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Procedural Modelling In Blender With Geometry Nodes
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This Course Includes
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9 hours 59 minutes
english
Online - Self Paced
course
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About Procedural Modelling In Blender With Geometry Nodes
Welcome To The Course
Accessing The Workspace
Adding Your First Node
Introducing Data Types With Vectors And Floats
Isolating Vector Channels
Exposing Parameters To The Modifier
Using Two Of The Same Node
Changing Input Types
Changing Values With The Math Node
Creating Fake Users
Using Your Node Tree With Other Objects
Replacing Object Geometry With A Mesh Primitive
Creating Instances Of Geometry With The Join Geometry Node
Adding Labels To Your Nodes
Changing The Color Of The Nodes
Using Reroutes
Creating A Block System Exercise
Growng Our Building Block From The Bottom
What We Are Going To Create
Introducing Data Flow And Fields
Moving Around Our Nodes To Change The Flow Of The Data
Creating An Abstract Effect Using Data Flow And Fields
Separating Our Geometry While Being Defined By A Field
Controlling Our Separation With Math Nodes
Controlling Multiple Parts Of The Set Up With A Single Node
Creating A Second Object And Using Materials With Nodes
Bonus Video Animating Our Node Set Up
Analysing Our Node Setup And Organizing With Frames
Building The Base Asset
Creating The Assets For Our Building
The Base Structure Of The Grid
Organizing Our Nodes Into A Frame
Adding A Window Instance
Randomizing Our Window Instance
Separating The Geometry
Defining The Selection For Our Separartion
Creating The Ground Floor
Adding The Roof Tile To The Wall
A Review Of What We Have Done So Far
Creating The Second Wall
The Second Set Of Walls
Adding The Length Parameter
Maintaining The Connection Between Each Wall
Connecting The Other Walls Challenge
Connecting Wall D
The Third Wall
The Fourth And Final Wall
Random Instance Parameters
Setting Up The Roof For Our Building
Repeating The Process With The Ground Floor
Positioning The Building
A Review Of The Project
Downloading The Right Version Of Blender
How To Activate The Node System
Adding Our First Node
Creating A Basic Shape
A Review Of The Basic Chair
Applying The Modifier
Using Mesh Nodes
Combining Object Info And Boolean
A Drinking Glass
Modelling A Button
Modelling A Button Using Another Object
Introducing Our Procedural Table
Using Vector Nodes To Build A Table
Combine XYZ
Naming And Organising Your Nodes
Finishing The Legs
Assigning Parameters To The Modifier
Adding Leg Thickness
How Math Nodes Work
Using The Math Nodes
Fixing The Leg Size
Finishing Touches
A Review Of The Table
Making Our Drinking Glass Procedural
Preview Of The Forest
Using Point Nodes
Attribute Nodes
Per Vertex Instancing
Instancing With Collections
Attribute Randomize For Scale
Attribute Randomize For Rotation
Create A Forest Exercise Geometry
Create A Forest Exercise The Nodes
Materials For The Forest
Changing The Point Distribute Method
Using Vertex Groups For Density
Using Weight Painting For Vertex Groups
Using Empties For Control Overview
Creating New Attributes
Your Trees Are Too Tall
End Of Class Challenge
What You Will Learn?
- Welcome to one of the first, if not 'THE' first course on procedural modelling in Blender using procedural nodes..
- In this course we cover how to create both singular objects and entire scenes using a node system not unlike the one that has been used to create materials in cycles since Blender 2.7X. If you are used to creating materials using nodes then you will have a good starting point for learning geometry nodes as the process and structure and generally the same when building node systems. The key difference between the two systems is the nodes that are used..
- In this course, we learn how to create objects by creating instances through our nodes, allowing us to build simple shapes with just a couple of different types of nodes. As we move through the sections we will introduce more nodes leading to more spectacular creations..
- But of course the point of geometry nodes is not simply to build an object. The point of geometry nodes is to build an object and THEN be able to edit that object using non destructive parameters. We are going to learn how Blender pulls this off and how you can create a new workflow for building objects..
- Not only can we procedurally create objects but entire scenes as well. Using point nodes we can distribute an object across an entire seem in a manner similar to using particle systems, only this time with nodes to control the different parameters..
- We are not only going to be covering the various nods in this course, but also HOW the nodes are used. So that by the end of each project you will be able to understand what a specific node is responsible for..
- We hope you enjoy creating objects with nodes in Blender..