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Realistic Character Making in Blender
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This Course Includes
skillshare
0 (0 reviews )
1d 3 hours 10 minutes
english
Online - Self Paced
course
SkillShare
About Realistic Character Making in Blender
Introduction
Working With References
Adding The Torso
Bring Some Volumes
Adding More Resolution
Improving Eyes Nose Mouth
Polishing The Shapes
Sculpting The Ear
Fixing The Eye Sockets
Little Tweaks
First Hair Block
Adding Planes Eyelashes
Blocking The Shorter Hair
Fixing The Torso Silhouette
Finishing The Sculpture
Starting The Retopology
Finding The Topology Loops
Continuing The Flow
Going Calmly
Solving The Loops
Closing The Gaps
Working On The Nose
Finishing The Main Regions
Starting Ear Retopology
Ending Ear Topology
Neck Retopology
Connecting Ear
Finishing Overall Retopology
Fixing Important Regions
Creating Sclera Shading
Making Iris Shading
Cleaning Up The Meshes
Testing Particle System
Creating Eyelashes
Testing Another Workflow
Finishing Eyelashes
Starting Eyebrows
Finishing Eyebrows
Improving The Look
Setting Lights Render
Finding The Hair Style
Adding Hair Volumes
Starting With Cycles Render
Creating Cycles Shading
Working on Hair Design
Continuing The Design
Unwrapping and Testing
Adding Shading Maps
Finishing The Workflow
Fixing Hair and Eyebrows
Improving The Hair
Solving The Curves
Final Tweaks
Rendering and Considerations
What You Will Learn?
- Do you have problems understanding the workflow for realistic character creation in Blender only?.
- Then I welcome you to Realistic Character Making in Blender class..
- WHY SHOULD YOU LEARN FROM ME:.
- My name is Daniel da Costa and I have been a 3D character artist for about 10 years now. I have worked for TV commercials, movie agencies and 3D animation studios, currently I’m working as a freelance character artist and 3D tutor..
- By the end of this class:.
- ◠You'll be able to sculpt realistic characters using blender and you’ll get a great sense of the head construction from start to finish..
- ◠You’ll be able to model, sculpt, make retopology, UV mapping, texture, shading, grooming and render of realistic characters..
- WHAT WILL I LEARN:.
- â— Blender Sculpting System.
- â— Blocking head guidelines.
- â— Sculpting the female head.
- â— Making Retopology.
- â— Head UV mapping.
- â— Texturing workflow.
- â— Skin shading process.
- â— Creating hair in blender.
- â— Rendering with cycles.
- IS THIS CLASS RIGHT FOR ME:.
- â— I have designed this class for intermediate 3d modelling students, who want to model realistic female characters for cinematic industry but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years..
- â— The class is also for artists who want to speed up their workflow in Blender and improve their skill in making female heads, and all processes from sculpt to render..
- WHO IS NOT THE IDEAL STUDENT:.
- This class is not designed for absolute Blender beginners. This class doesn’t cover the entire body it only focuses on the face..
- WHAT SHOULD I KNOW OR HAVE FOR THE CLASS:.
- â— I expect you have some sort of basic Blender experience..
- â— You should have Blender 3.2 installed on your computer..
- So if you want to model realistic characters in Blender, then join me now..