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Pixel Art Mastery - Game Perspectives (Part 2)
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This Course Includes
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8 hours 27 minutes
english
Online - Self Paced
course
SkillShare
About Pixel Art Mastery - Game Perspectives (Part 2)
Lesson Introduction
9.0 - Introduction to Platformer
9.1 - Cohesive color palette
9.2 - 2D Platformer Tiles
9.3 - Platformer Background
9.4 - Foreground details
9.5 - Platformer Character
9.6 - Platformer Idle and Walk/Run animations
9.7 - Character Attack/Damage/Death
9.8 - Platformer Enemy
9.9 - Enemy animations
9.10 - Traps
9.11 - Platformer Mock Up
9.12 - Different types of platformer perspectives
9.13 - Platformer Challenge
10.0 - Introduction to Top Down View
10.1 - What is Top Down View
10.2 - Top Down Character Design explanation
10.3 - Top Down Character
10.4 - Top Down Walk Cycle
10.5 - Top Down Grass Tile
10.6 - Top Down Dirt Tile
10.7 - Top Down Tileset
10.8 - Road and Sidewalk Tiles
10.9 - Top Down House
10.10 - Top Down Vehicle
10.11 - Objects
10.12 - Top Down Mock Up
10.13 - Top Down Challenge
11.0 - Intoduction to RPG View
11.1 - What is RPG View
11.2 - RPG Character Design
11.3 - RPG Walk Cycle
11.4 - RPG Tileset
11.5 - RPG House
11.6 - RPG Tree
11.7 - Chest
11.8 - Mushrooms
11.9 - Rocks
11.10 - RPG Mock Up
11.11 - RPG Challenge
12.0 - Introduction to Isometric View
12.1 - What is Isometric View
12.2 - Isometric Grid
12.3 - Isometric Room
12.4 - Isometric Carpet
12.5 - Isometric Window
12.6 - Isometric Table
12.7 - Isometric Vase
12.8 - Isometric Tiles
12.9 - Isometric Character
12.10 - Isometric Challenge
What You Will Learn?
- This is Part 2 of Pixel Art Master Course which is created by a professional - for people who want to become professionals..
- These videos will cover:.
- 1) Basics of video game perspectives (which are different from illustration perspectives).
- 2) Animation basics (like walk cycles in 8 directions),.
- and so much more!.
- It is recommended you finish Part 1 of Pixel Art Master Course before you dive into Part 2 :).
- So far, the Pixel Art Master course consists of these parts:.
- Part 1 - Beginner sections - covers all around basics to get you started.
- Part 2 - Game perspective basics - covers most used perspectives in games.
- Part 3 - Intermediate shading and material study.
- Part 4 - coming up in future....
- This course is divided into sections (each section has an intro). .