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Human Character Rigging - Blender Beginners Class
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1 hours
english
Online - Self Paced
course
SkillShare
About Human Character Rigging - Blender Beginners Class
Welcome
Setting Things Up
Custom Bone Shape For The Master Control
The Head The Neck And The Chest
The Arm
The Leg
Adding IK And Control Bones
Relationships Between Bones
Inverse Kinematics
Connecting To The Mesh
Your Homework
What You Will Learn?
- Human Character Rigging - Blender Beginners Class.
- Welcome to this class on creating a human character rig using Blender 3d. For todays class we work from the ground up to create a rig for a low poly human character. Unlike traditional mesh modelling, rigging is a process that requires everything in its proper place to function correctly..
- For this class we will learn how to add an armature (an object that stores the bones of our rig), deformation bones (skeleton), control bones (For character movement) and pole target bones (For inverse kinematics) all while going through a checklist that has everything we need to build a usable human character rig..
- If you do not have a character rig for this class download one using our class project link or take our beginners class in low poly character creation..