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Maya for Beginners: Rigging
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This Course Includes
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4 hours 6 minutes
english
Online - Self Paced
course
SkillShare
About Maya for Beginners: Rigging
Course Overview
Download Maya: 4 Options
Interface Intro
Manipulators And Camera Movement
Rigging Intro
Rigging QuickRig
Prop Rigging Parent Constraint
Prop Rigging Pivot Control
IK vs FK
Bones QuickRig Skeleton
Bones Hands
Bones Joint Orientation
Bones Rotate Order
Bones Recreate Limbs
Bones Pole Vectors
Bones Hand Controls
Bones Reverse Foot Rig
Bones Foot Roll SDK
Bones Independent Toe
Bones Organize And Scale
Bones COG And Hips
Bones Spine CONs
Bones Shoulder Fingers
Bones Hands To Shoulders
Bones Hand Spaces
Bones Head Space
Bones Skinning The Feet
Bones Moving Joints Fix
Bones Skinning Spine Weights
Pose Space Deformations
Bones Skin Body
Fix Forearm Twist
Bones Head Blendshapes
Bones Cleanup
What You Will Learn?
- Let's learn what it takes to make model's move! We will give our character real bones so we can articulate the model for animation..
- Rigging is an essential skill even for 3D artists who aren't interested in rigging it is still required knowledge at most studios even to be an animator to have some knowledge of rigging..
- This is the 3rd section in the Maya for Beginners series. I recommend starting with modeling, then texturing, and then this class. But if you're an animator just interested in getting some rigging knowledge or someone new to 3D with no experience rigging then you can just start with the class first if you'd like!.
- We will start by rigging a prop and learn about pivots and how to organize a rig. Then we will move on to the more complex character rigging..
- By the end of this course you will have the skills and confidence to rig most anything and will be on your way to becoming a more advanced rigger..
- Thanks for joining me and don't forget to download the scene files so you can follow along!.
- Download your FREE trial of Maya here!.