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Hard Surface Modelling in Maya 2022

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  • icon16 hours 42 minutes
  • iconenglish
  • iconOnline - Self Paced
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About Hard Surface Modelling in Maya 2022

Introduction

Project Setup

Maya Basics

Hard Surface Basics

EdgeLoops and Edgeflow

Interlocking Edgeflow

Setting up Image Planes

Toaster Main Body

Toaster Buttons

Toaster Switch

Toaster Top Part

Toaster Inner Parts

Toaster Back Compartment

Toaster Logo

GC Controller Setup

GC Face Plate

GC Sticks Area

GC Dpad Modelling

GC Main Stick

GC Handles Block In

GC Buttons

GC Finishing the Front Plate

GC Back Plate Blockin

GC Back Triggers

GC Final Details

Camera Setup

Camera Block In

Camera Top Knobs

Camera Option Knob

Camera Extra Knobs

Camera Strap Hooks

Camera Lens

Camera Lens Rings

Camera Lens Focus

Camera Viewfinder

Camera Body Base

Camera Body Top Section

Camera Body Flash

Camera Body Knob Section

Camera Body Details

Camera Back Section Block In

Camera Back Section Refinement

Camera Back Section Details

Camera Screen

Camera Final Details

Chainsaw BlockIn

Chainsaw Chain Support

Chainsaw Chain

Chainsaw Cover

Chainsaw Main Housing

Chainsaw Housing Details

Chainsaw Handle Main Shape

Chainsaw Handle Grip

Chainsaw Exhaust Base

Chainsaw Exhaust Details

Chainsaw Support

Chainsaw Blade Interior

Chainsaw Blade Spikes

Chainswa Engine

Chainsaw Details

Clay Render

Arnold Materials

Turntable Animations

Final Words

What You Will Learn?

  • Do you find it difficult to model hard surface objects inside of Maya? If that is the case then I welcome you to Hard surface Modelling in Maya 2022 class..
  • WHY SHOULD YOU LEARN FROM ME:.
  • My name is Abraham Leal and I have 11 years of experience in the industry. I have been teaching 3D for the past 7 years while managing my own studio in Mexico..
  • BENEFITS : By the end of this class,.
  • You'll be able to model hard surface objects inside of maya with proper topology and edge flow..
  • You will be able to tackle complex shapes and simplify them using the necessary workflow for subdivision modelling..
  • You will be able to create professional looking renders to present your hard surface models..
  • WHAT WILL I LEARN:.
  • Hard Surface Tools and Techniques.
  • Subdivision workflow.
  • Edgeflow control.
  • Proper Topology.
  • Material Setup.
  • Studio Lightning.
  • Rendering.
  • CLASS PROJECTS:.
  • The project is divided into 6 chapters, the first chapter will serve as an introduction to the most important concepts and tools. The next chapters will each focus on common objects you might have to model while in a professional project. These projects will show specific elements and techniques that can be applied to a variety of props. At the end we will prepare renders for all of our objects and present them in a professional way..
  • IS THIS CLASS RIGHT FOR ME:.
  • I have designed this class for beginner level students who want to learn the proper way to model and create hard surface models inside of Maya..
  • This class is also designed for anyone who wants to polish their workflow and discover new ways to approach complex objects inside of Maya..
  • WHO IS NOT THE IDEAL STUDENT: This class is for beginners and not for advance users. If you are looking for advanced complex hard surface modelling then this course is not for you..
  • WHAT SHOULD I KNOW OR HAVE FOR THE CLASS:.
  • A basic understanding of the Maya interface is expected.
  • You should have Maya 2022 installed with its latest update along with Arnold (included in Maya).
  • You need a software called Pureref to view the reference images. This software is free..
  • Join me! And start creating amazing Hard Surface Models ready for production inside of Maya 2022.