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Create a Victorian Room with Blender and Substance Painter

Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography. Explore thousands of engaging courses and develop new skills at�your�own�pace!

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Free

This Course Includes

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  • icon18 hours 35 minutes
  • iconenglish
  • iconOnline - Self Paced
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About Create a Victorian Room with Blender and Substance Painter

001 Introduction

002 Setting Up a Reference Figure

003 Beginning the Coffee Table

004 Continuing the Coffee Table

005 Finishing the Coffee Table

006 Modeling the Round End Table

007 Completing the Round End Table

008 Starting the Arm Chair

009 Refining the Shape of the Arm Chair

010 Creating the Legs of the Chair

011 Using the Path Tool

012 Creating the Front Panels of the Arm Chair

013 Finishing the Arm Chair

014 Starting the Dining Chair

015 Creating the Legs of the Dining Chair

016 Modeling the Back of the Dining Chair

017 Completing the Dining Chair

018 Beginning the Chesterfield Sofa

019 Finishing the Chesterfield Sofa

020 Creating the Chesterfield Chair

021 Beginning the Desk

022 Adding the Drawers to the Desk

023 Finishing the Desk

024 Beginning the Desk Chair

025 Creating the Cushions of the Desk Chair

026 Modeling the Legs of the Desk Chair

027 Finishing the Desk Chair

028 Beginning the Wall Table

029 Creating the Drawers and Legs of the Wall Table

030 Finishing the Wall Table

031 Beginning the Side Chair

032 Working on the Legs of the Side Chair

033 Finishing the Side Chair

034 Starting the End Table

035 Completing the End Table

036 Using Walk Navigation

037 Blocking In the Walls and Panels

038 Modeling Mantel of the Fireplace

039 Continuing the Fireplace

040-Using the Boolean Modifier

041 Placing the Fireplace in the Room

042 Creating the Door Opening and Hallway

043 Modeling the Door Panels

044 Working on the Wall Details

045 Adding the High Windows

046 Finishing the Wood Panels

047 Finishing the Window Frames

048 The Basic Tools of UV Mapping

049 UV Mapping the Coffee Table

050 Testing and Organizing the UV Map

051 UV Mapping the Round Table

052 Beginning the UV Map for the End Table

053 Finishing the End Table

054 UV Mapping the Wall Table

055 UV Mapping the Dining Chair

056 UV Mapping the High Back Chair

057 Finishing the High Back Chair

058 UV Mapping the Arm Chair

059 UV Mapping the Desk Chair

060 UV Mapping the Desk

061 Finishing the Desk

062 UV Mapping the Sofa

063 UV Mapping the Chesterfield Chair

064 Possible Issues When Exporting

065 Possible Issues when Baking

066 Aligning the Wood Grain of the Coffee Table

067 Exporting Texture Maps from Substance Painter

068 Using Blender's Vertex Paint Tool

069 Adding Textures Based on the Color ID Map

070 Setting Vertex Colors for the Dining Chair

071 Texuring the Dining Chair

072 Using Materials Instead of Vertex Colors

073 Using Paint Layers in Substance Painter

074 Finishing the Wall Table

075 Texturing the Desk Chair

076 Blender's Two Sculpting Methods

077 Sculpting the Wrinkles of the Desk Chair

078 Baking a Normal Map in Blender

079 Using the Baked Normal Map in Substance Painter

080 Using a Custom UV Test Pattern

081 Texturing the Desk in Substance Painter

082 Texturing the Arm Chair

083 Texturing the End Table

084 Preparing the Sofa for Export

085 Texturing the Chesterfield Sofa

086 Painting Out Problem Areas in the Normal Map

087 Using Smart Materials in Substance Painter

088 Texturing the Small Round Table

089 Beginning to UV Map the Room new

090 UV Mapping the Fireplace new

091 UV Mapping the Walls new

092 Finishing the Room UV Maps new

093 Exporting and Baking the Room

094 Texturing the Room

095 Applying Textures to the Room

096 Exporting the Room Textures

097 Applying the Room Textures in Blender

098 Creating the Rugs

099 Modeling the Crown Molding

100 UV Mapping the Crown Molding

101 Texturing the Crown Molding

102 Using Krita to Texture the Paintings

103 Creating the Bookshelves

104 Creating Antique Books

105 Using Blender's Physics to Place a Blanket

106 Modeling the Leaded Glass Windows

107 Render Settings and Emissive Materials

108 Practical Lights and Camera Settings

109 Creating the Window Glass Material

110 Adding Lights to the Scene

111 Creating Voumetric Lighting

112 Render Settings and Light Properties

113 Creating a Quick Fire Simulation

114 Setting Up the Scene for Rendering

115 Rendering an Animation

116 Using Blender's Video Sequence Editor

117 Animating the Rotating Record Player

118 Adding Transitions and Rendering

119 Adding Music

120 Thank You

What You Will Learn?

  • In this course you’ll learn how to create a detailed interior scene using tools and techniques that apply equally to both animation and video games. We’ll use Blender to create the 3D models of the furniture, accessories, and the structure of the room. And then we’ll work on UV mapping all of the 3D objects, getting them ready for export, and taking them into Substance Painter for texturing. You’ll learn how to use layer masks in Substance Painter to quickly create realistic textures for your 3D objects..
  • We’ll set up a Blender export template in Substance Painter, and export our texture maps so that we can use Blender’s Node Wrangler to easily apply the textures to our scene. Next we’ll work on lighting the scene, and rendering using Blender’s Cycles render engine. We’ll animate the camera and use Blender’s Video Sequence Editor to edit our rendered shots together. We’ll even add some music and then render it all out to a single mp4 video file..
  • If you’re interested in creating environments for animation or video games, then this course is for you. You’ll learn how to create a realistic, detailed scene from the first polygon to the final render. So join me as we “Create a Victorian Room with Blender and Substance Painter.”.