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Dark Alley scene - Full Blender Cinematic workflow

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This Course Includes

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  • icon3 hours 22 minutes
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  • iconOnline - Self Paced
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About Dark Alley scene - Full Blender Cinematic workflow

Class Introduction

Preparing the textures

Asset modeling

Fixing UV

Materials improvement

UV and materials

Continuation of modeling

Asset two, fast modeling

Dark alley scene - Introduction

Buildings asset package import

Scene blocking

Ground, cables and details

Neon signs and decoration

Asphalt

Puddles, pebbles, garbage

Import assets from Sketcfub

Lighting, passes and rendering

Post-processing introduction

Smoke in post-processing

Shadow and ground

Emission and glow

Details in the sky

Boke effect

Post in Blender Compositor 1

Post in Blender Compositor 2

What You Will Learn?

  • Hello and welcome to a new step-by-step blender class where we will create this scene from start to finish..
  • The entire process of creating the scene is recorded, so the class is suitable for beginners..
  • Considering that a good part of the scene falls on buildings, and for the buildings I use my Editing Buildings Asset Pack (which I will share with you), I decided to divide the tutorial into two parts:.
  • In the first 7 lessons lasting about 1 hour and 20 minutes, I talk about how I created the Building asset package. Although I will share the asset pack with you, I think the tutorial has much more value if you learn the process of creating assets, rather than just inserting them into the scene..
  • From lesson 8, the creation of the Dark Alley scene begins. In the following 16 lessons lasting about 3 hours, we create this scene step-by-step. .
  • The post-processing part was done in After Effects but also in Blender Compositor..
  • I recorded the After Effects part because it's part of my normal workflow, after that I transferred everything to the Blender compositor for users who only use Blender so that only Blender is enough to follow the tutorial..
  • In addition to the Building asset package, I will share with you the neon sign asset package as well as the smaller garbage and ground package and the final blender file where everything is together..