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Rigging and Animating Vectors in Moho Pro

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This Course Includes

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  • icon5 hours 49 minutes
  • iconenglish
  • iconOnline - Self Paced
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About Rigging and Animating Vectors in Moho Pro

Intro to Moho Vector Rigging

Overview of Character Design

Separating Hair Strands from Main Hair Layer

Drawing the Bones

Labeling the Bones

Layer Binding to Bones

Connecting Arms with Point Binding

Connecting Legs with Point Binding

Connecting the Coat with Point Binding

Binding the Shirt

Binding the Hair

Anchoring with Target Bones

402

Correcting First Front Arm Bend with Smart Bone Actions

Correcting Second Front Arm Bend with Smart Bone Actions

Correcting Back Arm Bends with Smart Actions

Correcting Legs with Smart Bone Actions

Adjusting for Bottom Torso Bends with Smart Bone Actions

Adjusting for Top Torso Bends with Smart Bone Actions

Finishing Corrections on Torso Bends

Correcting Leg Pop in on Pelvis

Adding Smart Pin Bone for Pupils

Controlling Eyebrows with a Smart Bone

Creating Blink Smart Bone

Building an Interpolated Mouth

Triangulating a Mesh and Linking Layers

Creating Left Head Turn with Smart Dial

Creating Right Head Turn with Smart Dial

Adding Upward Head Tilts

Adding Downward Head Tilts

Polishing Mesh Actions

Animating Mouth and Hair Strands for Head Tilts

Animating Ponytail for Head Tilts

Correcting Bone Connection Issues

Cleaning Up Misplaced Bone Keyframes

Adding in Bone Dynamics and IK Stretching

Creating Switches for Hands

Laying Out Canvas and Character Starting Position

Laying Out First Phase of Jump Animation

Lip Syncing Dialogue

Animating Body to Dialogue

Implementing Blinks, Eyebrow Movements and Head Tilts

Exporting Your Animation

Final Thoughts

What You Will Learn?

  • With Moho Pro, you can animate vector based characters in a variety of ways. This course aims to teach the basics of rigging vector characters using a combination of layer and point binding. Along the way you will also learn how to:.
  • Properly create a bone structure capable of complex actions like clothing and hair movements.
  • Animate using bones and layer tools.
  • Correct animations with Smart Bones.
  • Create an interpolated mouth that animates between poses.
  • Assign Smart Bones as dials for basic functions like blinking eyes.
  • Animate head turns with help from a Smart Warp Mesh.
  • Use target bones for anchoring in parts of the rig.
  • Other techniques to help with polishing and refining animations.