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Environment Creation for Film
Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography. Explore thousands of engaging courses and develop new skills at�your�own�pace!

This Course Includes
skillshare
0 (0 reviews )
23 hours 40 minutes
english
Online - Self Paced
course
SkillShare
About Environment Creation for Film
Introduction
02 About Project Files
03 Maya and Project Setup
04 Camera Matching
05 Organizing The Areas
06 Blockin Of The Scene Part 1
07 Blockin Of The Scene Part 2
08 Blockin Of The Scene Part 3
09 Modelling The Cafe Sign Part 1
10 Modelling The Cafe Sign Part 2
11 Modelling The Cafe Table 1
12 Modelling The Chair Part 1
13 Modelling The Chair Part 2
14 Modelling The Table Props
15 Importing The Clean Models To The Scene
16 Modelling The Cafe Windows
17 Modelling The Right Door
18 Modelling The Flower Baskets
19 Modelling The Pipes
20 Modelling The Balcony
21 Cleaning Our Scene
22 Fixing The Right Wall
23 Modelling The Lamps
24 Setting Up The Lamps And Scene
25 Modelling The Left Cafe Entrance
26 Modelling The Left Door
27 Modelling The Left Window
28 Modelling The Air Ducts
29 Model Render Test
30 Modelling The Airunit Part 1
31 Modelling The Airunit Part 2
32 Modelling The Balcony Wall
33 Modelling The Left Cafe Door Part 1
34 Modelling The Left Cafe Door Part 2
35 Reviewing Our Progress
36 Sculpting And Baking Overview Part 1
37 Sculpting And Baking Overview Part 2
38 Sculpting The Concrete Protections
39 Sculpting The Wood Table
40 Uvs Overview
41 Texel Resolution And Uv Theory
42 Uving The Cafe Sign
43 Uving The Cafe Table
44 Uving The Chairs
45 Uving The Right Wall
46 Uving The Pipes Part1
47 Uving The Pipes Part2
48 Uving The Lamps
49 Uving The Left Cafe Entrance
50 Uving The Window Protections
51 Uving The Window Frames
52 Uving The Balcony
53 Uving The Air Units
54 Uving The Right Door And Props
55 Uving The Balcony Wall
56 Uving The Final Props
57 Initial Light Setup Part 1
58 Initial Light Setup Part 2
59 Texturing The Chairs
60 Shaders And Connections
61 Texturing The Floor
62 Displacement Of The Floor
63 Texturing The Left Wall
64 Displacement Of The Left Wall
65 Texturing The Right Wall
66 Texturing The Balcony Wall
67 Texturing The Cafe Sign
68 Texturing The Cafe Roof
69 Window Frames Udim Texturing
70 Udim Maya Setup
71 Udim Instancing In Substance Painter
72 Texturing The Table
73 Texturing The Air Ducts
74 Texturing And Shading The Lamps
75 Shading Windows And Glass Part 1
76 Shading Windows And Glass Part 2
77 Texturing Left Door
78 Texturing The Pipes
79 Reviewing And Adjusting The Scene
80 Texturing Concrete Elements
81 Texturing The Table Props
82 Texturing The Concrete Slabs
83 Texturing The Flower Pots
84 Texturing The Right Door
85 Texturing The Air Unit
86 Plant Setup
87 Importing The Plants
88 Placing The Ivy Plants
89 Reutilizing The Plants
90 Texturing The Back Cafe Sign
91 Texturing The Welcome Sign
92 Organizing The Back Alley Part 1
93 Organizing The Back Alley Part 2
94 Setting Up The Extra Lights
95 Adjusting Render Settings
96 Material Correction
97 Advance Wall Texturing Part 1
98 Advance Wall Texturing Part 2
99 Preparing For The Final Render
100 Post Production Part 1
101 Post Production Part 2
102 End Of The Project
What You Will Learn?
- Hi Guys, do you want to create a realistic 3D scene for a commercial or a film but don’t know how to start? If that is the case then I welcome you to Nexttut Education´s Environment Creation for Film. My name is Abraham Leal, I am a 3D Artist and producer, I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry..
- Why you should enroll: At the end of this course, you will able to recreate a 3D environment from a concept. You will understand all the necessary steps to create the different props, sections, lights and textures needed to get the best possible result for your portfolio..
- In this Course, you will be learning.
- Camera Matching.
- Prop Modelling.
- Sculpting.
- UV Mapping.
- Texturing.
- Rendering with Arnold.
- Cinematic Lighting.
- Post Production.
- I will start the course by blocking in the scene and getting the proportions right. After that we will start modelling all the different props and getting them ready for textures. Once all the props are ready we will Uv map them and we will start building the lights of our scene. Finally we will texture the whole scene and make sure it looks the best before we jump into Photoshop for the final touches of our image..
- Who should enroll: I have designed this course for intermediate level students and artists who want to improve their skills as environment artists in order create their own scenes from scratch. In this course I will be using Maya, Zbrush, Substance Painter, Photoshop and Arnold Renderer, so be sure to have all of them installed to follow properly..
- Enroll now and take your 3d environment skills to the next level!.