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Learn Cinema 4D - Create Abstract 3D Design Elements
Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography.

This Course Includes
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2 hours 19 minutes
english
Online - Self Paced
course
SkillShare
About Learn Cinema 4D - Create Abstract 3D Design Elements
Introduction
Cinema 4D Interface Overview
Adding the Torus
Deforming the Torus
Overview of the Displacer
Creating the Ridges with the Displacer
The Phong Tag
Subdivision Surface
Adding Finer Details
Using Layer Shaders
Control the Level of Detail
Working with Cameras
3-Point Lighting
Lighting the Scene
Creating an Environment for Reflections
Adding a Material
Adding the Color Streaks
Rendering with the Physical Renderer
Rendering with the Standard Renderer
Color Grading in After Effects
Outputting the Final Result from After Effects
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What You Will Learn?
- In this course, you'll learn how to create abstract 3D design elements. And by doing that you'll also learn the fundamentals of working with Cinema 4D, and with 3D in general..
- You'll need Maxon Cinema 4D(Prime, Broadcast, Visualize or Studio), and Adobe After Effects. No third party plugins are used..
- We learn best by doing, so this is a hands-on, project-based course..
- This is the first course, in a series of four, where we'll create abstract shapes that are excellent as design elements for graphic designers and motion designers. You can use them for both 3D and 2D workflows. .
- We will use a procedural workflow that doesn't require modeling. That means that all settings remain editable, and we can change the entire look by just adjusting a few sliders. It makes the whole process of creating and experimenting fun, flexible, and powerful..
- Here's a glimpse of what we'll cover.
- • Working with parametric objects.
- • Exploring how geometry and complexity affect the appearance of objects.
- • Working with deformers.
- • Looking at how displacement works and how to optimize for best result.
- • Working with the noise shader.
- • Making complex shaders by using the layer shader.
- • Lighting a scene with 3-point lighting.
- • Working with cameras.
- • Creating materials.
- • Rendering with the Physical and the Standard Renderer.
- • Color grading and post-effects in Adobe After Effects.
- You'll have access to all the project files, so it's easy to follow along. Although I hope you'll experiment a lot so you can come up with your unique designs..
- Let’s start..
- Jesper.