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Learn how to create old realistic cannon with Blender

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This Course Includes

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  • icon7 hours 27 minutes
  • iconenglish
  • iconOnline - Self Paced
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About Learn how to create old realistic cannon with Blender

001 Course intro

002 Before you start

003 Modeling Adding the referace images to start the modeling

004 Modeling Creating the Barrel

005 Modeling Creating the trunnion

006 Modeling Creating the carriage

007 Modeling Creating the carriage front parts

008 Modeling Creating the axel box

009 Modeling Creating the Wheel spoke

010 Modeling Creating the wheel ring

011 Modeling Creating the wheel core lock

012 Modeling Creating the Barrel holder

013 Modeling Creating the rivets

014 Modeling Adding extra accessory to the cannon carriage

015 Modeling Adding belts to the carriage legs

016 Unwrapping unwrap the barrel

017 Unwrapping Unwrapping wheel and some accessory

018 Unwrapping finishing the unwrapping for all objects

019 Material Creating material to the Barrel part 1

020 Material Adding roughness and Bump map to the Barrel

021 Material Creating metal material for the metal parts

022 Material Creating the Wood material

023 Material Fixing some issues

024 Modeling a platform to the cannon

025 Texturing the Platform

026 The final render

What You Will Learn?

  • Hello everyone my name is Marwan Hussein Welcome to my new course.
  • Step-by-step we will learn how to create a realistic cannon with Blender I'm not going to use any exterior plugins to create this Cannon everything will be done within Blender.
  • I divided the course into sections We will start with modeling and in the modeling section, we will model the whole Cannon from start to finish..
  • In the modeling section, we will learn how to model the cannon parts and how to get clean nice shading and we will use a lot of tools Equipped with Blender to achieve that..
  • After modeling the cannon we will learn step by step how to unwrap it and make it ready to create a texture for it, we will learn how to use the unwrapping seam Technique, and follow the active quad as well, and a lot of things to create nice UV map ready to use..
  • When we finish with the unwrapping, we will start with materials creation, and step by step we will learn how to create realistic materials to give the cannon a realistic looking..
  • I will render the cannon using cycles and I will use the compositor to post-process the final render..
  • This course is not as long as my other courses, we will achieve all of that in a short period of time.I will leave a section for the resources under the name of the project folder there you should find all the necessary files you need to start the course with me, and don’t forget to download the Pure Ref tool to browse the images..