When you enroll through our links, we may earn a small commission—at no extra cost to you. This helps keep our platform free and inspires us to add more value.

SkillShare logo

Scene Creation with Blender and Substance Painter

Unlock creativity with Skillshare! Learn acrylic painting, AI writing, graphic design, and photography. Explore thousands of engaging courses and develop new skills at�your�own�pace!

     0 |
  • Reviews ( 0 )
Free

This Course Includes

  • iconskillshare
  • icon0 (0 reviews )
  • icon16 hours 30 minutes
  • iconenglish
  • iconOnline - Self Paced
  • iconcourse
  • iconSkillShare

About Scene Creation with Blender and Substance Painter

001 Introduction

002 Importing a Reference Image

003 Setting the Proper Scale

004 Beginning the Walls

005 Creating the Interior Walls

006 Tricks for Aligning the Walls

007 Continuing with the Walls

008 Using the Boolean Modifier

009 Creating the Openings for the Doors

010 Finishing the Window Openings

011 Beginning the Window Frames

012 Finishing the Window Frames

013 Starting the Office Frames

014 Finishing the Office Frames

015 Creating the Door Frame

016 Inserting the Door Frames

017 Beginning the Doors

018 Creating the Door Handle

019 Creating the Door Lock

020 Placing Doors and Organizing the Scene

021 Creating the Closet Doors

022 Finishing the Closet Doors

023 Beginning the Kitchen Island

024 Modeling the Cabinet Handles

025 Beginning the Kitchen Counter

026 Adding the Kitchen Cabinets and Drawers

027 Creating the Kitchen Handles

028 Fixing Smoothing Errors

029 Organizing the Scene

030 Modeling the End Tables

031 Modeling the Sofa

032 Beginning the Stools

033 Continuing the Stools

034 Finishing the Stools

035 Modeling the First Chair

036 Continuing the Chair

037 More Work on the Chair

038 Finishing the Chair

039 Beginning the Table

040 Finishing the Table and Rug

041 Beginning the Second Chair

042 Continuing the Chair

043 Modeling the Chair Arms

044 Creating the Legs of the Chair

045 Working on the Wheels of the Chair

046 Finishing the Second Chair

047 Batch Renaming Multiple Objects

048 Beginning the Third Chair

049 Creating the Arm Rests and Back

050 Modelng the Back Frame and Legs

051 Adjusting Proportions of the Chair

052 Finishing the Third Chair

053 Populating the Offices

054 Beginning the Refrigerator

055 Finishing the Refrigerator

056 Extrude Along a Path

057 Finishing the Faucet

058 Beginning the Coffee Machine

059 Finishing the Coffee Machine

060 Creating the Drop Ceilings

061 Modeling the Kitchen Hanging Lights

062 Creating the Large Hanging Lights

063 Modeling the Air Vents

064 Placing the Cannister Lights

065 Modeling the Conference Room Glass

066 Adding the Glass for the Offices

067 UV Mapping the Office Desks

068 UV Mapping the Stools

069 UV Mapping the Conference Room Chairs

070 Creating the UVs for the End Tables

071 Working on the Chair and Sofa

072 Chair, Lights, and Drop Ceiling

073 Kitchen Lights and Cannister Lights

074 UV Mapping the Kitchen

075 Finishing the UV Mapping

076 Exporting to Substance Painter

077 Importing in Substance Painter

078 Exporting Textures Out of Substance Painter

079 Finishing the End Table and Beginning the Chair

080 Texturing the Chair

081 Preparing the Coffee Machine for Export

082 Texturing the Coffee Machine

083 Adding an Image Texture in Substance Painter

084 Creating the Vertex Colors for Hanging Lights

085 Creating and Applying an Emissive Texture

086 A Brief Discussion of the Direction of Normals

087 Using an Opacity Channel in Substance Painter

088 Using an Alpha Channel in Blender

089 Adjusting Mask Tolerances in Substance Painter

090 Sampling Colors in Substance Painter

091 Exporting Multiple Objects as a Single FBX new

092 Texturing the Kitchen Countertop

093 Exporting Textures for Multiple Objects

094 Applying the Textures to the Kitchen Objects

095 Selection Tricks When Appying Vertex Colors

096 Copy and Paste Layers in Substance Painter

097 Using the Node Wrangler Add on in Blender

098 Preparing the Floors for Texturing

099 Texturing the Floors

100 Adding Lights to the Scene

101 Adding a Glass Material

102 Rendering with Cycles

103 Using the Denoise Node

104 Rendering with Eevee

105 Conclusion

106 Bonus Lecture: Reflection Cubmaps in Eevee

107 Bonus Lecture: Auto UV Unwrap in Substance Painter

What You Will Learn?

  • Would you like create realistic environments for animation, architectural visualization, or games? Then check out "Scene Creation with Blender and Substance Painter.".
  • In this course you will learn how to:.
  • User Blender's modeling tools and modifiers.
  • UV map 3D objects in Blender.
  • Prepare 3D models for export to Substance Painter.
  • Create realistic PBR textures for 3D models in Substance Painter.
  • Create an Export Template in Substance Painter to be used for Blender.
  • Apply PBR textures in Blender.
  • Add lights to a scene in Blender.
  • Render a scene using both the Cycles and Eevee render engines in Blender.
  • All the project files are available for download, as well as all the reference images..
  • Start creating your own 3D environments in Blender. Start "Scene Creation with Blender and Substance Painter" today!.