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Procedural Modelling In Blender With Geometry Nodes

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This Course Includes

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  • icon9 hours 59 minutes
  • iconenglish
  • iconOnline - Self Paced
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About Procedural Modelling In Blender With Geometry Nodes

Welcome To The Course

Accessing The Workspace

Adding Your First Node

Introducing Data Types With Vectors And Floats

Isolating Vector Channels

Exposing Parameters To The Modifier

Using Two Of The Same Node

Changing Input Types

Changing Values With The Math Node

Creating Fake Users

Using Your Node Tree With Other Objects

Replacing Object Geometry With A Mesh Primitive

Creating Instances Of Geometry With The Join Geometry Node

Adding Labels To Your Nodes

Changing The Color Of The Nodes

Using Reroutes

Creating A Block System Exercise

Growng Our Building Block From The Bottom

What We Are Going To Create

Introducing Data Flow And Fields

Moving Around Our Nodes To Change The Flow Of The Data

Creating An Abstract Effect Using Data Flow And Fields

Separating Our Geometry While Being Defined By A Field

Controlling Our Separation With Math Nodes

Controlling Multiple Parts Of The Set Up With A Single Node

Creating A Second Object And Using Materials With Nodes

Bonus Video Animating Our Node Set Up

Analysing Our Node Setup And Organizing With Frames

Building The Base Asset

Creating The Assets For Our Building

The Base Structure Of The Grid

Organizing Our Nodes Into A Frame

Adding A Window Instance

Randomizing Our Window Instance

Separating The Geometry

Defining The Selection For Our Separartion

Creating The Ground Floor

Adding The Roof Tile To The Wall

A Review Of What We Have Done So Far

Creating The Second Wall

The Second Set Of Walls

Adding The Length Parameter

Maintaining The Connection Between Each Wall

Connecting The Other Walls Challenge

Connecting Wall D

The Third Wall

The Fourth And Final Wall

Random Instance Parameters

Setting Up The Roof For Our Building

Repeating The Process With The Ground Floor

Positioning The Building

A Review Of The Project

Downloading The Right Version Of Blender

How To Activate The Node System

Adding Our First Node

Creating A Basic Shape

A Review Of The Basic Chair

Applying The Modifier

Using Mesh Nodes

Combining Object Info And Boolean

A Drinking Glass

Modelling A Button

Modelling A Button Using Another Object

Introducing Our Procedural Table

Using Vector Nodes To Build A Table

Combine XYZ

Naming And Organising Your Nodes

Finishing The Legs

Assigning Parameters To The Modifier

Adding Leg Thickness

How Math Nodes Work

Using The Math Nodes

Fixing The Leg Size

Finishing Touches

A Review Of The Table

Making Our Drinking Glass Procedural

Preview Of The Forest

Using Point Nodes

Attribute Nodes

Per Vertex Instancing

Instancing With Collections

Attribute Randomize For Scale

Attribute Randomize For Rotation

Create A Forest Exercise Geometry

Create A Forest Exercise The Nodes

Materials For The Forest

Changing The Point Distribute Method

Using Vertex Groups For Density

Using Weight Painting For Vertex Groups

Using Empties For Control Overview

Creating New Attributes

Your Trees Are Too Tall

End Of Class Challenge

What You Will Learn?

  • Welcome to one of the first, if not 'THE' first course on procedural modelling in Blender using procedural nodes..
  • In this course we cover how to create both singular objects and entire scenes using a node system not unlike the one that has been used to create materials in cycles since Blender 2.7X. If you are used to creating materials using nodes then you will have a good starting point for learning geometry nodes as the process and structure and generally the same when building node systems. The key difference between the two systems is the nodes that are used..
  • In this course, we learn how to create objects by creating instances through our nodes, allowing us to build simple shapes with just a couple of different types of nodes. As we move through the sections we will introduce more nodes leading to more spectacular creations..
  • But of course the point of geometry nodes is not simply to build an object. The point of geometry nodes is to build an object and THEN be able to edit that object using non destructive parameters. We are going to learn how Blender pulls this off and how you can create a new workflow for building objects..
  • Not only can we procedurally create objects but entire scenes as well. Using point nodes we can distribute an object across an entire seem in a manner similar to using particle systems, only this time with nodes to control the different parameters..
  • We are not only going to be covering the various nods in this course, but also HOW the nodes are used. So that by the end of each project you will be able to understand what a specific node is responsible for..
  • We hope you enjoy creating objects with nodes in Blender..