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Learners Guide to 3D Character Creation Vol 1: Zbrush 2021

Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography.

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  • icon1d 22 hours 49 minutes
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  • iconOnline - Self Paced
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About Learners Guide to 3D Character Creation Vol 1: Zbrush 2021

Course Introduction

What To Expect

Introduction to Zbrush

UI Breakdown

Masking and Grouploops

Secondary Sculpting Tools

Learning the Spacebar Trick

Creating UI Pop Up Menu

Base Mesh Introduction

Base Mesh Body Blockout

Base Mesh Head Blockout

Attaching Separate Base Meshes

Base Mesh Proportion Adjustment

Base Mesh Creation Hands

Setting Up the Provided References

Creating Fabric Base Meshes

Cleaning Up Shirt for Sculpting

Sculpting Shirt Wrinkles

Blocking Out Pants for Sculpting

Sculpting Wrinkles Folds

Seam Sculpting through Panel Loops

Secondary Pants Blockout

Creating Stitch Details

Detailing Side Pants Finishing

Creating Pants Trim

Cleaning Up Base Mesh Jacket

Making Jacket Trim Apparel

Making Jacket Trim Pads

Creating Zipper Strip Apparel

Creating Collar Base Mesh

Creating Neck Collar Base Mesh

Creating Sash Mesh

Placing Trim Apparels on Jacket

Placing Zipper Strip into Jacket

Sculpting Jacket Wrinkles

Cleaning and Adjusting Jacket

Reusing Apparel for Other Areas

Creating Jacket Seams

Detailing Seams and Pocket

Creating Front Overlay

Creating Collar

Creating Base Mesh Shoulder

Creating Nodules

Detailing Sash Trim

Sculpting Sash Straps and Strips

Finishing Detail of Sash

Adjustments and Belt Block Out

Detailing and Setting Belt

Finalizing and Polishing Belt

Shoe Block Out

Shoe Souls Block

Making Shoe Panel Adding

Finalizing Shoe Sculpting

Explaining Faces Breakdown

Setting Up Head Reference

Blocking Out Eyes

Sculpting Eyes

Blocking Out Nose

Blocking Out Mouth

Detailing Mouth

Blocking Out Ears

Detailing Out Ears

Eyes and Ears Refinement

Constructing Eyelashes

Skin Pores and Eye Painting

Creating Face Cavity

Creating Detachable Face

Detachable Face Back Side

Thickness Detailing

Thickness Secondary Detailing

Creating Slug Wire

Creating Synthetic Strip Wire

Placing Detachable Face

Creating Fine Wires

Deforming and Placing Fine Wires

Constructing Base Mesh Hair

Drawing Out Base Hair Mesh

Finalizing Base Hair

Fibermesh Introduction Basics

Fibermesh Paramaters in Segments

Hair Strand Construction

Hair Strand Application Break Down

Fibermesh Application Front End

Finishing Front End Fibermesh

Fibermesh Application Mid Section

Finishing Mid Section Fibermesh

Fibermesh Application Back End

Finishing Back End Fibermesh

Generating Side Hair

Adding Overall Detailing of Face

Retopologizing and What To Expect

Retopologizing Shirt

Retopologize Pants Trim

Retopologize Side Pants Pocket

Retopologize Side Patch Pants

Retopologize First Half of Pants

Finishing First Half Retopology

Mirroring Pants Topology Over

Finishing Pants Topology by Welding

Organizing Jacket for Retopology

Jacket Retopology Shoulder Pads

Finalizing Shoulder Pads Topology

Retopologize First Half Jacket Body

Jacket Retopology Sleeves

Jacket Retopology Sleeves Trims

Mirroring Over Jacket Body Topology

Jacket Body Layout Retopology

Finishing Jacket Body Retopology

Retopologizing Long Sleeve

Reprojecting Jacket Details

Armor Retopology Layout

Armor Retopology Filling Landmarks

Retopologizing Armor Middle

Finalizing Armor Retopology

Trim Pads Retopology

Jacket Trim Retopology

Jacket Discs Retopology

Retopologizing Nodules

Placing Retopologized Nodules

Jacket Fold Retopology

Retopologizing Collar Inside

Cleaning up Collar Retopology

Projecting Collar Details

Retopologizing Sash

Retopologizing Zipper

Retopologizing Main belt

Retopologizing Belt Pieces

Retopologizing Shoe Pieces

Retopologizing Shoe

Finalizing Shoe Topology

Retopologizing Shoe Soles

Retopologizing Fingers Block Out

Detailing Fingers Topology

Retopologizing Thumb

Topology Connecting Techniques

Retopologizing Palm

Projecting Hand Detail

Retopologizing Shins

Face Retopology Eyes

Face Retopology Nose

Face Retopology Mouth

Retopologizing Ear Outer Layout

Retopologizing Ear Cavity

Ear Retopology Border Edgeflow

Face Retopology Guide Breakdown

Connecting Face Retopology

Finalizing Face Topology Connecting

Retopologizing Forhead

Finishing Forehead Connecting Ear

Retopologizing Opposite Side Head

Face Retopology of Neck

Face Retopology Cleanup

Ears and Neck Retopology Cleanup

Projecting Face Details

Retopologizing Eyes

Retopolgizing Wires

Retopolgizing Segments

Positioning New Segments

Retopolgizing Slug Tube

Retopolgizing Detachable Face

Detachable Face Thickness Topology

Projecting Detachable Face Details

Retopolgizing Back Face Piece

Projecting Back Face Piece

Exporting High Rez Sculpt

Exporting Low Rez & UVS

Transpose Master Breakdown

Posing Character

Adjusting Hair to Pose

Bonus Rendering in Zbrush

Finalizing Render in Photoshop

What You Will Learn?

  • Hello and Welcome to Learners Guide to 3D Character Creation Vol 1: Zbrush & Retopology A new course dedicated to teaching how to sculpt, retopologize, 3D Characters all within Zbrush!.
  •             - Split Screen Mode was introduced back in Zbrush version 2019.1 which has become more of a updated method of practicing your sculpting techniques geared toward the beginner but also intermediate users who are interested.  This is where we the instructors break up our character into sections of decimated meshes and demonstrate how they would be imported into your zbrush file.  Next we go over the basics of how to turn on split screen mode in your Zbrush viewport to have 2 screens, our mesh on the left and your mesh on the right! From there you interactively work with us when we sculpt this character out! ( checkout our the promotional video above right corner for demonstration in what to expect)..
  •               - Multiple 2D Orthographic References -  Of course for more intermediate to advance users don't need to take Split Screen Mode  approach, alternatively we will be providing you multiple 2D orthographic references of the character in many of the areas to help aid in your sculpting process as we guide you in the sculpting of this character course..
  • Feel free to learn through either approach OR a combinations of both!.
  • What we will teach.
  • ZBRUSH CHARACTER SCULPTING:.
  •         - A quick section breakdown to the basics of Zbrush for the beginner so no one gets left behind before we start..
  •         - How to create your own base mesh from scratch. (In addition we will be supplying you our own course learning base mesh for you to use as a bonus option).
  •         - How to pull clothing off of a blank  base mesh to sculpt full body clothing of a Cyberpunk Character as is done commonly in the industry pipeline..
  •         - Illustrate how to create seams utilizing fun combinations such as group loops with masking.
  •         - Learn to craft hair within Zbrush through it's built in hair system Fibermesh, and demonstrate several methods to apply the hair upon the mesh.
  • RETOPOLOGIZING:.
  •         - Learn several methods of retopologizing (process of creating Low Rez 3D models from High Rez sculpted meshes) Those methods below are:.
  •                      1.  The first is: Is an auto retopologizing approach with Zremesher 3.0 utilizing the Zremesher Guides Lines Brush as a method of directing clean edge flow..
  •                      2. The second method is a manual retopologizing approach where we use Zmodelers 3D modeling tool Edge Extrusion to provide  more flexible option in 3D Character Modeling, over a finished High Rez sculpt..
  • - (Disclaimer - this course is a 2 part course series with this first course being the focus of 3D character sculpting, retopologizing a character into a low rez character model as a primary focus of curriculum.  The upcoming second course focuses more to UVing, texturing and rendering).