When you enroll through our links, we may earn a small commission—at no extra cost to you. This helps keep our platform free and inspires us to add more value.

SkillShare logo

Create a Classic Speedster with Blender

Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography. Explore thousands of engaging courses and develop new skills at�your�own�pace!

     0 |
  • Reviews ( 0 )
Free

This Course Includes

  • iconskillshare
  • icon0 (0 reviews )
  • icon13 hours 35 minutes
  • iconenglish
  • iconOnline - Self Paced
  • iconcourse
  • iconSkillShare

About Create a Classic Speedster with Blender

Introduction

Creating Background Images in Krita

Setting Up Background Images in Blender

Beginning to Block in Shapes

Two Ways to Mirror Objects

Beginning the Front Grill

Finishing the Grill

Blocking in the Shapes of the Hood

Continuing the Line of the Body

Modeling the Trunk Area

Closing Off the Trunk Shape

Beginning the Bumpers

Adding Pieces to the Back of the Car

Organizing the Scene

Connection Pieces for the Bumpers

Continuing the Back of the Car

Global and Local and Object and Edit Modes

Face Orientation and the Path Tool

Creating the Rear Fenders

Modeling the Headlights

Working on the Front Details

Modeling More Front Details

Connecting the Fender to the Chassis

Creating the Connecting Pieces for the Lights

Finishing the Headlight Hardware

Connecting the Front Bumper to the Chassis

Adding Detail to the Front Bumper

Modeling the Turn Signals and Vent

Modeling the Engine Vents

Connecting the Body Panels

Beginning the Windshield Frame

Finishing the Windshield

Organizing the Scene and Beginning the Interior

Blocking in the Seats

Beginning the Dashboard

Beginning the Steering Wheel

Finishing the Steering Wheel

Modeling the Steering Column Brace

Modeling the Interior Door Panels

Creating the Interior Door Pockets and Handles

Continuing the Interior Panels

Creating Trim with the Curve Tool

Modeling the Gear Shift

Adding Details to the Dashboard

Modeling the Rearview Mirror

Creating the Interior Door Straps

Modeling the Interior Panel of the Rear Seat

Beginning the Convertible Top

Continuing the Convertible Top

Creating the Exterior Door Handle

Using Booleans to Create the Trunk

Beginning a Tire and Rim

Beginning the Wheels

Creating the First Row of Spokes

Continuing with the Spokes

Finishing the Spokes

Cleaning up the Body Panels

Beginning the Tire Treads

Finishing the Tire Treads

Adding Detail to the Seats

Adjusting the Seats and Creating the Door Hinges

Modeling the Hood Ornament

Finishing the Hood Ornament and Cleaning Up the Hood

Creating a Side Step

Finishing the Side Steps

Tweaking a Steps and Closing the Rear Fender

Filling in Behind the Wheels

Placing the Objects Behind the Wheels

Modeling the Rear Light

Using Blender's Text Tool

Connecting the Rear Light to the Car

Finishing the Rear Light

Redoing the Trunk with a Smoothing Mesh

Finishing the Trunk and Rear of Car

Beginning to Assign Materials

Adding Multiple Materials to an Object

Continuing the Materials for the Exterior

Finishing the Exterior and Beginning the Interior

Assigning Textures with the Node Wrangler

Adding Wood Texture to the Steering Wheel

Texturing the Headlights

Creating the Wheel Logo Plate

Texturing the Grill and Front Logo

Texturing the Interior Carpet

Adding Text to the Dash (process 1)

Adding Text to the Light Switch (process 2)

Modeling the Gauges Panel

Adding Textures to the Gauges Panel

Applying Textures to the Turn Signals

Appending and Setting Up the Golf Bag

Creating a Test Render

Depth of Field and Final Render

Conclusion

What You Will Learn?

  • In this course we will use only free, open-source software to create a 1925 Kissel “Gold Bug” Speedster. It was the luxury car of the stars in its day, owned by Amelia Earhart, Greta Garbo, and Al Jolson. Of the 35,000 cars that were produced, only 150 of them are still around. But we are going to make one more using Blender and Krita..
  • We will begin with the fundamental modeling tools of Blender, building up the basic shapes of the car. And as we progress, you’ll be introduced to more advanced tools and hard surface modeling techniques. Once the modeling is complete, we will begin assigning materials and adding textures to the leather seats and the woodgrain steering wheel. You’ll learn how to use Krita to add text to an object, and even try out Blender’s 3D Text tool. Finally, we will set up the lights for our scene and render out our final images..
  • If you’re interested in creating vehicles and would like a comprehensive project through which to learn Blender, then this course is for you. This kind of scene is great for building your skills and gaining valuable insights into organizing and managing a complex project..
  • So let’s get started! Join me as we “Create a Classic Speedster with Blender.”.