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Complete Modular Environments in Unreal Engine 5
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1d 14 hours 39 minutes
english
Online - Self Paced
course
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About Complete Modular Environments in Unreal Engine 5
Introduction
Download Project Files
What is Modularity
The Planning Stage
The Blockout Phase
Some Bolckout Techniques
Blockout The Residential
Residential in Unreal Engine
Finishing The Residential
Blockout The Museum
Export Museum Kit to UE5
Finishing The Buildings
Finishing The Blockout
Fixing Some Problems
Substance 3D Designer
Brick Mat Big Shapes
Brick Mat Surface Carving
Brick Mat Finalize Height
Brick Mat Base Color Big
Brick Mat Base Color Medium
Brick Mat Roughness
Brick Kit Modularity
Brick Kit in UE5
Roof Kit Base in Blender
Bake The Roof in Substance
Roof Mat Height
Roof Mat Base Color
Roof Mat Roughness
Roof Kit In Creation
Alter The Red Brick Mat
Create The Alley Kit
Concrete Mat Big Shapes
Concrete Mat Surface Damage
Concrete Mat Colors Big
Concrete Mat Roughness
Museum Kit Finished
Intro to Zbrush
Sculpt Tiles in Zbrush
Substance 3D Designer Bake
Testing Patterns in SD
Street Mat Height
Finalizing Steet Mat
Finishing Sidewalk Kit
Finalizing First Iteration
Some Quick Words
Pillar Sculpt in Zbrush
Finalizing Brick Pillars
Ornaments For Moulding
Baking Ornaments in SD
Preparation For Workflow
Residential Trim Sheet
Museum Trim Sheet
Baking Trim Sheets
Texture And Export Trims
Quick Fix to Trim Sheets
Shape Breakers
Pillar Caps Blockout
Pillar Caps Sculpt
Unwrapping Caps And Guards
Baking Caps And Guards
Texturing Caps And Guards
Blockout The Museum Pillars
Circular Pillar Caps
Finalizing Caps Blockout
Sculpting Museum Pieces
Sculpting Museum Pillars
LowPoly Pillars
The Prefab System
Unwrapping Museum Pillars
Bake And Texture Museum Kit
Testing The Progress in UE5
Prefab For Windows
Residential Window Blockout
Baking The Windows
Making Residential Windows
Making Museum Windows
Attic Window Blockout
Residential Door Blockout
Finalized Residential Door
Finalizing Residential Kit
Museum Windows Blockout
Finalizing The Geometry
Unwrapping Shop Window
Baking Shop Window
Baking Museum Doors
Texture Residential Special
Texture Museum Specials
Material Functions
Base Color Controls
All of Material Controls
Vertex Blending
Residential Second UV RGB
Finish Residential Building
Museum Second UV RGB
Using Vertex Color
Finishing The Vertex Paint
Some Scene Corrections
Lighting and Post Process
Camera Placement
Thank You
What You Will Learn?
- Do you want to learn about Modularity in Environment Art? Then I welcome you to Complete Modular Environments in Unreal Engine 5 class..
- Who I am:Â .
- My name is Arash and I have been a 3D character artist for games for some time now. I have a background in teaching Game-Art related content and I feel confident that you are going to learn a lot from this class..
- By the end of this class:Â .
- You will have the knowledge to create Modular Environments. You will be able to create a decent game environment.
- What You Will Learn :.
- â— Modular Theory and Systems.
- â— Creating Tiling materials and variations.
- â— Working in UE5 to create game environments.
- â— Creating Second UV masks to add more detail in materials.
- Who This Class is For:Â .
- This class is for students who know something about environment art and want to learn more new techniques. This class is not designed for 3D beginners..
- What You Should Know or Have for the Class: .
- I expect you to have some sort of basic software experience, in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer..
- Join Me Now:.
- So if you want to make Modular Environments for Games, then join me now, and take your skills to the next level..