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Human Character Rigging - Blender Beginners Class

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About Human Character Rigging - Blender Beginners Class

Welcome

Setting Things Up

Custom Bone Shape For The Master Control

The Head The Neck And The Chest

The Arm

The Leg

Adding IK And Control Bones

Relationships Between Bones

Inverse Kinematics

Connecting To The Mesh

Your Homework

What You Will Learn?

  • Human Character Rigging - Blender Beginners Class.
  • Welcome to this class on creating a human character rig using Blender 3d. For todays class we work from the ground up to create a rig for a low poly human character. Unlike traditional mesh modelling, rigging is a process that requires everything in its proper place to function correctly..
  • For this class we will learn how to add an armature (an object that stores the bones of our rig), deformation bones (skeleton), control bones (For character movement) and pole target bones (For inverse kinematics) all while going through a checklist that has everything we need to build a usable human character rig..
  • If you do not have a character rig for this class download one using our class project link or take our beginners class in low poly character creation..