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Learners Guide to 3D Character Creation Vol 1: Zbrush 2021
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This Course Includes
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1d 22 hours 49 minutes
english
Online - Self Paced
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About Learners Guide to 3D Character Creation Vol 1: Zbrush 2021
Course Introduction
What To Expect
Introduction to Zbrush
UI Breakdown
Masking and Grouploops
Secondary Sculpting Tools
Learning the Spacebar Trick
Creating UI Pop Up Menu
Base Mesh Introduction
Base Mesh Body Blockout
Base Mesh Head Blockout
Attaching Separate Base Meshes
Base Mesh Proportion Adjustment
Base Mesh Creation Hands
Setting Up the Provided References
Creating Fabric Base Meshes
Cleaning Up Shirt for Sculpting
Sculpting Shirt Wrinkles
Blocking Out Pants for Sculpting
Sculpting Wrinkles Folds
Seam Sculpting through Panel Loops
Secondary Pants Blockout
Creating Stitch Details
Detailing Side Pants Finishing
Creating Pants Trim
Cleaning Up Base Mesh Jacket
Making Jacket Trim Apparel
Making Jacket Trim Pads
Creating Zipper Strip Apparel
Creating Collar Base Mesh
Creating Neck Collar Base Mesh
Creating Sash Mesh
Placing Trim Apparels on Jacket
Placing Zipper Strip into Jacket
Sculpting Jacket Wrinkles
Cleaning and Adjusting Jacket
Reusing Apparel for Other Areas
Creating Jacket Seams
Detailing Seams and Pocket
Creating Front Overlay
Creating Collar
Creating Base Mesh Shoulder
Creating Nodules
Detailing Sash Trim
Sculpting Sash Straps and Strips
Finishing Detail of Sash
Adjustments and Belt Block Out
Detailing and Setting Belt
Finalizing and Polishing Belt
Shoe Block Out
Shoe Souls Block
Making Shoe Panel Adding
Finalizing Shoe Sculpting
Explaining Faces Breakdown
Setting Up Head Reference
Blocking Out Eyes
Sculpting Eyes
Blocking Out Nose
Blocking Out Mouth
Detailing Mouth
Blocking Out Ears
Detailing Out Ears
Eyes and Ears Refinement
Constructing Eyelashes
Skin Pores and Eye Painting
Creating Face Cavity
Creating Detachable Face
Detachable Face Back Side
Thickness Detailing
Thickness Secondary Detailing
Creating Slug Wire
Creating Synthetic Strip Wire
Placing Detachable Face
Creating Fine Wires
Deforming and Placing Fine Wires
Constructing Base Mesh Hair
Drawing Out Base Hair Mesh
Finalizing Base Hair
Fibermesh Introduction Basics
Fibermesh Paramaters in Segments
Hair Strand Construction
Hair Strand Application Break Down
Fibermesh Application Front End
Finishing Front End Fibermesh
Fibermesh Application Mid Section
Finishing Mid Section Fibermesh
Fibermesh Application Back End
Finishing Back End Fibermesh
Generating Side Hair
Adding Overall Detailing of Face
Retopologizing and What To Expect
Retopologizing Shirt
Retopologize Pants Trim
Retopologize Side Pants Pocket
Retopologize Side Patch Pants
Retopologize First Half of Pants
Finishing First Half Retopology
Mirroring Pants Topology Over
Finishing Pants Topology by Welding
Organizing Jacket for Retopology
Jacket Retopology Shoulder Pads
Finalizing Shoulder Pads Topology
Retopologize First Half Jacket Body
Jacket Retopology Sleeves
Jacket Retopology Sleeves Trims
Mirroring Over Jacket Body Topology
Jacket Body Layout Retopology
Finishing Jacket Body Retopology
Retopologizing Long Sleeve
Reprojecting Jacket Details
Armor Retopology Layout
Armor Retopology Filling Landmarks
Retopologizing Armor Middle
Finalizing Armor Retopology
Trim Pads Retopology
Jacket Trim Retopology
Jacket Discs Retopology
Retopologizing Nodules
Placing Retopologized Nodules
Jacket Fold Retopology
Retopologizing Collar Inside
Cleaning up Collar Retopology
Projecting Collar Details
Retopologizing Sash
Retopologizing Zipper
Retopologizing Main belt
Retopologizing Belt Pieces
Retopologizing Shoe Pieces
Retopologizing Shoe
Finalizing Shoe Topology
Retopologizing Shoe Soles
Retopologizing Fingers Block Out
Detailing Fingers Topology
Retopologizing Thumb
Topology Connecting Techniques
Retopologizing Palm
Projecting Hand Detail
Retopologizing Shins
Face Retopology Eyes
Face Retopology Nose
Face Retopology Mouth
Retopologizing Ear Outer Layout
Retopologizing Ear Cavity
Ear Retopology Border Edgeflow
Face Retopology Guide Breakdown
Connecting Face Retopology
Finalizing Face Topology Connecting
Retopologizing Forhead
Finishing Forehead Connecting Ear
Retopologizing Opposite Side Head
Face Retopology of Neck
Face Retopology Cleanup
Ears and Neck Retopology Cleanup
Projecting Face Details
Retopologizing Eyes
Retopolgizing Wires
Retopolgizing Segments
Positioning New Segments
Retopolgizing Slug Tube
Retopolgizing Detachable Face
Detachable Face Thickness Topology
Projecting Detachable Face Details
Retopolgizing Back Face Piece
Projecting Back Face Piece
Exporting High Rez Sculpt
Exporting Low Rez & UVS
Transpose Master Breakdown
Posing Character
Adjusting Hair to Pose
Bonus Rendering in Zbrush
Finalizing Render in Photoshop
What You Will Learn?
- Hello and Welcome to Learners Guide to 3D Character Creation Vol 1: Zbrush & Retopology A new course dedicated to teaching how to sculpt, retopologize, 3D Characters all within Zbrush!.
- - Split Screen Mode was introduced back in Zbrush version 2019.1 which has become more of a updated method of practicing your sculpting techniques geared toward the beginner but also intermediate users who are interested. This is where we the instructors break up our character into sections of decimated meshes and demonstrate how they would be imported into your zbrush file. Next we go over the basics of how to turn on split screen mode in your Zbrush viewport to have 2 screens, our mesh on the left and your mesh on the right! From there you interactively work with us when we sculpt this character out! ( checkout our the promotional video above right corner for demonstration in what to expect)..
- - Multiple 2D Orthographic References - Of course for more intermediate to advance users don't need to take Split Screen Mode approach, alternatively we will be providing you multiple 2D orthographic references of the character in many of the areas to help aid in your sculpting process as we guide you in the sculpting of this character course..
- Feel free to learn through either approach OR a combinations of both!.
- What we will teach.
- ZBRUSH CHARACTER SCULPTING:.
- - A quick section breakdown to the basics of Zbrush for the beginner so no one gets left behind before we start..
- - How to create your own base mesh from scratch. (In addition we will be supplying you our own course learning base mesh for you to use as a bonus option).
- - How to pull clothing off of a blank base mesh to sculpt full body clothing of a Cyberpunk Character as is done commonly in the industry pipeline..
- - Illustrate how to create seams utilizing fun combinations such as group loops with masking.
- - Learn to craft hair within Zbrush through it's built in hair system Fibermesh, and demonstrate several methods to apply the hair upon the mesh.
- RETOPOLOGIZING:.
- - Learn several methods of retopologizing (process of creating Low Rez 3D models from High Rez sculpted meshes) Those methods below are:.
- 1. The first is: Is an auto retopologizing approach with Zremesher 3.0 utilizing the Zremesher Guides Lines Brush as a method of directing clean edge flow..
- 2. The second method is a manual retopologizing approach where we use Zmodelers 3D modeling tool Edge Extrusion to provide more flexible option in 3D Character Modeling, over a finished High Rez sculpt..
- - (Disclaimer - this course is a 2 part course series with this first course being the focus of 3D character sculpting, retopologizing a character into a low rez character model as a primary focus of curriculum. The upcoming second course focuses more to UVing, texturing and rendering).