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Scene Creation with Blender and Substance Painter
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This Course Includes
skillshare
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16 hours 30 minutes
english
Online - Self Paced
course
SkillShare
About Scene Creation with Blender and Substance Painter
001 Introduction
002 Importing a Reference Image
003 Setting the Proper Scale
004 Beginning the Walls
005 Creating the Interior Walls
006 Tricks for Aligning the Walls
007 Continuing with the Walls
008 Using the Boolean Modifier
009 Creating the Openings for the Doors
010 Finishing the Window Openings
011 Beginning the Window Frames
012 Finishing the Window Frames
013 Starting the Office Frames
014 Finishing the Office Frames
015 Creating the Door Frame
016 Inserting the Door Frames
017 Beginning the Doors
018 Creating the Door Handle
019 Creating the Door Lock
020 Placing Doors and Organizing the Scene
021 Creating the Closet Doors
022 Finishing the Closet Doors
023 Beginning the Kitchen Island
024 Modeling the Cabinet Handles
025 Beginning the Kitchen Counter
026 Adding the Kitchen Cabinets and Drawers
027 Creating the Kitchen Handles
028 Fixing Smoothing Errors
029 Organizing the Scene
030 Modeling the End Tables
031 Modeling the Sofa
032 Beginning the Stools
033 Continuing the Stools
034 Finishing the Stools
035 Modeling the First Chair
036 Continuing the Chair
037 More Work on the Chair
038 Finishing the Chair
039 Beginning the Table
040 Finishing the Table and Rug
041 Beginning the Second Chair
042 Continuing the Chair
043 Modeling the Chair Arms
044 Creating the Legs of the Chair
045 Working on the Wheels of the Chair
046 Finishing the Second Chair
047 Batch Renaming Multiple Objects
048 Beginning the Third Chair
049 Creating the Arm Rests and Back
050 Modelng the Back Frame and Legs
051 Adjusting Proportions of the Chair
052 Finishing the Third Chair
053 Populating the Offices
054 Beginning the Refrigerator
055 Finishing the Refrigerator
056 Extrude Along a Path
057 Finishing the Faucet
058 Beginning the Coffee Machine
059 Finishing the Coffee Machine
060 Creating the Drop Ceilings
061 Modeling the Kitchen Hanging Lights
062 Creating the Large Hanging Lights
063 Modeling the Air Vents
064 Placing the Cannister Lights
065 Modeling the Conference Room Glass
066 Adding the Glass for the Offices
067 UV Mapping the Office Desks
068 UV Mapping the Stools
069 UV Mapping the Conference Room Chairs
070 Creating the UVs for the End Tables
071 Working on the Chair and Sofa
072 Chair, Lights, and Drop Ceiling
073 Kitchen Lights and Cannister Lights
074 UV Mapping the Kitchen
075 Finishing the UV Mapping
076 Exporting to Substance Painter
077 Importing in Substance Painter
078 Exporting Textures Out of Substance Painter
079 Finishing the End Table and Beginning the Chair
080 Texturing the Chair
081 Preparing the Coffee Machine for Export
082 Texturing the Coffee Machine
083 Adding an Image Texture in Substance Painter
084 Creating the Vertex Colors for Hanging Lights
085 Creating and Applying an Emissive Texture
086 A Brief Discussion of the Direction of Normals
087 Using an Opacity Channel in Substance Painter
088 Using an Alpha Channel in Blender
089 Adjusting Mask Tolerances in Substance Painter
090 Sampling Colors in Substance Painter
091 Exporting Multiple Objects as a Single FBX new
092 Texturing the Kitchen Countertop
093 Exporting Textures for Multiple Objects
094 Applying the Textures to the Kitchen Objects
095 Selection Tricks When Appying Vertex Colors
096 Copy and Paste Layers in Substance Painter
097 Using the Node Wrangler Add on in Blender
098 Preparing the Floors for Texturing
099 Texturing the Floors
100 Adding Lights to the Scene
101 Adding a Glass Material
102 Rendering with Cycles
103 Using the Denoise Node
104 Rendering with Eevee
105 Conclusion
106 Bonus Lecture: Reflection Cubmaps in Eevee
107 Bonus Lecture: Auto UV Unwrap in Substance Painter
What You Will Learn?
- Would you like create realistic environments for animation, architectural visualization, or games? Then check out "Scene Creation with Blender and Substance Painter.".
- In this course you will learn how to:.
- User Blender's modeling tools and modifiers.
- UV map 3D objects in Blender.
- Prepare 3D models for export to Substance Painter.
- Create realistic PBR textures for 3D models in Substance Painter.
- Create an Export Template in Substance Painter to be used for Blender.
- Apply PBRÂ textures in Blender.
- Add lights to a scene in Blender.
- Render a scene using both the Cycles and Eevee render engines in Blender.
- All the project files are available for download, as well as all the reference images..
- Start creating your own 3D environments in Blender. Start "Scene Creation with Blender and Substance Painter" today!.