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Complete Unity 2018 - Coding Games in C#

Code and build your way to a finished 2D cross-platform game with a wide variety of core game development topics

     
  • 4.3
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  • Reviews ( 26 )
₹519

This Course Includes

  • iconudemy
  • icon4.3 (26 reviews )
  • icon8h 4m
  • iconenglish
  • iconOnline - Self Paced
  • iconprofessional certificate
  • iconUdemy

About Complete Unity 2018 - Coding Games in C#

Learn the ins and outs of building 2D games in Unity 2018 from the ground up. We will cover working in the engine, GameObjects & Components in detail, many coding topics, and building art assets from a technical perspective. We will start from basics and there will be example scripts for you to download, test, and use if you wish throughout many of the tutorials provided in the course. With a focus on coding, I will be showing you advanced techniques such as Dependency Injection to make your scripts more loosely coupled and easier to make changes to later on and Unit testing through the Unity Test Runner. Several external tools will be covered as well to help you in creating your game (Pyxel Edit for Pixel Art, BFXR for Sound Effects, etc). Here are some of the Unity basics that will be covered in the course

Rigidbodies and 2D kinematic game physics

Adding, using, and manipulating components on game objects

Workflows in Unity and learning how to work more efficiently

Manipulating audio sources for sound playback during events and animation

Adding lighting to 2D sprite objects in the game engine.

Using the Unity Tilemapping Tools to Create Game Maps with easy collision setup

Step A to Z in Creating Prefabs for your game like a Giant Animated Fireball Here are some of the coding topics covered in the course

Collision checking for walls and event triggers

UI Menus - How to create and navigate between menu using the UI components available inside of unity

Saving and Loading Game Data to Permanent or Temporary Files on Any Platform

Odin Inspector - a Premium addon that makes it easy to design inspectors for your scripts so designers can make changes to your game and also opens up serialization for important C# objects like Dictionaries.

Managing character inventories including items and money

Remembering the state of objects in the game when the player leaves and reenters a scene

How to Use Scriptable Objects - Storing important game data like settings in an asset file that you can easily edit with the Unity inspector

Custom unity events and making outside scripts react to them

Enemy and Projectile spawning scripts

Unit Testing and Scene Testing with the Unity Test Runner

Dependency Injection with Zenject Music Used: Beauty Flow by Kevin Macleod (CC-BY 4.0 License)

What You Will Learn?

  • Build a 2D game with working physics, enemies, and projectiles .
  • Create triggers and events to make the game progress at the right time .
  • Work with sprite renderers to achieve appealing visual effects .
  • Save and load game data from and to files .
  • Manage player inventories with item pickups or powerups .
  • Loosely couple your scripts with dependency injection for better code management .
  • Run tests on your game without hitting play every time with the Unity Test Runner.