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Create a Victorian Room with Blender and Substance Painter
Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography. Explore thousands of engaging courses and develop new skills at�your�own�pace!

This Course Includes
skillshare
0 (0 reviews )
18 hours 35 minutes
english
Online - Self Paced
course
SkillShare
About Create a Victorian Room with Blender and Substance Painter
001 Introduction
002 Setting Up a Reference Figure
003 Beginning the Coffee Table
004 Continuing the Coffee Table
005 Finishing the Coffee Table
006 Modeling the Round End Table
007 Completing the Round End Table
008 Starting the Arm Chair
009 Refining the Shape of the Arm Chair
010 Creating the Legs of the Chair
011 Using the Path Tool
012 Creating the Front Panels of the Arm Chair
013 Finishing the Arm Chair
014 Starting the Dining Chair
015 Creating the Legs of the Dining Chair
016 Modeling the Back of the Dining Chair
017 Completing the Dining Chair
018 Beginning the Chesterfield Sofa
019 Finishing the Chesterfield Sofa
020 Creating the Chesterfield Chair
021 Beginning the Desk
022 Adding the Drawers to the Desk
023 Finishing the Desk
024 Beginning the Desk Chair
025 Creating the Cushions of the Desk Chair
026 Modeling the Legs of the Desk Chair
027 Finishing the Desk Chair
028 Beginning the Wall Table
029 Creating the Drawers and Legs of the Wall Table
030 Finishing the Wall Table
031 Beginning the Side Chair
032 Working on the Legs of the Side Chair
033 Finishing the Side Chair
034 Starting the End Table
035 Completing the End Table
036 Using Walk Navigation
037 Blocking In the Walls and Panels
038 Modeling Mantel of the Fireplace
039 Continuing the Fireplace
040-Using the Boolean Modifier
041 Placing the Fireplace in the Room
042 Creating the Door Opening and Hallway
043 Modeling the Door Panels
044 Working on the Wall Details
045 Adding the High Windows
046 Finishing the Wood Panels
047 Finishing the Window Frames
048 The Basic Tools of UV Mapping
049 UV Mapping the Coffee Table
050 Testing and Organizing the UV Map
051 UV Mapping the Round Table
052 Beginning the UV Map for the End Table
053 Finishing the End Table
054 UV Mapping the Wall Table
055 UV Mapping the Dining Chair
056 UV Mapping the High Back Chair
057 Finishing the High Back Chair
058 UV Mapping the Arm Chair
059 UV Mapping the Desk Chair
060 UV Mapping the Desk
061 Finishing the Desk
062 UV Mapping the Sofa
063 UV Mapping the Chesterfield Chair
064 Possible Issues When Exporting
065 Possible Issues when Baking
066 Aligning the Wood Grain of the Coffee Table
067 Exporting Texture Maps from Substance Painter
068 Using Blender's Vertex Paint Tool
069 Adding Textures Based on the Color ID Map
070 Setting Vertex Colors for the Dining Chair
071 Texuring the Dining Chair
072 Using Materials Instead of Vertex Colors
073 Using Paint Layers in Substance Painter
074 Finishing the Wall Table
075 Texturing the Desk Chair
076 Blender's Two Sculpting Methods
077 Sculpting the Wrinkles of the Desk Chair
078 Baking a Normal Map in Blender
079 Using the Baked Normal Map in Substance Painter
080 Using a Custom UV Test Pattern
081 Texturing the Desk in Substance Painter
082 Texturing the Arm Chair
083 Texturing the End Table
084 Preparing the Sofa for Export
085 Texturing the Chesterfield Sofa
086 Painting Out Problem Areas in the Normal Map
087 Using Smart Materials in Substance Painter
088 Texturing the Small Round Table
089 Beginning to UV Map the Room new
090 UV Mapping the Fireplace new
091 UV Mapping the Walls new
092 Finishing the Room UV Maps new
093 Exporting and Baking the Room
094 Texturing the Room
095 Applying Textures to the Room
096 Exporting the Room Textures
097 Applying the Room Textures in Blender
098 Creating the Rugs
099 Modeling the Crown Molding
100 UV Mapping the Crown Molding
101 Texturing the Crown Molding
102 Using Krita to Texture the Paintings
103 Creating the Bookshelves
104 Creating Antique Books
105 Using Blender's Physics to Place a Blanket
106 Modeling the Leaded Glass Windows
107 Render Settings and Emissive Materials
108 Practical Lights and Camera Settings
109 Creating the Window Glass Material
110 Adding Lights to the Scene
111 Creating Voumetric Lighting
112 Render Settings and Light Properties
113 Creating a Quick Fire Simulation
114 Setting Up the Scene for Rendering
115 Rendering an Animation
116 Using Blender's Video Sequence Editor
117 Animating the Rotating Record Player
118 Adding Transitions and Rendering
119 Adding Music
120 Thank You
What You Will Learn?
- In this course you’ll learn how to create a detailed interior scene using tools and techniques that apply equally to both animation and video games. We’ll use Blender to create the 3D models of the furniture, accessories, and the structure of the room. And then we’ll work on UV mapping all of the 3D objects, getting them ready for export, and taking them into Substance Painter for texturing. You’ll learn how to use layer masks in Substance Painter to quickly create realistic textures for your 3D objects..
- We’ll set up a Blender export template in Substance Painter, and export our texture maps so that we can use Blender’s Node Wrangler to easily apply the textures to our scene. Next we’ll work on lighting the scene, and rendering using Blender’s Cycles render engine. We’ll animate the camera and use Blender’s Video Sequence Editor to edit our rendered shots together. We’ll even add some music and then render it all out to a single mp4 video file..
- If you’re interested in creating environments for animation or video games, then this course is for you. You’ll learn how to create a realistic, detailed scene from the first polygon to the final render. So join me as we “Create a Victorian Room with Blender and Substance Painter.â€.