With The Joints

Fixing Skin Deformation on Leg

Fixing Skin Deformation On Hand

Fixing Skin Deformation On Head

Creating Global Control

Creating Torso Controls

Fixing Torso Skin Diformation

Creating Head Controls

Creating Eye Controls

Creating Clavicle And Wrist Controls

Elbow And Knee Control

Creating Foot Ik Groups

Creating The Foot Control With Costum Attributes

Creating Foot Roll And Toe Roll

Creating Finger Costume Attributes

Creating An Eye Close Blendshape

Creating A Smile Blendshape

Creating A Surprise Blendshape

Connecting Control Curves With Blendshapes

Final Tweak To All The Controlers

Animation Basics

Correcting The Rig For Animation

Creating The Contact Pose

Creating The Middle Contact Pose

Creating The Down Pose

Creating The Passing Pose

Creating The Peak Point Pose

Fine Tuning The Animation Using Graph Editor

Making The Animation Cycle

Making A Highpoly Version Of The Pant

Making the Low Poly Pant a Ncloth

Transforing The Ncloth Simulation To The High Poly

Making A Highpoly Version Of The Tshirt

Making The Low Poly Shirt A Ncloth

Transforing the Ncloth Simulation to the High Poly

Simulating Hair With Ncloth Part 01

Simulating Hair With Ncloth Part 02

Transforing Hair Simulation To High Poly

Creating A Clean Scene With Cache Data

Setting Up A Backdrop And Camera

Adjusting Render Settings To Get Good Quality

Rendering Sequence Images

Conclusion

What You Will Learn?

  • Are you a beginner and want to learn complete character creation process in Maya for production ? I mean Everything from modeling, texturing, rigging, animation, cloth and hair simulation and rendering.                                                                                                                                                                       .
  • Instructor : My name is Nalini kanta jena, I am a 3d Instructor. I have been working since 2008. I have worked as game artist in Lakshya Digital and Dhruva Interactive, two Gaming studios based in India. I have also taught at  Arena animation, ZICA and Reliance Education as a 3d instructor. I have also taught more than 30,000 students all around the world through my online courses..
  • Course Goal : At the end of this course, you will be able to Model, Texture, Rig, Animate, Simulate Cloth and Hair and Render Cartoon characters using Maya and Substance Painter..
  • Key Topics : In this course, you will be learning:.
  • Character Modeling in Maya.
  • UV Unwrapping in Maya.
  • Texturing in Substance Painter.
  • Rigging.
  • Walk Cycle Animation.
  • Creating Cloth and Hair Using ncloth.
  • Rendering Animation.
  • I will start the course with Maya basics in case you have never used Maya before. Then I will model the character in Maya. After that I will unwrap UVs in Maya and then I will Switch to Substance painter and texture the character there. Then I will export textures into Maya and setup Lights, material and texture there. Then I will rig the character and then I will animate the character and create a walk cycle. After that I will work on the cloth so I will use ncloth for both the cloth and the hair simulation. at the end we are gonna render the animation sequence using Arnold..
  • This Course is for Whom : I have designed this course for beginner students who wants to create characters for film and short films but struggles to do it because they lack the experience and knowledge of all these topics needed to create a character..
  • Enroll Now : So if you are interested then enroll now and be able to create your own characters for film and short films today..