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Dark Alley scene - Full Blender Cinematic workflow
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This Course Includes
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3 hours 22 minutes
english
Online - Self Paced
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About Dark Alley scene - Full Blender Cinematic workflow
Class Introduction
Preparing the textures
Asset modeling
Fixing UV
Materials improvement
UV and materials
Continuation of modeling
Asset two, fast modeling
Dark alley scene - Introduction
Buildings asset package import
Scene blocking
Ground, cables and details
Neon signs and decoration
Asphalt
Puddles, pebbles, garbage
Import assets from Sketcfub
Lighting, passes and rendering
Post-processing introduction
Smoke in post-processing
Shadow and ground
Emission and glow
Details in the sky
Boke effect
Post in Blender Compositor 1
Post in Blender Compositor 2
What You Will Learn?
- Hello and welcome to a new step-by-step blender class where we will create this scene from start to finish..
- The entire process of creating the scene is recorded, so the class is suitable for beginners..
- Considering that a good part of the scene falls on buildings, and for the buildings I use my Editing Buildings Asset Pack (which I will share with you), I decided to divide the tutorial into two parts:.
- In the first 7 lessons lasting about 1 hour and 20 minutes, I talk about how I created the Building asset package. Although I will share the asset pack with you, I think the tutorial has much more value if you learn the process of creating assets, rather than just inserting them into the scene..
- From lesson 8, the creation of the Dark Alley scene begins. In the following 16 lessons lasting about 3 hours, we create this scene step-by-step. .
- The post-processing part was done in After Effects but also in Blender Compositor..
- I recorded the After Effects part because it's part of my normal workflow, after that I transferred everything to the Blender compositor for users who only use Blender so that only Blender is enough to follow the tutorial..
- In addition to the Building asset package, I will share with you the neon sign asset package as well as the smaller garbage and ground package and the final blender file where everything is together..