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Maya for Beginners: Rigging

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Free

This Course Includes

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  • icon4 hours 6 minutes
  • iconenglish
  • iconOnline - Self Paced
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About Maya for Beginners: Rigging

Course Overview

Download Maya: 4 Options

Interface Intro

Manipulators And Camera Movement

Rigging Intro

Rigging QuickRig

Prop Rigging Parent Constraint

Prop Rigging Pivot Control

IK vs FK

Bones QuickRig Skeleton

Bones Hands

Bones Joint Orientation

Bones Rotate Order

Bones Recreate Limbs

Bones Pole Vectors

Bones Hand Controls

Bones Reverse Foot Rig

Bones Foot Roll SDK

Bones Independent Toe

Bones Organize And Scale

Bones COG And Hips

Bones Spine CONs

Bones Shoulder Fingers

Bones Hands To Shoulders

Bones Hand Spaces

Bones Head Space

Bones Skinning The Feet

Bones Moving Joints Fix

Bones Skinning Spine Weights

Pose Space Deformations

Bones Skin Body

Fix Forearm Twist

Bones Head Blendshapes

Bones Cleanup

What You Will Learn?

  • Let's learn what it takes to make model's move! We will give our character real bones so we can articulate the model for animation..
  • Rigging is an essential skill even for 3D artists who aren't interested in rigging it is still required knowledge at most studios even to be an animator to have some knowledge of rigging..
  • This is the 3rd section in the Maya for Beginners series. I recommend starting with modeling, then texturing, and then this class. But if you're an animator just interested in getting some rigging knowledge or someone new to 3D with no experience rigging then you can just start with the class first if you'd like!.
  • We will start by rigging a prop and learn about pivots and how to organize a rig. Then we will move on to the more complex character rigging..
  • By the end of this course you will have the skills and confidence to rig most anything and will be on your way to becoming a more advanced rigger..
  • Thanks for joining me and don't forget to download the scene files so you can follow along!.
  • Download your FREE trial of Maya here!.