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Creating Characters With Blender - Part 2

Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography.

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This Course Includes

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  • icon2 hours 19 minutes
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  • iconOnline - Self Paced
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About Creating Characters With Blender - Part 2

What is Rigging

Vertex Groups

Introduction to Armatures

Weight Paint Part 1

Weight Paint Part 2

Introduction to the Rigify Addon

Checklist for the Rig Creation

Creating the Metarig

Adjusting the Metarig Proportions Part 1

Adjusting the Metarig Proportions Part 2

Adjusting the Bone Rolls

Generating the Final Rig

Automatic Weights

Using the Rigify Controls Parte 1

Using the Rigify Controls Part 2

Using the Rigify Controls Parte 3

Weight Paint Adjustments

Parenting Objects to Bones

Transfer Weights From Body to Clothes

What You Will Learn?

  • Welcome to the course Creating Characters With Blender - Part 2..
  • This is the second part of a series of 3 courses on how to create characters with Blender. So, if you haven't done so already, make sure you have completed the course Creating Characters With Blender - Part 1..
  •  .
  • In this second course of the series, you will learn how to create a complete body animation skeleton for your character using the Rigify Addon. Additionally, you will learn how to set up the bone influence on your character's vertices through a process called 'Weight Painting.'.
  • What You Will Learn:.
  • This is a 3 Part Course!.
  • When you finish this course, stay tuned for 'Creating Characters With Blender - Part 3'. In this last part of this learning journey you will learn how to use shape keys, drivers and bones to create a facial rig to control the facial expressions of your character. And to finish, you will also create a simple presentation animation with your character, to use the controls you created in practical way..