Object-oriented Programming in Java

You know your way around Java’s basics, like variables, methods, and loops. Now it’s time to up your Java game. This course will teach you to work with objects and classes, applying crucial concepts like encapsulation, inheritance, and polymorphism.

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Course Insight

Suitable for beginner learners. This course serves as an entry point into Software Development, building foundational knowledge before moving on to advanced frameworks or specialized paths.

Beginner FriendlySelf-Paced LearningProject-Based

SKILLS TO
MASTER

Software Development Basics
Fundamental principles and concepts
Practical ApplicationTrending
Real-world project implementation
Best Practices
Industry standard workflows and guidelines
Problem Solving
Core Concepts
Implementation
Workflow Integration
Optimization
Careers:Backend Developer, Software Engineer, API Developer.

Quick Facts

3 hour 46 minutes
Beginner
Core Courses
Below sections are verified from last major sync. For real-time updates and today's latest lectures, Check official page here.

What You’ll Learn

Java is an object-oriented language. If you’re new to this concept, you might wonder what it even means. On the other hand, if you already know the ropes of object-oriented programming, you might wonder how to apply those concepts to Java. This training has the answers.

In this course, Object-oriented Programming in Java, you’ll learn to work with the most important entities in Java: objects and classes.

First, you’ll learn how to work with object references and avoid the common rookie mistakes. Next, you’ll see how to define your own classes, tuning their interface with encapsulation. Finally, you’ll get familiar with two power tools: inheritance and polymorphism. Along the way, you’ll get to know essential Java features like interfaces, and you’ll even get a few design tips.

By the end of this course, you’ll know enough object-oriented programming to tackle real-life Java projects. It’s time to up your Java game!

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Outcomes

  • Course Overview : 1min.
  • Approaching Object-oriented Programming : 13mins.
  • Working with Objects : 30mins.
  • Defining Your Own Classes : 31mins.
  • Hiding Information : 24mins.
  • Designing with Abstraction and Encapsulation : 8mins.
  • Inheriting from Another Class : 30mins.
  • Understanding Polymorphism : 27mins.
  • Talking to Interfaces : 25mins.
  • Designing with Inheritance and Polymorphism : 10mins.
  • Using the static Keyword : 13mins.
  • Wrapping up This Training : 8mins.
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FAQs

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Object-oriented Programming in Java
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