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Low poly game assets using Blender 2.8 & Substance Painter

Modeling and texturing low poly game assets using Blender 2.8 and Substance Painter

     
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₹519

This Course Includes

  • iconudemy
  • icon4.5 (50 reviews )
  • icon3h 35m
  • iconenglish
  • iconOnline - Self Paced
  • iconprofessional certificate
  • iconUdemy

About Low poly game assets using Blender 2.8 & Substance Painter

For games polygon count is important and the lesser it is, the better. But we need to have game assets that look detailed in terms of textures without having high polygon count. In this course, together we'll learn how to achieve the look of high poly game assets using Substance Painter while we'll build low poly game assets in Blender 2.8. In Blender 2.8, we'll:

Learn to use Blender 2.8 and common keyboard shortcuts

Model low poly game assets using different modeling techniques i.e. inset, extrude, bevel

Make use of Blender modifiers to make modeling process easy

Uv-unwrap low poly game assets

Transfer uv-map between similar 3d models We'll spend a lot of time in Substance Painter to create:

Base texture details

Roughness, normal and height information

Scratches, edge wear, dirt and rust Together, we'll model & texture three game assets:

Wooden Skid

Barrel

Traffic cone By the end of this, you'll be able to use Blender 2.8 and Substance Painter to create your own low poly game assets. While in terms of modeling, course is targeted at beginners, training on substance painter is useful for artists of all levels.

What You Will Learn?

  • Get comfortable working in Blender 2.8 .
  • Low poly game assets modeling in Blender 2.8 .
  • Unwrapping low poly game assets in Blender 2.8 .
  • Transferring UV map between similar models/meshes or objects .
  • Exporting low poly game assets from Blender 2.8 for texturing in Substance Painter .
  • Get comfortable in using Substance Painter .
  • Detailed texturing of low poly game assets in Substance Painter .
  • Creating layers of textures in Substance Painter to give a look of high poly assets.