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Learn Animation Production with Blender 2. 9

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  • icon10 hours 52 minutes
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  • iconOnline - Self Paced
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About Learn Animation Production with Blender 2. 9

Promo Video-Learn Animation Production with Blender 2.9

001 A Brief Introduction to Blender

002 Reference Images and Project Scale

003 Beginning the Cargo Container

004 Blocking In the Front of the Ship

005 Blocking In the Engines

006 Creating the Rear Thruster

007 Adding Detail to the Cargo Container

008 Modeling the Side Clamps

009 Creating a Top Hinge Clamp

010 Using the Boolean Modifier

011 Modeling the Landing Gear

012 Adding Detail to the Rear Engine

013 Adding Panels to the Ship

014 Modeling the Window Frame Details

015 The Discombobulator Add on and the Array Modifier

016 Adding Details to the Front of the Ship

017 Adding Details to the Back of the Ship

018 Finishing the Back of the Ship

019 Naming Objects and Organizing the Outliner

020 Beginning the Landing Bay

021 Modeling Sci Fi Panels in the Landing Bay

022 Using the Path Tool to Create Hoses

023 Finishing the Modeling and Organizing the Scene

024 Creating Sci Fi Panels with the Node Editor

025 Adding Grunge to the Panels

026 Adding Sci Fi Panels to Front and Side

027 Texturing the Rear Engine and Window Frame

028 Materials for the Front Panels

029 Finishing the Materials for the Ship

030 Setting Up the Materials for the Container

031 Painting Edge Wear on the Container

032 Adding Materials to the Landing Bay

033 Finishing the Materials of the Landing Bay

034 Beginning the Star Field edit

035 Finishing the Star Field

036 Beginning the Planet

037 Adding Color to the Planet

038 Adding the Roughness and Bump Information

039 Creating Cloud Layers

040 Adding Lights to the Landing Bay

041 Adding a Sun Light for the Planet

042 Beginning the Landing Gear Rig

043 Setting Up Inverse Kinematics

044 Continuing the Landing Gear Rig

045 Finishing the Rig for the Ship

046 Starting on the Animation

047 Continuing the Ship Animation

048 Using the Graph Editor

049 Animating the Landing Gear

050 Finishing the Ship Animation

051 Animating a Texture for the Plasma Drive

052 Creating the Rocket Exhaust

053 Animating the Rocket Exhaust

054 Final Adjustments

055 Creating a Test Render

056 Importing Characters Into the Scene

057 Rendering the Final Animation

058 Adding Music in the Video Sequencer

059 Adding the Fly In Sound Effects

060 Editing the Landing Sound Effects

061 Rendering the Animation with Audio

062 Conclusion

What You Will Learn?

  • In this course we will create an animated scene solely in Blender, from the first polygon to the final render. We will begin by bringing in and setting-up reference images that will help us create the 3D models of the ship, the cargo container, and the landing bay. We will then use Blender’s Node Editor to create the materials and textures for the 3D objects. Once that is complete we will begin work on creating the star fields, as well as the planet and cloud layers..
  • To prepare the ship for animation, you will learn how to create the rig for the landing gear, so that we can animate the legs and control the ship's bounce when it lands. You will also learn how to use Blender’s Graph Editor as we animate the ship coming in for a landing. And we will have some fun animating a texture to create the plasma-drive engines, and create a jet exhaust animation for the rear of the ship..
  • You’ll learn how to import characters into the scene and how to render a final animation. We will then bring in music and sound effects and mix the audio to picture in Blender’s Video Sequence Editor. Lastly, we will render out a video clip with both picture and sound..
  • If you’ve ever wanted to create your own animated scenes in Blender, then this course is for you. Using only free, open-source software you can create anything you can imagine..
  • So join me for this complete course where you'll Learn Animation Production with Blender 2.9..