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Procedural game environment : Unreal engine and Houdini
Learn How to Create Procedural game environment using unreal engine 4 and Houdini

This Course Includes
udemy
4.1 (36 reviews )
14h 30m
english
Online - Self Paced
professional certificate
Udemy
About Procedural game environment : Unreal engine and Houdini
INTRODUCTION:
Welcome to the
Procedural game environment
class with
Unreal Engine 4
and
Houdini
! This course is packed with
expert insight
,
technical skills, secret tips,
and the
black arts
of procedural environment design that will help you level up your environment design and art skills to a whole new level! All Packed into a
compact 14 hours of content
that would be impossible to get anywhere else.
DESCRIPTION:
In this course, we will create a professional, procedural game environment using
state of the art tools
and resources Here are few of the main points we’ll cover in this course: -Generate procedural terrain and lakes - Detail landscape and generate layers masks -Utilize Houdini Digital Assets to empower your workflow -Create terrain materials from scratch -Generate flowfields and bake them into flowmaps for real-time usage -Populate huge worlds using procedurally scattered assets -Light your scene and present it in the best possible wayThe best way to describe this course is:
become a one-man army
. It’s
not for beginners
as I won’t cover the basics but if you’ve got a handle on artist tools then get strapped-in for quite the ride! There are
no time-lapse
sequences
pre-planned segments
. Students will be able to follow me live
digging my way to the end.
I’ll be
showing
and
explaining every little step
along the way, allowing you to follow along in real-time or watch at your leisure.
WHO THIS COURSE IS FOR:
Intermediate game artists, level designers, game developers, or game designers Unreal Engine users Intermediate artists who want to learn game environment design
What You Will Learn?
- generate procedural terrain and lakes .
- detail landscape and generate layers masks .
- Utilize Houdini Digital Assets to empower your workflow .
- create terrain materials from scratch .
- generate flowfields and bake them into flowmaps for real-time usage .
- Populate huge worlds using procedurally scattered assets .
- light your scene and present it in the best possible way.