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Create an Animated Character in Blender 2. 9

Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography. Explore thousands of engaging courses and develop new skills at�your�own�pace!

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Free

This Course Includes

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  • icon14 hours 34 minutes
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  • iconOnline - Self Paced
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About Create an Animated Character in Blender 2. 9

Course Promo Video

Introduction

Importing Reference images

Beginning the Loop Mask

Completing the Loop Mask

Pulling the Face into 3D

Adjusting the Face and Adding the Eyes

Extruding the Forehead and Top of Head

Creating the Back and Side of the Head

Extruding the Neck

Creating the Ears

Creating the Inner Mouth

Adjusting the Lips and Extruding the Tongue

Beginning the Gums

Modeling the Top Teeth

Finishing the Teeth

Extruding the Torso

Modeling the Legs

Creating the Arms

Creating a Finger

Extruding the Hand

Connecting the Thumb

Extruding the Foot

Finishing the Feet

Creating the Shirt

Modeling the Shorts

Beginning the Shoes

Continuing the Shoes

Finishing the Shoe

Creating the Shoelaces

Sculpting the Socks

Preparing the Model for UV Mapping

UV Mapping the Shirt

UV Mapping the Clothes

UV Mapping the Legs and Arms

UV Mapping the Head

Organizing the UV Map

UV Mapping the Eyes and Teeth

Establishing the Materials

Beginning the Color Map

Working on the Color Map

Generating a Normal Map in Krita

Texturing the Eyes

Beginning to Texture Paint

Texture Painting the Skin Details

Painting the Freckles

Painting the Shirts Stripes

Beginning the Character's Hair

Texturing the Hair

Cutting and Combing the Hair

Creating the Eyebrows

Placing the Joints of the Rig

Adjusting the Finger Joints

Placing the Joints of the Face

Continuing the Face Joints

Modeling the Eyelids

Arranging the Joints of the Eyelids

Completing the MetaRig

Adjusting Alignment of the Rig

Rig Layers and Control Objects

Modifying the Control Objects

Binding the Character to the Rig

Parenting the Eyes, Hair, and Teeth

Adjusting the Character Weights

Assigning Weights to the Leg

Finishing the Leg Weights

Adjusting the Torso Weights

Assigning Weights for the Fingers

Assigning Weights for the Arm

Adjusting the Weights of the Face

Creating a Shape Key for the Eye Blink

Testing the Rig and Adjusting Weights

Setting Up the Interface for Animation

Beginning the Contact Poses

Continuing the Contact Positions

More Contact Positions

Ups and Downs and Planting the Feet

Working on the Feet

Arms, Fingers, Shoulders, and Head

Animating the Wave

Creating a FaceCam and Eye Blinks

Beginning the Lip Sync Animation

Continuing with the Lip Sync Animation

Creating a Test Render

Making Final Adjustments

Using the Graph Editor

Fixing the Weights of the Shorts

Adding Music and Sound FX

Rendering the Final Animation

Conclusion

What You Will Learn?

  • Welcome to "Create an Animated Character in Blender 2.9." This course uses only open-source software, Blender and the paint program Krita, to create an animated character from the first polygon to the final rendered animation..
  • We will begin by first bringing in the reference images of the character. And use Blender’s modeling tools to create the face with proper edge-flow for animation. We’ll create the hands, the feet, and the clothes. And when the modeling is done, we will UV map all the parts of the character, and we will use that UV map for our texturing..
  • In the texturing phase, we will use Krita to create the textures for the clothes, and Blender’s own Texture Paint tools to paint the details of the skin. You’ll learn how to use Blender’s Particle System to create, cut, and comb the character’s hair..
  • And then we will use Blender’s Rigify rigging system to set-up the bones of the character. We will bind the character mesh to the rig, and adjust the weights to improve the deformations..
  • And when all of that is done, we will begin animating the character. You’ll learn how to set-up a reference video in Blender’s interface, how to animate character movements, and how to create lip sync animation for a dialogue track..
  • In the end, we will add the music and sound effects, and then render the final animation to a video file..
  • If you’ve ever wanted to create your own 3D animated character, then this course is for you. Using all open-source software, this course goes through every step of the process. So join me, and learn how to Create an Animated Character with Blender 2.9..