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Game Character Rigging for Beginners in Maya
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This Course Includes
skillshare
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13 hours 11 minutes
english
Online - Self Paced
course
SkillShare
About Game Character Rigging for Beginners in Maya
Introduction and Course Overview
01 What's Rigging
02 Getting familiar with maya's interface
03 Scene Setup
04 Understanding Object Transforms
05 Working with Display Layers
06 Character Purpose
07 Understanding Object Hierarchies
08 Introducing Joints
09 More on joints
10 Local vs World Orientation of Joints
11 Creating The Leg Joints
12 Difference between FK and IK Systems
13 Adding IK System to Our Character's Leg
14 Mirroring The Leg Joints
15 Adding The Pelvis Bone
16 Building Spine Bones
17 Adding The Neck, Head and Jaw Joints
18 Working on The Arm Joints
19 Creating the Arm Joints Using Different Method
20 Adding a Clavicle Joint
21 Adding The Finger Joints
22 Renaming The Finger Joints
23 Adding The IK System to Arm
24 Mirrong The Arm Chain
25 Adding The Shoulde Protector Joint
26 Creating Eye Joints
27 Adding Eyelid Joints
28 Adding The Necklace Joints
29 Organizing our Scene
30 Intro to Binding Smooth Skins
31 Intro to Painting Skin Weights
32 Why Skinning At This Point Of Time
33 Skinning Our Character
34 Adding or Removing Influence Joints
35 Refining Skin Deformations using Paint Skin Weights Tool
36 Introducing The Hammer Skin Weights Tool
37 Working with The Hammer Skin Weights Tool
38 Introducing The Components Editor
39 Working with The Components Editor
40 Refining the Head Deformations
41 Deforming the Eyelids
42 Correcting the Arm Deformations
43 Refining Wrist and Fingers Deformations
44 Refinining The Body Skin Deformations
45 Fixing Pendulum Deformations
46 Mirroring Skin Weights
47 How Animation Controls Work
48 Building The Global Control
49 Building Leg Controls
50 Creating The Pelvis Control
51 Adding Spine Controls
52 Building The Center Of Gravity Control
53 Building The Neck Control
54 Building The Head and Jaw Controls
55 Creating Necklace Controls
56 Creating Clavicle Controls
57 Adding The Shoulder Protector Control
58 Building Arm Controls
59 Parent Constraint The Animation Controls
60 Creating Elbow and Knee Controls
61 Setting Up Elbow and Knee Controls
62 Creating Eye Controls
63 Using Aim Constraint to Setup Eye Controls
64 Constraining The Arm and Foot Controls
65 Setting Up Proper Hierarchies For The Physical Controllers
66 Organizing Our Scene
67 Working with Custom Attributes
68 Introducing the Set Driven Key Dialog Box
69 Adding a Blinking Feature
70 Controlling The Fingers
71 Building Inverse Foot Joints
72 Constraining The Inverse Foot Joints
73 Finishing The Inverse Foot Roll System
74 Finalizing Our Character Rig
75 Conclusion and Your Assignment
What You Will Learn?
- This course is your track to building amazing attractive game character rigs that will stand up as professional work. Whether for your own games or for other peoples projects..
- Learning 3D rigging can be very confusing and time-consuming when doing it by yourself, add to that optimizing your characeter rigs to be used inside game engines. For this reason I've dedicated all my time and effort to build this thourough course about game character rigging in maya. I want to make the learning process easy for you, going through all the tools and concepts of rigging in very detailed videos..
- Throughout this course we will be exploring all the basic principles of rigging from A to Z while learning the proper techniques to create efficient and flexible rigs ready to be animated inside any game engine of your choice with the most popular and powerful 3D art program, "Autodesk Maya".
- As the industry standard 3D animation software, learning Autodesk Maya is a great skill to help you land a job in the film, music and gaming industry. In this course, you'll learn how to create an entire character rig optimized for game engines from scratch..
- Beginner to the world of 3D Rigging and game industry?.
- We start super simple so you need no prior experience of Autodesk Maya! With our online tutorials, you'll be amazed at what you can achieve. We believe project-based learning is the best way to learn 3D Rigging for games inside Autodesk Maya..
- Learn by doing real world projects!.
- This course is project-based, so you will applying your new skills immediately to real 3D models.In this course, we will create a full character rig where you will learn the industry-standard methods for creating character rig for games that I have refined throughout my years of experience in the games industry..
- The information is taught in a “big picture†way so that you can follow along with your own biped character models and learn as you create your own products. However, if you don't have your own model I will provide the model shown in the tutorial..
- I want to make the learning process easy to understand for you, covering all tools and concepts of rigging. All the project files will be included, as well as additional references and resources - you'll never get stuck!.
- The Best Part?.
- By the end of the course, you'll truly be inspired by your own skills, and confident in using Autodesk Maya.On top of that, we're going to have fun and end each video in a positive way that will leave us ready for whatever maya or life throws at us!.
- All at your fingers tips instantly. This is what's also included in the package:.
- Premium Support.
- I will be available for you throughout the whole course, so feel free to send me a message if you encounter any issues. I will help you solve it as soon as possible over Udemy.Additionaly, you can benefit from our world-class support from both other students, and the instructors who are on the forums regularly..
- This course is for you if....
- ... you want to gain a true and deep understanding of 3D RIgging and Animation as it relates to games..
- ... you have been trying to learn Rigging in maya but: 1) still don't really understand Maya, or 2) still don't feel confident to rig you own characters.
- ... you already know 3d rigging basics but looking for more advanced topics. This course includes additional awesome and very useful techniques for opitimizing your rigs for game engines!.
- ... you want to get started with 3d rigging and creating animations for games using maya: Autodesk Maya is a great and very powerful software for 3D Rigging and Animation!.
- Ready to have fun?.
- If so, then start this adventure today, and join me and 10000+ other animators in the only 3D rigging course that you will ever need!.
- I am looking forward to seeing you on the course! Remember 3D Rigging and animation is all about having fun too. The learning curve may be steep but it's just a curve and we can all get over it. Have fun along the way!!.