When you enroll through our links, we may earn a small commission—at no extra cost to you. This helps keep our platform free and inspires us to add more value.

GTx logo

GTx: Accessible Gamification

Learn how accessibility plays into gamification fundamentals, creating efficiency in business for everyone.

     0 |
  • Reviews ( 0 )
₹4067

This Course Includes

  • iconedx
  • icon0 (0 reviews )
  • icon5 weeks at 2-3 hours per week
  • iconenglish
  • iconOnline - Self Paced
  • iconcourse
  • iconGTx

About GTx: Accessible Gamification

See your favorite games like never before!

Ever wondered why farming for a mighty sword in a fantasy game feels entertaining and fun while filling out reporting documents – a seemingly similar repetitive activity – is incredibly boring? If so, you are not alone!

The vast field of Gamification applies techniques and patterns from fundamental mechanics of game design to non-game contexts in order to make business tasks more fun for a user. This can lead to increased efficiency and accuracy and even facilitate better health by reducing exhaustion.

However, there is one particular requirement that often becomes a hurdle for Gamification efforts: meeting accessibility requirements.

In this computer science course, we will investigate this use case closer and derive a new set of patterns that are representation-agnostic. You will learn the fundamentals of Gamification and accessibility, as well as lessons in game development and game design. We will take a look at popular digital games and draw patterns from their game design and game mechanics.

By the end of this course, you will have gained a better grasp on the problem at hand and learn patterns and techniques to deploy gamification in a broader and more abstract scope.

But be warned: you might see your favorite digital games like you never saw them before – as a wired, but well-tailored, combination of reward, development, discover and challenge.

What You Will Learn?

  • What Gamification is and how it relates to common business processes.
  • Basics of Digital Accessibility and how it interacts with Gamification.
  • How to derive Game Design Patterns from popular digital games.