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Introduction to Rigging in Maya 2022

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This Course Includes

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  • icon10 hours 17 minutes
  • iconenglish
  • iconOnline - Self Paced
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About Introduction to Rigging in Maya 2022

Introduction

Project Setup

Groups and Hierarchy

Joints

Constraints

Robot Arm Joint Setup

Robot Arm Skinning

Robot Arm Controllers

Robot Arm Clean Up

Robot Arm Animation Test

Bow Joint Setup

Bow Skinning

Bow Controller Setup

Zombie Hand Retopology

Zombie Hand Joint Setup

Zombie Hand Skinning

Zombie Hand Controller Setup

Zombie Hand Animation Test

Xahnbi Joint Setup

Finishing Xahnbi Joint Setup

Xahnbi Skinning

Xahnbi Controller Setup

Finishing Xahnbi Controller

Xahnbi Animation Test

Traps Rig

Traps Rigs Bear Trap

Soldier Leg Joints

Soldier Torso Joints

Soldier Head Joints

Soldier Leg Setup

Finishing Soldier Leg Setup

Soldier Rotation Connections

Soldier Foot Rotation Recap

Soldier Spine

Finishing Soldier Spine

Soldier FK IK Arms

Working on Soldier FK IK Arms

Completing Soldier FK IK Arms

Soldier Arm Clean Up

Soldier Head Setup

Soldier Clean Up

Soldier Skinning

Finishing Soldier Skinning

Soldier Animation Test

What You Will Learn?

  • Is this Class Right for Me: Hey Guys! Do you want to learn the secrets and techniques to rig your own 3D Assets? Would you like to understand the how's and whys of the rigging process? This class is for those who wants to rig their characters and props but don't have any rigging knowledge at all..
  • If that is the case then I welcome you to Introduction to rigging in Maya 2022 class. Throughout this class we will be exploring all the basic principles of rigging while learning the proper techniques to create efficient and flexible rigs. We will start with simple exercises to understand the main tools and concepts and we will then jump onto more advanced rigs..
  • In this class you will learn.
  • Rigging Basics.
  • Rigging Mechanical Objects.
  • Rigging Characters and Creatures.
  • Rigging Props.
  • Instructor: My name is Abraham Leal, I am 3D Artist and producer and I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry..
  • Project Based Class: In this class we will work on multiple projects..
  • This class is aimed towards students with basic knowledge in Maya, however the tools that we will be covering are easy to grasp and easy to follow. We will be using Maya 2022 so make sure to have your software up to date. Join me and you will be rigging inside of Maya in no time..