Crafts & DIY Basics
Fundamental principles and concepts
Introduction to DIY: Becoming a Maker
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Course Insight
Suitable for beginner learners. This course serves as an entry point into Crafts & DIY, building foundational knowledge before moving on to advanced frameworks or specialized paths.
Beginner FriendlySelf-Paced LearningProject-Based
SKILLS TO
MASTER
Practical ApplicationTrending
Real-world project implementationBest Practices
Industry standard workflows and guidelinesCareers:Relevant for professionals pursuing roles within Crafts & DIY.
Quick Facts
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What You’ll Learn
- What would you make if you had no limits?.
- A decade ago, you needed passion, expertise, and money to transform even the simplest ideas into real objects. Now you just need passion. We have unprecedented access to collaboration, materials, and knowledge, and the desire to actively create in the world has never been stronger..
- But where to start? In this class, Mark Frauenfelder—legendary maker, creator, and founder of Boing Boing and MAKE magazine—introduces the fundamental world of Making and guides you in transforming your curiosity into a DIY project that makes, modifies, or repairs an everyday object in your life..
- While this one-hour class is structured for a true beginner, you'll find a wealth of ideas no matter your background or knowledge. Filled with countless example projects, personal anecdotes, creative-thinking prompts, tool know-how, and a peanut-butter project that has our mind spinning, this class is designed to inspire and spark conversation..
- It's a class for everyone who believes in possibility, in practice, and in fun..
- Now, what will you make?.
- What You'll Learn.
- In 5 self-paced units, learn how to think, create, and build like a Maker..
- What You'll Do.
- Interested in More?.
- To learn more about Arduino (the easy-to-use circuit board mentioned in this course), check out Mark's complementary class, Introduction to Arduino: Creating Interactive Projects..
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Description
Trailer
What is Making?
Inspiring Projects
Why I Make
Why Be a Maker + Examples
The Flowchart
Getting Started
Getting Unstuck
Different Ways to Make Things Now
Practical Steps: More Collaboration
Problem and Solutions
Design and Prototyping
Introduction
Materials
Components
Components (continued)
Tools and Workspaces
Tools and Workspaces (continued)
Conclusion
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