When you enroll through our links, we may earn a small commission—at no extra cost to you. This helps keep our platform free and inspires us to add more value.

Creating Characters With Blender - Part 2
Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography.

This Course Includes
skillshare
0 (0 reviews )
2 hours 19 minutes
english
Online - Self Paced
course
SkillShare
About Creating Characters With Blender - Part 2
What is Rigging
Vertex Groups
Introduction to Armatures
Weight Paint Part 1
Weight Paint Part 2
Introduction to the Rigify Addon
Checklist for the Rig Creation
Creating the Metarig
Adjusting the Metarig Proportions Part 1
Adjusting the Metarig Proportions Part 2
Adjusting the Bone Rolls
Generating the Final Rig
Automatic Weights
Using the Rigify Controls Parte 1
Using the Rigify Controls Part 2
Using the Rigify Controls Parte 3
Weight Paint Adjustments
Parenting Objects to Bones
Transfer Weights From Body to Clothes
What You Will Learn?
- Welcome to the course Creating Characters With Blender - Part 2..
- This is the second part of a series of 3 courses on how to create characters with Blender. So, if you haven't done so already, make sure you have completed the course Creating Characters With Blender - Part 1..
- .
- In this second course of the series, you will learn how to create a complete body animation skeleton for your character using the Rigify Addon. Additionally, you will learn how to set up the bone influence on your character's vertices through a process called 'Weight Painting.'.
- What You Will Learn:.
- This is a 3 Part Course!.
- When you finish this course, stay tuned for 'Creating Characters With Blender - Part 3'. In this last part of this learning journey you will learn how to use shape keys, drivers and bones to create a facial rig to control the facial expressions of your character. And to finish, you will also create a simple presentation animation with your character, to use the controls you created in practical way..