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Game Character Sculpting in ZBrush
Creating a high-resolution sculpted mesh is often the first step in building a character model to be used in a game. In this course, you’ll learn to use ZBrush to create these detailed character sculpts.

This Course Includes
pluralsight
4 (45 reviews )
4 hour 37 minutes
english
Online - Self Paced
Expanded Courses
pluralsight
About Game Character Sculpting in ZBrush
Once a character design has been settled on, the first step in getting that character into your Unity game is often sculpting the model. Probably the best tool around for creating these highly detailed sculpts is ZBrush. In this course, Game Character Sculpting in ZBrush, you’ll learn to use ZBrush to create the hero character from the Unity game, Swords and Shovels. Working from the ground up, you’ll start by creating the initial armature using a very flexible tool called ZSpheres. From there, you’ll learn to use several of ZBrush’s powerful sculpting brushes to edit the geometry at its base and to begin sculpting in all the character’s musculature and detail. Next, you’ll also learn to stylize your model and to create things like clothing and accessories by extracting geometry from existing shapes. When you're finished with this ZBrush course, you’ll have learned the process of creating a sculpted character from start to finish. But even though we’re building a dwarf, you’re not just learning to build one character. So sprinkled in along the way, you’ll get challenges that will allow you to see that what you’ve learned can apply to many different kinds of characters. Let’s start with the first module by looking at our artwork, creating a plan, and creating our ZSphere armature. Software required: Zbrush.
What You Will Learn?
- Course Overview : 1min.
- Creating a Base Mesh : 33mins.
- Creating the Initial Sculpt : 62mins.
- Detailing and Stylizing : 58mins.
- Sculpting the Clothing : 62mins.
- Adding Accessories : 36mins.
- Final Detailing : 23mins.